Player Matchup

Skadi
Skadi
 
Skadi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
DiceHeart
Serqet
Level 157
God Stats
20W - 16L
1,440 SR
Queue Stats
487W - 259L
1,639 Elo+
Party 1
Raijin
Raijin
Zebedeedy
Raijin
Level 157
God Stats
7W - 5L
1,672 SR
Queue Stats
447W - 261L
1,644 Elo+
Party 1
Cerberus
Cerberus
jbetto
Cerberus
Level 128
God Stats
9W - 13L
1,473 SR
Queue Stats
677W - 730L
1,528 Elo+
Party 1
Nemesis
Nemesis
nukeninj
Nemesis
Level 124
God Stats
13W - 10L
1,515 SR
Queue Stats
318W - 270L
1,520 Elo+
Party 1
Team Averages
Level 144
1,520 SR
1,566 Elo+

VS

Team Averages
Level 109
1,473 SR
1,431 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Ag_ent_47___
Janus
Level 89
God Stats
9W - 12L
1,518 SR
Queue Stats
275W - 317L
1,446 Elo+
Solo
Camazotz
Camazotz
BigSnooze
Camazotz
Level 155
God Stats
1W - 2L
1,377 SR
Queue Stats
200W - 201L
1,405 Elo+
Party 2
Anhur
Anhur
MOD9945
Anhur
Level 46
God Stats
1W - 3L
1,468 SR
Queue Stats
30W - 37L
1,441 Elo+
Party 2
Cabrakan
Cabrakan
XHAUNTEDMONKEYX
Cabrakan
Level 124
God Stats
1W - 2L
1,502 SR
Queue Stats
59W - 112L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
7 / 0 / 2
9,254
661
10,178
5,262
1,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Serqet
DiceHeart
Serqet
12
1 / 2 / 9
7,778
556
3,391
12,370
9,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Zebedeedy
Raijin
15
8 / 1 / 3
9,241
660
7,346
6,865
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
jbetto
Cerberus
15
0 / 1 / 2
8,667
619
4,768
8,498
8,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
nukeninj
Nemesis
13
1 / 1 / 9
7,836
560
5,728
7,805
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 1 / 0
6,791
485
4,048
8,915
7,324
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 6 / 2
7,471
534
4,998
9,271
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
BigSnooze
Camazotz
12
1 / 3 / 3
6,961
497
5,596
12,293
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
MOD9945
Anhur
13
1 / 2 / 1
7,005
500
1,824
6,098
1,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
9
0 / 5 / 3
5,702
407
1,688
10,994
6,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
17
Kills
5
5
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
0
2
8
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
3
6
2
0.67
L
Camazotz
BigSnooze
Camazotz
1
3
3
0.83
W
Serqet
DiceHeart
Serqet
1
2
9
2.75
L
Anhur
MOD9945
Anhur
1
2
1
0.75
L
Cabrakan
0
5
3
0.3
W
Raijin
Zebedeedy
Raijin
8
1
3
9.5
W
Cerberus
jbetto
Cerberus
0
1
2
1
W
Nemesis
nukeninj
Nemesis
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,411
Damage
18,154
40,800
Taken
47,571
24,198
Mitigated
20,762
13,758
Healing
14,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,178
5,627
0
2,081
5,262
1,750
0
1,256
3,946
0
70,740
L
Kuzenbo
 
Kuzenbo
4,048
1,849
0
2,050
8,915
7,324
0
3,504
4,665
37,978
0
L
4,998
318
0
1,632
9,271
2,042
0
2,838
6,162
38,311
0
L
Camazotz
BigSnooze
Camazotz
5,596
1,683
0
6,610
12,293
3,592
0
3,218
8,731
0
43,678
W
Serqet
DiceHeart
Serqet
3,391
803
1,403
1,931
12,370
9,011
0
3,002
9,246
0
19,100
L
Anhur
MOD9945
Anhur
1,824
1,094
0
2,222
6,098
1,074
862
127
5,937
0
42,509
L
Cabrakan
1,688
227
0
2,076
10,994
6,730
0
1,305
9,375
9,275
0
W
Raijin
Zebedeedy
Raijin
7,346
1,213
0
1,228
6,865
2,499
61
2,302
4,465
65,636
0
W
Cerberus
jbetto
Cerberus
4,768
325
0
3,867
8,498
8,406
0
3,645
4,813
58,223
0
W
Nemesis
nukeninj
Nemesis
5,728
1,748
0
3,248
7,805
2,532
0
2,313
5,355
0
47,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,776
Gold Earned
33,930
503
Minions Killed
333
0
Camps Cleared
0
1,400,876
Distance Traveled
1,348,105
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,254
661
110
8
0
267,607
4
L
Kuzenbo
6,791
485
66
5
0
265,442
5
L
Janus
7,471
534
78
6
0
254,909
5
L
Camazotz
6,961
497
84
6
0
297,142
1
W
Serqet
7,778
556
26
2
0
312,558
9
L
Anhur
7,005
500
90
6
0
241,423
3
L
Cabrakan
5,702
407
15
1
0
289,189
5
W
Raijin
9,241
660
123
9
0
260,671
6
W
Cerberus
8,667
619
154
11
0
239,407
1
W
Nemesis
7,836
560
90
6
0
320,633
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role