Player Matchup

Horus
Horus
Alex20XD
Horus
Level 69
God Stats
4W - 4L
1,317 SR
Queue Stats
26W - 23L
1,504 Elo+
Party 1
Mulan
Mulan
MiniAsen
Mulan
Level 48
God Stats
7W - 5L
1,562 SR
Queue Stats
14W - 14L
1,503 Elo+
Party 1
Artio
Artio
MrAresGamer
Artio
Level 67
God Stats
1W - 1L
1,691 SR
Queue Stats
7W - 3L
1,616 Elo+
Solo
Medusa
Medusa
Sthícknor
Medusa
Level 67
God Stats
8W - 5L
1,568 SR
Queue Stats
23W - 24L
1,489 Elo+
Party 1
Kukulkan
Kukulkan
Ypsil0n
Kukulkan
Level 51
God Stats
1W - 2L
1,167 SR
Queue Stats
93W - 83L
1,509 Elo+
Solo
Team Averages
Level 60
1,461 SR
1,524 Elo+

VS

Team Averages
Level 77
1,493 SR
1,499 Elo+
Sobek
Sobek
DaBloodsploder
Sobek
Level 69
God Stats
3W - 3L
1,267 SR
Queue Stats
233W - 268L
1,499 Elo+
Party 2
Bastet
Bastet
FeralKiller
Bastet
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 181L
1,503 Elo+
Party 2
Heimdallr
Heimdallr
Kenzorr
Heimdallr
Level 69
God Stats
0W - 2L
1,524 SR
Queue Stats
123W - 120L
1,470 Elo+
Solo
Nu Wa
Nu Wa
Moodle24Smite
Nu Wa
Level 47
God Stats
1W - 3L
1,577 SR
Queue Stats
54W - 54L
1,496 Elo+
Solo
Ymir
Ymir
mikiloos
Ymir
Level 107
God Stats
66W - 50L
1,597 SR
Queue Stats
718W - 713L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alex20XD
Horus
16
3 / 4 / 11
10,016
501
9,453
12,921
4,942
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mulan
MiniAsen
Mulan
19
9 / 2 / 8
11,835
592
13,171
15,208
7,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 6 / 19
9,061
453
5,250
16,083
12,014
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Sthícknor
Medusa
18
15 / 3 / 7
12,370
619
20,332
15,043
5,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Ypsil0n
Kukulkan
18
4 / 3 / 8
11,416
571
12,264
10,452
3,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 3
9,294
465
8,045
18,685
20,389
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
16
9 / 7 / 5
10,804
540
14,596
15,874
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
Kenzorr
Heimdallr
10
1 / 5 / 3
6,876
344
5,012
9,042
2,512
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 4 / 4
10,473
524
13,348
13,096
3,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
13
2 / 9 / 5
8,503
425
5,818
20,976
18,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
37
32
Kills
17
18
Deaths
32
53
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Horus
Alex20XD
Horus
3
4
11
2.13
L
2
7
3
0.5
L
Bastet
9
7
5
1.64
L
Heimdallr
Kenzorr
Heimdallr
1
5
3
0.5
W
Mulan
MiniAsen
Mulan
9
2
8
6.5
L
3
4
4
1.25
W
1
6
19
1.75
W
Medusa
Sthícknor
Medusa
15
3
7
6.17
W
Kukulkan
Ypsil0n
Kukulkan
4
3
8
2.67
L
Ymir
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,470
Damage
46,819
69,707
Taken
77,673
33,299
Mitigated
49,634
19,961
Healing
14,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Alex20XD
Horus
9,453
4,374
492
1,919
12,921
4,942
906
6,022
6,831
0
44,130
L
8,045
597
0
4,740
18,685
20,389
561
2,107
16,450
46,640
0
L
Bastet
14,596
5,811
0
2,938
15,874
4,537
983
3,796
11,993
0
51,277
L
Heimdallr
Kenzorr
Heimdallr
5,012
2,708
0
1,306
9,042
2,512
0
2,911
6,045
0
25,597
W
Mulan
MiniAsen
Mulan
13,171
3,265
0
6,884
15,208
7,171
0
5,907
9,161
0
83,948
L
13,348
3,362
0
3,890
13,096
3,997
0
3,879
8,961
75,396
0
W
5,250
1,024
1,167
3,059
16,083
12,014
750
5,494
10,385
14,819
0
W
Medusa
Sthícknor
Medusa
20,332
9,844
0
3,118
15,043
5,627
3,622
5,793
9,026
0
102,288
W
Kukulkan
Ypsil0n
Kukulkan
12,264
700
229
3,093
10,452
3,545
272
3,073
7,093
76,999
0
L
Ymir
5,818
735
0
1,420
20,976
18,199
0
4,204
16,710
26,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,698
Gold Earned
45,950
515
Minions Killed
394
0
Camps Cleared
0
1,906,808
Distance Traveled
1,508,977
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,016
501
64
3
0
371,192
2
L
Sobek
9,294
465
98
5
0
322,165
0
L
Bastet
10,804
540
82
4
0
316,255
6
L
Heimdallr
6,876
344
50
3
0
250,812
1
W
Mulan
11,835
592
138
7
0
430,360
4
L
Nu Wa
10,473
524
137
7
0
340,118
11
W
Artio
9,061
453
21
1
0
377,907
9
W
Medusa
12,370
619
141
7
0
363,729
2
W
Kukulkan
11,416
571
151
8
0
363,620
6
L
Ymir
8,503
425
27
1
0
279,627
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role