Player Matchup

Athena
Athena
 
Athena
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
AVRIA101010
Kali
Level 8
God Stats
1W - 3L
1,273 SR
Queue Stats
11W - 18L
1,412 Elo+
Solo
Ra
Ra
Jistu
Ra
Level 26
God Stats
3W - 6L
1,754 SR
Queue Stats
265W - 168L
1,714 Elo+
Solo
Artemis
Artemis
MooseIXC
Artemis
Level 26
God Stats
6W - 6L
1,749 SR
Queue Stats
86W - 96L
1,580 Elo+
Solo
Fenrir
Fenrir
zix01
Fenrir
Level 18
God Stats
12W - 19L
1,317 SR
Queue Stats
19W - 37L
1,275 Elo+
Solo
Team Averages
Level 21
1,519 SR
1,496 Elo+

VS

Team Averages
Level 42
1,570 SR
1,551 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Bensbridge
Thoth
Level 25
God Stats
3W - 4L
1,736 SR
Queue Stats
111W - 60L
1,772 Elo+
Solo
Danzaburou
Danzaburou
Eevee164
Danzaburou
Level 18
God Stats
29W - 40L
1,612 SR
Queue Stats
59W - 94L
1,441 Elo+
Party 1
Sylvanus
Sylvanus
Multiblitz164
Sylvanus
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 115L
1,443 Elo+
Party 1
Tyr
Tyr
NemesisMischief
Tyr
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 147L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
1 / 2 / 11
7,506
500
4,011
11,773
11,936
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 3 / 0
6,408
427
957
8,798
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
16
2 / 3 / 2
9,281
619
5,923
9,003
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
MooseIXC
Artemis
12
10 / 6 / 3
8,056
537
11,588
12,014
3,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
zix01
Fenrir
9
2 / 6 / 3
6,331
422
2,415
9,626
3,061
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 3 / 3
7,215
481
3,353
10,061
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thoth
16
6 / 0 / 2
9,740
649
9,343
4,296
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Eevee164
Danzaburou
11
0 / 5 / 3
7,135
476
6,076
8,590
2,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Multiblitz164
Sylvanus
12
2 / 8 / 3
7,237
482
6,818
14,078
8,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
8 / 1 / 2
9,717
648
7,691
10,616
8,406
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
31
16
Kills
18
20
Deaths
17
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
2
11
3.25
W
Fenrir
 
Fenrir
2
3
3
1.17
L
1
3
0
0.33
W
Thoth
6
0
2
7
W
Danzaburou
Eevee164
Danzaburou
0
5
3
0.3
L
Ra
2
3
2
1
L
Artemis
MooseIXC
Artemis
10
6
3
1.92
W
Sylvanus
Multiblitz164
Sylvanus
2
8
3
0.44
W
8
1
2
9
L
Fenrir
zix01
Fenrir
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,894
Damage
33,281
51,214
Taken
47,641
26,357
Mitigated
25,280
11,156
Healing
10,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,011
1,260
156
1,618
11,773
11,936
180
3,439
8,334
16,956
0
W
Fenrir
 
Fenrir
3,353
315
0
1,518
10,061
4,631
506
2,522
7,427
0
30,628
L
957
224
0
2,249
8,798
3,861
0
2,084
6,714
0
31,877
W
Thoth
9,343
0
0
1,628
4,296
1,399
269
509
3,733
75,089
0
W
Danzaburou
Eevee164
Danzaburou
6,076
3,324
0
1,015
8,590
2,793
970
2,455
6,095
0
34,326
L
Ra
5,923
304
683
4,014
9,003
4,031
0
3,615
5,388
74,559
0
L
Artemis
MooseIXC
Artemis
11,588
6,098
0
1,453
12,014
3,468
1,054
5,388
6,626
0
43,459
W
Sylvanus
Multiblitz164
Sylvanus
6,818
2,522
538
2,108
14,078
8,051
779
1,797
12,261
28,463
7,987
W
7,691
930
0
4,065
10,616
8,406
1,461
2,512
8,028
11,972
42,923
L
Fenrir
zix01
Fenrir
2,415
546
0
983
9,626
3,061
0
2,818
6,808
0
25,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,582
Gold Earned
41,044
382
Minions Killed
438
0
Camps Cleared
0
1,374,864
Distance Traveled
1,410,562
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,506
500
27
2
0
278,351
2
W
Fenrir
7,215
481
47
3
0
283,232
2
L
Kali
6,408
427
65
4
0
283,439
5
W
Thoth
9,740
649
151
10
0
300,740
7
W
Danzaburou
7,135
476
54
4
0
254,567
4
L
Ra
9,281
619
159
11
0
318,015
6
L
Artemis
8,056
537
90
6
0
225,616
2
W
Sylvanus
7,237
482
62
4
0
245,711
5
W
Tyr
9,717
648
124
8
0
326,312
1
L
Fenrir
6,331
422
41
3
0
269,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role