Player Matchup

Hades
Hades
WeeWooMobile
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,543 Elo+
Solo
Cerberus
Cerberus
Whoocares125240
Cerberus
Level 29
God Stats
7W - 5L
1,712 SR
Queue Stats
91W - 98L
1,437 Elo+
Solo
Charybdis
Charybdis
dark-skill6
Charybdis
Level 20
God Stats
1W - 2L
1,294 SR
Queue Stats
24W - 44L
1,240 Elo+
Solo
Tyr
Tyr
heavincent69
Tyr
Level 8
God Stats
0W - 1L
1,348 SR
Queue Stats
8W - 9L
1,545 Elo+
Party 1
Bastet
Bastet
lumpy4204
Bastet
Level 28
God Stats
13W - 14L
1,361 SR
Queue Stats
50W - 49L
1,331 Elo+
Party 1
Team Averages
Level 18
1,443 SR
1,419 Elo+

VS

Team Averages
Level 20
1,461 SR
1,409 Elo+
Fenrir
Fenrir
CaptainSkraal
Fenrir
Level 22
God Stats
11W - 13L
1,432 SR
Queue Stats
25W - 32L
1,365 Elo+
Solo
Osiris
Osiris
DNALDxDAISY
Osiris
Level 16
God Stats
6W - 1L
1,273 SR
Queue Stats
292W - 309L
1,270 Elo+
Solo
Mercury
Mercury
FerVJ99
Mercury
Level 20
God Stats
5W - 8L
1,532 SR
Queue Stats
33W - 48L
1,320 Elo+
Solo
Persephone
Persephone
JungleTrench
Persephone
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 84L
1,719 Elo+
Solo
Neith
Neith
si_r77
Neith
Level 28
God Stats
38W - 27L
1,567 SR
Queue Stats
122W - 146L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 7 / 2
12,423
478
19,264
25,697
19,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
11
0 / 6 / 3
8,767
337
3,796
15,074
9,639
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
dark-skill6
Charybdis
16
4 / 8 / 3
11,062
425
4,485
14,421
3,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 11 / 7
10,955
421
4,572
21,056
22,088
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
lumpy4204
Bastet
18
6 / 9 / 3
11,895
458
13,316
28,368
13,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 9
13,478
518
9,479
14,017
8,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
20
4 / 5 / 12
13,657
525
12,097
20,934
13,691
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
FerVJ99
Mercury
17
6 / 6 / 8
12,195
469
9,408
17,075
10,372
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Persephone
JungleTrench
Persephone
20
22 / 2 / 5
18,054
694
36,952
14,406
5,761
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
si_r77
Neith
19
1 / 7 / 8
12,453
479
4,538
16,394
6,042
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
81
22
Kills
39
41
Deaths
24
18
Assists
42
Player
Kills
Deaths
Assists
KDA
W
6
4
9
2.63
W
Osiris
4
5
12
2
W
Mercury
FerVJ99
Mercury
6
6
8
1.67
W
Persephone
JungleTrench
Persephone
22
2
5
12.25
L
11
7
2
1.71
L
Cerberus
0
6
3
0.25
L
Charybdis
dark-skill6
Charybdis
4
8
3
0.69
L
1
11
7
0.41
L
Bastet
lumpy4204
Bastet
6
9
3
0.83
W
Neith
si_r77
Neith
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,433
Damage
72,474
104,616
Taken
82,826
67,761
Mitigated
44,355
22,813
Healing
18,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,479
3,188
0
1,890
14,017
8,489
8,210
2,022
11,995
0
60,083
W
Osiris
12,097
5,188
0
5,061
20,934
13,691
1,220
5,054
15,880
0
121,744
W
Mercury
FerVJ99
Mercury
9,408
4,029
0
1,431
17,075
10,372
1,565
5,364
11,711
0
52,886
W
Persephone
JungleTrench
Persephone
36,952
2,540
245
5,887
14,406
5,761
3,293
5,773
8,631
149,412
0
L
19,264
1,516
177
9,569
25,697
19,278
960
7,645
18,052
77,771
0
L
Cerberus
3,796
43
272
3,450
15,074
9,639
0
5,682
9,392
36,703
0
L
Charybdis
dark-skill6
Charybdis
4,485
2,599
0
1,273
14,421
3,688
1,732
7,759
6,662
0
33,119
L
4,572
1,002
0
1,599
21,056
22,088
159
5,535
15,521
0
50,759
L
Bastet
lumpy4204
Bastet
13,316
6,027
403
6,070
28,368
13,068
0
10,331
18,037
0
74,194
W
Neith
si_r77
Neith
4,538
2,363
0
4,348
16,394
6,042
2,558
4,846
11,548
0
84,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,102
Gold Earned
69,837
459
Minions Killed
672
0
Camps Cleared
0
2,021,845
Distance Traveled
2,419,566
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,478
518
92
4
0
513,553
1
W
Osiris
13,657
525
136
5
0
513,917
0
W
Mercury
12,195
469
77
3
0
527,793
1
W
Persephone
18,054
694
222
9
0
489,363
4
L
Hades
12,423
478
153
6
0
344,723
4
L
Cerberus
8,767
337
89
3
0
262,673
0
L
Charybdis
11,062
425
57
2
0
459,576
1
L
Tyr
10,955
421
81
3
0
445,305
0
L
Bastet
11,895
458
79
3
0
509,568
1
W
Neith
12,453
479
145
6
0
374,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role