Player Matchup

Jormungandr
Jormungandr
DringlorbPrime
Jormungandr
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
407W - 178L
1,711 Elo+
Party 2
Freya
Freya
Minyatar
Freya
Level 126
God Stats
10W - 3L
2,072 SR
Queue Stats
435W - 191L
1,691 Elo+
Party 2
Ne Zha
Ne Zha
ObServe quake
Ne Zha
Level 101
God Stats
1W - 4L
1,312 SR
Queue Stats
220W - 297L
1,506 Elo+
Solo
Izanami
Izanami
footkink
Izanami
Level 17
God Stats
11W - 3L
1,820 SR
Queue Stats
20W - 10L
1,679 Elo+
Party 2
Chaac
Chaac
veidar
Chaac
Level 108
God Stats
386W - 160L
1,803 SR
Queue Stats
413W - 174L
1,690 Elo+
Party 2
Team Averages
Level 92
1,701 SR
1,655 Elo+

VS

Team Averages
Level 132
1,552 SR
1,551 Elo+
Hel
Hel
JohnBruzBarilaro
Hel
Level 156
God Stats
4W - 3L
1,752 SR
Queue Stats
69W - 60L
1,541 Elo+
Solo
Anhur
Anhur
LaneyKol
Anhur
Level 141
God Stats
9W - 5L
1,761 SR
Queue Stats
255W - 129L
1,628 Elo+
Party 1
Scylla
Scylla
TheBeast
Scylla
Level 155
God Stats
3W - 1L
1,670 SR
Queue Stats
84W - 38L
1,647 Elo+
Party 1
Guan Yu
Guan Yu
apaxvn
Guan Yu
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 47L
1,473 Elo+
Party 3
Fafnir
Fafnir
gunner-boy-RAN-
Fafnir
Level 122
God Stats
1W - 3L
1,076 SR
Queue Stats
153W - 186L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DringlorbPrime
Jormungandr
9
0 / 0 / 0
4,886
611
3,486
4,013
2,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
Minyatar
Freya
7
0 / 1 / 0
4,282
535
1,403
3,268
1,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 3 / 0
4,300
538
564
5,236
1,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
footkink
Izanami
7
0 / 2 / 0
3,946
493
883
3,502
418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
veidar
Chaac
7
0 / 1 / 0
4,270
534
1,597
5,395
1,887
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,800
600
2,556
5,195
1,601
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
LaneyKol
Anhur
9
2 / 0 / 0
5,041
630
3,989
3,203
810
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
TheBeast
Scylla
10
3 / 0 / 0
5,881
735
2,360
1,803
491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
apaxvn
Guan Yu
9
2 / 0 / 0
4,876
610
1,451
4,185
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 5
5,089
636
1,602
2,604
1,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DringlorbPrime
Jormungandr
0
0
0
0
W
0
0
0
0
W
Anhur
LaneyKol
Anhur
2
0
0
2
L
Freya
Minyatar
Freya
0
1
0
0
L
0
3
0
0
W
Scylla
TheBeast
Scylla
3
0
0
3
W
Guan Yu
apaxvn
Guan Yu
2
0
0
2
L
Izanami
footkink
Izanami
0
2
0
0
W
0
0
5
2.5
L
Chaac
veidar
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,933
Damage
11,958
21,414
Taken
16,990
7,181
Mitigated
6,573
7,596
Healing
8,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DringlorbPrime
Jormungandr
3,486
958
0
1,818
4,013
2,550
0
2,556
1,457
27,171
0
W
2,556
32
0
3,892
5,195
1,601
0
2,999
1,709
26,093
0
W
Anhur
LaneyKol
Anhur
3,989
1,853
0
1,435
3,203
810
47
0
3,203
0
30,667
L
Freya
Minyatar
Freya
1,403
557
0
1,352
3,268
1,043
0
1,335
1,865
17,415
2,333
L
564
52
0
1,844
5,236
1,283
0
1,607
3,575
0
17,303
W
Scylla
TheBeast
Scylla
2,360
376
0
406
1,803
491
0
588
1,215
36,194
0
W
Guan Yu
apaxvn
Guan Yu
1,451
500
0
1,549
4,185
2,002
0
424
3,761
0
25,726
L
Izanami
footkink
Izanami
883
589
0
1,053
3,502
418
0
744
2,758
0
12,359
W
1,602
405
0
1,222
2,604
1,669
0
168
2,436
6,631
0
L
Chaac
veidar
Chaac
1,597
15
0
1,529
5,395
1,887
0
154
5,241
0
16,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,684
Gold Earned
25,687
212
Minions Killed
262
0
Camps Cleared
0
736,790
Distance Traveled
829,897
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,886
611
48
6
0
167,098
9
W
Hel
4,800
600
59
7
0
170,733
3
W
Anhur
5,041
630
58
7
0
147,631
3
L
Freya
4,282
535
49
6
0
129,847
3
L
Ne Zha
4,300
538
46
6
0
171,921
1
W
Scylla
5,881
735
81
10
0
154,075
2
W
Guan Yu
4,876
610
54
7
0
186,777
1
L
Izanami
3,946
493
47
6
0
117,370
1
W
Fafnir
5,089
636
10
1
0
170,681
2
L
Chaac
4,270
534
22
3
0
150,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role