Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
 
Ra
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
 
Xing Tian
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Affinitymage
Hercules
Level 108
God Stats
57W - 51L
1,634 SR
Queue Stats
438W - 365L
1,660 Elo+
Party 2
Artemis
Artemis
Nepesis
Artemis
Level 102
God Stats
9W - 7L
1,615 SR
Queue Stats
346W - 277L
1,630 Elo+
Party 2
Team Averages
Level 106
1,550 SR
1,558 Elo+

VS

Team Averages
Level 132
1,596 SR
1,586 Elo+
Chiron
Chiron
 
Chiron
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Drivvy
Mercury
Level 116
God Stats
5W - 3L
1,874 SR
Queue Stats
71W - 59L
1,598 Elo+
Party 1
Ymir
Ymir
Ix ZAPATA xI
Ymir
Level 159
God Stats
6W - 5L
1,443 SR
Queue Stats
702W - 634L
1,600 Elo+
Party 1
Ra
Ra
N8VEWARRIOR91
Ra
Level 158
God Stats
8W - 6L
1,608 SR
Queue Stats
499W - 465L
1,635 Elo+
Party 1
Chronos
Chronos
Noskí
Chronos
Level 77
God Stats
8W - 7L
1,556 SR
Queue Stats
295W - 218L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 3 / 2
6,943
534
6,870
11,221
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ra
 
Ra
12
2 / 1 / 1
6,909
531
3,188
5,402
1,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
 
Xing Tian
8
0 / 4 / 0
5,427
417
1,561
9,396
5,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Affinitymage
Hercules
12
1 / 3 / 1
7,355
566
5,605
12,676
9,368
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Nepesis
Artemis
9
0 / 5 / 1
5,619
432
5,763
6,709
1,638
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
5 / 0 / 7
7,943
611
8,708
6,998
1,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Drivvy
Mercury
13
7 / 1 / 3
7,950
612
5,294
8,499
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 5
6,400
492
1,995
9,208
5,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 2
7,178
552
3,736
4,952
1,661
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Noskí
Chronos
13
2 / 2 / 0
7,833
603
8,064
8,544
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
16
16
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
3
2
1.33
L
Ra
 
Ra
2
1
1
2.5
L
Xing Tian
 
Xing Tian
0
4
0
0
W
Chiron
 
Chiron
5
0
7
8.5
L
Hercules
Affinitymage
Hercules
1
3
1
0.5
W
Mercury
Drivvy
Mercury
7
1
3
8.5
W
1
2
5
1.75
W
1
1
2
2
L
Artemis
Nepesis
Artemis
0
5
1
0.1
W
Chronos
Noskí
Chronos
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,987
Damage
27,797
45,404
Taken
38,201
21,908
Mitigated
15,232
12,761
Healing
12,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,870
1,971
0
4,410
11,221
3,779
0
2,575
8,646
0
43,874
L
Ra
 
Ra
3,188
225
520
1,322
5,402
1,690
0
2,785
2,617
48,191
0
L
Xing Tian
 
Xing Tian
1,561
263
0
1,168
9,396
5,433
0
697
8,699
13,557
0
W
Chiron
 
Chiron
8,708
5,094
656
2,806
6,998
1,891
1,321
696
6,302
0
50,214
L
Hercules
Affinitymage
Hercules
5,605
1,989
0
4,196
12,676
9,368
0
5,712
6,964
0
45,097
W
Mercury
Drivvy
Mercury
5,294
2,375
0
2,644
8,499
2,686
0
836
7,663
0
47,487
W
1,995
379
0
1,157
9,208
5,141
0
2,322
6,886
6,968
0
W
3,736
382
283
1,374
4,952
1,661
42
964
3,988
56,976
0
L
Artemis
Nepesis
Artemis
5,763
2,363
0
1,145
6,709
1,638
0
760
5,949
0
29,152
W
Chronos
Noskí
Chronos
8,064
3,077
0
3,456
8,544
3,853
728
0
8,544
44,872
5,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,253
Gold Earned
37,304
365
Minions Killed
418
0
Camps Cleared
0
1,207,897
Distance Traveled
1,289,922
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,943
534
66
5
0
258,185
8
L
Ra
6,909
531
107
8
0
265,221
5
L
Xing Tian
5,427
417
22
2
0
234,431
4
W
Chiron
7,943
611
108
8
0
238,753
2
L
Hercules
7,355
566
113
9
0
253,009
2
W
Mercury
7,950
612
85
7
0
317,560
0
W
Ymir
6,400
492
9
1
0
238,153
5
W
Ra
7,178
552
106
8
0
269,417
3
L
Artemis
5,619
432
57
4
0
197,051
1
W
Chronos
7,833
603
110
8
0
226,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role