Player Matchup

Thor
Thor
MKaid
Thor
Level 26
God Stats
22W - 13L
1,550 SR
Queue Stats
85W - 78L
1,584 Elo+
Solo
Chang'e
Chang'e
MyranneBrunette
Chang'e
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,662 Elo+
Solo
Medusa
Medusa
NopE_Malda_Cz
Medusa
Level 24
God Stats
3W - 4L
1,751 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Charybdis
Charybdis
Plut0nyx
Charybdis
Level 4
God Stats
6W - 2L
1,528 SR
Queue Stats
9W - 2L
1,524 Elo+
Solo
Janus
Janus
phukuaphrodite
Janus
Level 18
God Stats
1W - 3L
1,265 SR
Queue Stats
50W - 36L
1,629 Elo+
Solo
Team Averages
Level 15
1,519 SR
1,580 Elo+

VS

Team Averages
Level 16
1,540 SR
1,537 Elo+
Geb
Geb
 
Geb
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Aureliã
Thanatos
Level 22
God Stats
6W - 8L
1,733 SR
Queue Stats
87W - 82L
1,611 Elo+
Solo
King Arthur
King Arthur
Belfego
King Arthur
Level 13
God Stats
0W - 2L
1,284 SR
Queue Stats
13W - 21L
1,390 Elo+
Solo
Neith
Neith
HujerDaddy
Neith
Level 4
God Stats
2W - 3L
1,685 SR
Queue Stats
51W - 39L
1,512 Elo+
Solo
Ra
Ra
monecraftbos
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
MKaid
Thor
16
10 / 4 / 3
9,992
588
10,567
11,879
4,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 1
6,703
394
896
5,673
1,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
8 / 4 / 3
9,237
543
7,340
9,778
2,875
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
Plut0nyx
Charybdis
15
1 / 1 / 9
8,887
523
4,972
10,013
2,974
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 1 / 6
8,591
505
9,909
9,511
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 2 / 3
7,814
460
7,640
11,977
8,893
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
Aureliã
Thanatos
14
7 / 2 / 4
9,503
559
9,285
12,500
5,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Belfego
King Arthur
11
0 / 8 / 1
7,320
431
3,784
12,446
8,544
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
14
1 / 2 / 2
8,805
518
1,965
7,472
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
5 / 6 / 1
9,731
572
9,156
10,596
4,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
20
Kills
13
13
Deaths
20
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
3
0.75
L
Thanatos
Aureliã
Thanatos
7
2
4
4.5
L
King Arthur
Belfego
King Arthur
0
8
1
0.06
L
Neith
1
2
2
1
W
Thor
MKaid
Thor
10
4
3
2.88
W
0
3
1
0.17
W
8
4
3
2.38
W
Charybdis
Plut0nyx
Charybdis
1
1
9
5.5
L
5
6
1
0.92
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,684
Damage
31,830
46,854
Taken
54,991
14,194
Mitigated
29,069
9,107
Healing
22,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,640
451
0
2,524
11,977
8,893
150
3,893
7,934
51,046
0
L
Thanatos
Aureliã
Thanatos
9,285
2,119
0
11,478
12,500
5,133
230
2,426
10,004
0
58,895
L
King Arthur
Belfego
King Arthur
3,784
981
0
1,385
12,446
8,544
120
0
12,446
0
27,292
L
Neith
1,965
0
0
2,637
7,472
2,437
0
1,984
5,310
0
62,578
W
Thor
MKaid
Thor
10,567
2,418
0
431
11,879
4,343
0
4,460
7,251
0
58,157
W
896
296
553
1,512
5,673
1,345
0
1,922
3,571
12,439
0
W
7,340
4,569
0
2,032
9,778
2,875
580
1,388
8,358
0
42,922
W
Charybdis
Plut0nyx
Charybdis
4,972
2,255
0
2,257
10,013
2,974
0
3,998
5,959
0
53,136
L
9,156
1,435
1,084
2,951
10,596
4,062
84
2,190
8,328
53,137
0
W
9,909
736
0
2,322
9,511
2,657
0
4,430
4,919
68,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,410
Gold Earned
43,173
432
Minions Killed
439
0
Camps Cleared
0
1,513,423
Distance Traveled
1,698,140
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,814
460
71
4
0
340,023
5
L
Thanatos
9,503
559
87
5
0
381,815
5
L
King Arthur
7,320
431
58
3
0
321,919
2
L
Neith
8,805
518
132
8
0
310,033
7
W
Thor
9,992
588
87
5
0
335,178
1
W
Chang'e
6,703
394
31
2
0
224,660
0
W
Medusa
9,237
543
73
4
0
291,936
1
W
Charybdis
8,887
523
113
7
0
321,878
4
L
Ra
9,731
572
91
5
0
344,350
3
W
Janus
8,591
505
128
8
0
339,771
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role