Player Matchup

Artio
Artio
 
Artio
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
GetWr3kedKid
Ao Kuang
Level 58
God Stats
2W - 4L
1,610 SR
Queue Stats
315W - 321L
1,507 Elo+
Solo
King Arthur
King Arthur
SealingClub85
King Arthur
Level 58
God Stats
0W - 2L
1,476 SR
Queue Stats
42W - 32L
1,586 Elo+
Solo
Skadi
Skadi
agzztekk20
Skadi
Level 140
God Stats
20W - 16L
1,552 SR
Queue Stats
328W - 309L
1,498 Elo+
Solo
Sol
Sol
eliminates
Sol
Level 119
God Stats
79W - 53L
1,693 SR
Queue Stats
667W - 623L
1,551 Elo+
Solo
Team Averages
Level 92
1,566 SR
1,528 Elo+

VS

Team Averages
Level 129
1,517 SR
1,493 Elo+
Achilles
Achilles
Bebejuice
Achilles
Level 141
God Stats
3W - 0L
1,820 SR
Queue Stats
282W - 269L
1,503 Elo+
Solo
Agni
Agni
JubJubMan
Agni
Level 140
God Stats
17W - 6L
1,526 SR
Queue Stats
76W - 78L
1,483 Elo+
Party 1
Ymir
Ymir
SS_Sleepercell
Ymir
Level 65
God Stats
80W - 94L
1,489 SR
Queue Stats
84W - 100L
1,422 Elo+
Party 1
Neith
Neith
YourGirlsPlug
Neith
Level 144
God Stats
11W - 5L
1,676 SR
Queue Stats
335W - 317L
1,547 Elo+
Party 1
Zhong Kui
Zhong Kui
cookieineed
Zhong Kui
Level 154
God Stats
5W - 6L
1,076 SR
Queue Stats
363W - 405L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
0 / 4 / 1
4,844
484
1,481
10,083
4,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ao Kuang
GetWr3kedKid
Ao Kuang
11
0 / 1 / 1
5,683
568
294
6,339
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
SealingClub85
King Arthur
9
1 / 4 / 1
5,234
523
4,152
7,530
2,988
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Skadi
8
0 / 3 / 0
4,766
477
2,664
5,368
992
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 4 / 0
5,445
545
4,277
8,066
2,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bebejuice
Achilles
12
7 / 1 / 5
6,993
699
5,378
5,069
2,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
11
5 / 0 / 2
6,774
677
6,826
4,706
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 7
5,624
562
1,619
3,921
1,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 0 / 5
5,662
566
7,490
3,172
828
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
cookieineed
Zhong Kui
12
1 / 2 / 4
6,463
646
5,076
6,809
5,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
16
16
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
1
0.13
W
Achilles
Bebejuice
Achilles
7
1
5
9.5
L
Ao Kuang
GetWr3kedKid
Ao Kuang
0
1
1
0.5
W
Agni
5
0
2
6
W
0
0
7
3.5
L
King Arthur
SealingClub85
King Arthur
1
4
1
0.38
W
3
0
5
5.5
L
Skadi
0
3
0
0
W
Zhong Kui
cookieineed
Zhong Kui
1
2
4
1.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,868
Damage
26,389
37,386
Taken
23,677
12,322
Mitigated
11,644
10,491
Healing
9,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,481
0
540
2,792
10,083
4,357
0
2,683
7,330
8,791
0
W
Achilles
Bebejuice
Achilles
5,378
2,336
0
1,664
5,069
2,188
92
1,668
3,401
0
33,938
L
Ao Kuang
GetWr3kedKid
Ao Kuang
294
42
0
3,374
6,339
1,741
0
587
5,686
33,653
0
W
Agni
6,826
567
0
891
4,706
1,498
0
2,249
2,457
34,470
0
W
1,619
94
1,032
719
3,921
1,715
289
291
3,630
15,719
0
L
King Arthur
SealingClub85
King Arthur
4,152
1,128
0
720
7,530
2,988
0
4,445
3,015
0
24,521
W
7,490
4,612
0
1,719
3,172
828
867
310
2,862
0
35,161
L
Skadi
2,664
979
0
1,045
5,368
992
0
461
4,907
0
34,047
W
Zhong Kui
cookieineed
Zhong Kui
5,076
597
0
3,502
6,809
5,415
392
1,143
5,666
39,814
0
L
4,277
1,340
0
2,020
8,066
2,244
0
4,935
2,927
20,271
2,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,972
Gold Earned
31,516
259
Minions Killed
305
0
Camps Cleared
0
921,365
Distance Traveled
937,700
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,844
484
9
1
0
174,066
0
W
Achilles
6,993
699
61
6
0
205,194
2
L
Ao Kuang
5,683
568
76
8
0
204,093
5
W
Agni
6,774
677
65
7
0
191,337
2
W
Ymir
5,624
562
31
3
0
200,996
1
L
King Arthur
5,234
523
51
5
0
198,643
0
W
Neith
5,662
566
68
7
0
179,658
5
L
Skadi
4,766
477
73
7
0
165,016
1
W
Zhong Kui
6,463
646
80
8
0
160,515
0
L
Sol
5,445
545
50
5
0
179,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role