Player Matchup

Eset
Eset
 
Eset
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kagekao123
Cthulhu
Level 27
God Stats
22W - 27L
1,513 SR
Queue Stats
202W - 254L
1,292 Elo+
Solo
Tyr
Tyr
Lexa124rus
Tyr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 163L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
Zenitsuwu
Gilgamesh
Level 23
God Stats
6W - 2L
1,808 SR
Queue Stats
12W - 10L
1,432 Elo+
Solo
Heimdallr
Heimdallr
nazgoolcmept
Heimdallr
Level 28
God Stats
4W - 3L
1,557 SR
Queue Stats
127W - 147L
1,354 Elo+
Solo
Team Averages
Level 20
1,576 SR
1,388 Elo+

VS

Team Averages
Level 11
1,397 SR
1,369 Elo+
Bellona
Bellona
Freli
Bellona
Level 17
God Stats
0W - 1L
1,366 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
Lapalyhun
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,334 Elo+
Solo
Ullr
Ullr
flawles_b0iiii1
Ullr
Level 29
God Stats
4W - 7L
1,444 SR
Queue Stats
102W - 205L
1,231 Elo+
Solo
Thor
Thor
zephyrka3
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
初夜未见红
Izanami
Level 5
God Stats
0W - 3L
1,175 SR
Queue Stats
1W - 3L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
9
1 / 4 / 1
5,934
495
2,869
5,235
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Kagekao123
Cthulhu
10
7 / 4 / 3
7,137
595
7,106
7,836
3,964
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8
0 / 2 / 5
5,430
453
2,510
5,873
3,155
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Zenitsuwu
Gilgamesh
15
13 / 2 / 3
8,795
733
11,476
10,873
4,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
nazgoolcmept
Heimdallr
13
6 / 1 / 4
8,225
685
6,367
6,800
2,627
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Freli
Bellona
10
3 / 4 / 1
6,445
537
5,891
8,271
7,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
Lapalyhun
Yemoja
8
0 / 6 / 6
5,682
474
3,638
7,525
4,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 6 / 3
6,291
524
1,536
8,232
2,754
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thor
11
4 / 5 / 4
6,808
567
6,594
8,869
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 7 / 1
5,032
419
2,239
6,522
1,277
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
27
Kills
10
13
Deaths
28
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
4
1
0.38
L
Bellona
Freli
Bellona
3
4
1
0.88
W
Cthulhu
Kagekao123
Cthulhu
7
4
3
2.13
L
Yemoja
Lapalyhun
Yemoja
0
6
6
0.5
W
0
2
5
1.25
W
Gilgamesh
Zenitsuwu
Gilgamesh
13
2
3
7.25
L
3
6
3
0.75
W
Heimdallr
nazgoolcmept
Heimdallr
6
1
4
8
L
Thor
4
5
4
1.2
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,328
Damage
19,898
36,617
Taken
39,419
15,385
Mitigated
18,897
9,919
Healing
3,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
2,869
485
85
148
5,235
1,219
663
140
5,095
21,177
0
L
Bellona
Freli
Bellona
5,891
1,151
0
372
8,271
7,331
56
810
7,421
4,417
14,309
W
Cthulhu
Kagekao123
Cthulhu
7,106
567
296
1,433
7,836
3,964
86
2,267
5,569
27,602
0
L
Yemoja
Lapalyhun
Yemoja
3,638
1,402
557
562
7,525
4,320
349
2,674
4,851
10,510
0
W
2,510
927
0
288
5,873
3,155
322
978
4,895
0
12,543
W
Gilgamesh
Zenitsuwu
Gilgamesh
11,476
5,209
0
4,142
10,873
4,420
74
692
10,181
0
63,671
L
1,536
593
58
530
8,232
2,754
126
1,297
6,739
0
18,327
W
Heimdallr
nazgoolcmept
Heimdallr
6,367
3,309
0
3,527
6,800
2,627
1,769
675
6,125
0
41,003
L
Thor
6,594
2,317
0
693
8,869
3,215
558
2,616
6,189
0
39,553
L
2,239
1,700
0
299
6,522
1,277
1,026
2,440
4,082
0
18,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,521
Gold Earned
30,258
274
Minions Killed
201
0
Camps Cleared
0
1,036,700
Distance Traveled
1,048,245
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
5,934
495
41
3
0
175,903
0
L
Bellona
6,445
537
38
3
0
266,256
0
W
Cthulhu
7,137
595
40
3
0
237,123
2
L
Yemoja
5,682
474
16
1
0
162,016
0
W
Tyr
5,430
453
21
2
0
231,990
2
W
Gilgamesh
8,795
733
94
8
0
237,421
0
L
Ullr
6,291
524
34
3
0
208,821
0
W
Heimdallr
8,225
685
78
7
0
154,263
1
L
Thor
6,808
567
67
6
0
216,594
1
L
Izanami
5,032
419
46
4
0
194,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role