Player Matchup

Cupid
Cupid
Bimder_boom32
Cupid
Level 119
God Stats
1W - 2L
1,446 SR
Queue Stats
21W - 32L
1,464 Elo+
Solo
Tiamat
Tiamat
HisarI83
Tiamat
Level 157
God Stats
13W - 14L
1,384 SR
Queue Stats
285W - 300L
1,555 Elo+
Solo
Kuzenbo
Kuzenbo
pequitoperu19
Kuzenbo
Level 83
God Stats
16W - 15L
1,583 SR
Queue Stats
99W - 123L
1,527 Elo+
Solo
Team Averages
Level 120
1,471 SR
1,515 Elo+

VS

Team Averages
Level 82
1,623 SR
1,689 Elo+
Odin
Odin
Anusstrijder
Odin
Level 125
God Stats
17W - 3L
1,870 SR
Queue Stats
584W - 140L
1,897 Elo+
Party 1
Sol
Sol
DikkeBil
Sol
Level 61
God Stats
18W - 5L
1,285 SR
Queue Stats
722W - 237L
1,770 Elo+
Party 1
Medusa
Medusa
Mr_Luvaa_Luvaa_
Medusa
Level 60
God Stats
10W - 6L
1,714 SR
Queue Stats
153W - 203L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 0
8,100
736
6,106
12,427
3,856
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
HisarI83
Tiamat
11
1 / 4 / 4
7,583
689
7,868
10,489
5,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
10
0 / 4 / 3
7,490
681
6,475
16,239
17,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 10
8,680
789
7,958
11,136
9,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 1 / 6
9,338
849
20,949
15,130
5,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 2 / 8
8,357
760
6,529
7,760
2,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
13
13
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
4
5
0
0.8
W
7
1
6
10
L
Tiamat
HisarI83
Tiamat
1
4
4
0.75
W
3
2
8
3.5
L
Kuzenbo
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,449
Damage
35,436
39,155
Taken
34,026
26,711
Mitigated
17,694
3,734
Healing
18,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,958
987
0
4,920
11,136
9,002
69
4,308
5,676
0
23,190
L
6,106
2,257
206
1,385
12,427
3,856
0
6,362
5,812
0
16,512
W
20,949
10,339
0
10,460
15,130
5,879
2,604
6,136
8,556
52,748
7,993
L
Tiamat
HisarI83
Tiamat
7,868
381
0
1,515
10,489
5,633
0
4,598
5,523
22,167
0
W
6,529
1,650
0
2,795
7,760
2,813
443
3,482
4,172
0
25,184
L
Kuzenbo
6,475
1,921
0
628
16,239
17,222
104
7,590
8,149
19,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,173
Gold Earned
26,375
109
Minions Killed
166
2
Camps Cleared
7
647,270
Distance Traveled
662,010
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,680
789
48
4
0
244,881
4
L
Cupid
8,100
736
43
4
2
209,740
0
W
Sol
9,338
849
88
8
3
202,919
6
L
Tiamat
7,583
689
43
4
0
201,242
2
W
Medusa
8,357
760
30
3
4
214,210
3
L
Kuzenbo
7,490
681
23
2
0
236,288
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role