Player Matchup

Ra
Ra
Godlike Majesty
Ra
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
280W - 278L
1,508 Elo+
Party 2
Athena
Athena
StonedAdidas
Athena
Level 122
God Stats
1W - 4L
1,399 SR
Queue Stats
231W - 243L
1,533 Elo+
Party 2
Apollo
Apollo
iKaiiee
Apollo
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,225 Elo+
Party 4
Nu Wa
Nu Wa
thedarksoldier16
Nu Wa
Level 126
God Stats
17W - 8L
1,666 SR
Queue Stats
297W - 276L
1,543 Elo+
Party 4
Sylvanus
Sylvanus
unlimited_swords
Sylvanus
Level 145
God Stats
19W - 15L
1,524 SR
Queue Stats
211W - 190L
1,505 Elo+
Party 4
Team Averages
Level 120
1,518 SR
1,463 Elo+

VS

Team Averages
Level 65
1,589 SR
1,441 Elo+
Ganesha
Ganesha
BbyDeity
Ganesha
Level 154
God Stats
1W - 1L
1,752 SR
Queue Stats
187W - 162L
1,584 Elo+
Party 3
Osiris
Osiris
FARIDICHIS
Osiris
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 93L
1,334 Elo+
Party 1
Thanatos
Thanatos
Humberto MR3580
Thanatos
Level 37
God Stats
7W - 9L
1,317 SR
Queue Stats
264W - 248L
1,387 Elo+
Party 1
Danzaburou
Danzaburou
Wramiroa
Danzaburou
Level 97
God Stats
1W - 2L
1,454 SR
Queue Stats
1W - 4L
1,401 Elo+
Party 3
Agni
Agni
iDropZzBodiez
Agni
Level 14
God Stats
0W - 1L
1,922 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 6
9,816
577
11,176
11,353
5,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
13
3 / 0 / 4
8,693
511
4,156
14,990
15,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
iKaiiee
Apollo
12
1 / 3 / 3
7,491
441
4,749
8,445
2,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
12 / 1 / 2
10,237
602
16,915
7,597
3,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 1 / 12
10,447
615
10,271
11,093
6,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BbyDeity
Ganesha
13
1 / 1 / 4
8,256
486
8,032
15,315
14,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
FARIDICHIS
Osiris
11
1 / 9 / 1
7,114
418
3,813
12,854
4,156
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
13
4 / 7 / 1
8,811
518
5,666
12,426
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Wramiroa
Danzaburou
13
2 / 5 / 0
7,775
457
10,563
13,246
4,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 12 / 1
6,023
354
3,437
10,009
2,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
34
Kills
8
8
Deaths
34
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BbyDeity
Ganesha
1
1
4
3
L
Osiris
FARIDICHIS
Osiris
1
9
1
0.17
W
10
3
6
4.33
L
Thanatos
4
7
1
0.64
W
Athena
3
0
4
5
L
Danzaburou
Wramiroa
Danzaburou
2
5
0
0.4
L
0
12
1
0.04
W
Apollo
iKaiiee
Apollo
1
3
3
0.83
W
12
1
2
13
W
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,267
Damage
31,511
53,478
Taken
63,850
33,204
Mitigated
29,447
23,454
Healing
15,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BbyDeity
Ganesha
8,032
818
0
4,378
15,315
14,016
0
9,134
5,895
39,588
0
L
Osiris
FARIDICHIS
Osiris
3,813
952
0
0
12,854
4,156
0
10,289
2,501
0
32,174
W
11,176
990
2,764
6,029
11,353
5,133
1,342
4,157
7,196
57,743
0
L
Thanatos
5,666
1,733
0
6,230
12,426
4,504
0
6,455
5,887
0
44,867
W
Athena
4,156
1,350
0
2,740
14,990
15,726
169
1,088
13,902
26,950
0
L
Danzaburou
Wramiroa
Danzaburou
10,563
5,358
0
4,913
13,246
4,236
0
6,642
6,516
0
54,222
L
3,437
334
0
0
10,009
2,535
0
7,875
1,793
24,332
0
W
Apollo
iKaiiee
Apollo
4,749
1,674
0
1,000
8,445
2,628
32
1,756
6,689
0
36,282
W
16,915
6,002
0
2,619
7,597
3,338
3,623
1,505
6,092
57,179
5,166
W
10,271
1,887
1,949
6,353
11,093
6,379
1,272
2,963
8,130
52,917
18,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,684
Gold Earned
37,979
444
Minions Killed
317
0
Camps Cleared
0
1,497,563
Distance Traveled
1,401,893
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,256
486
19
1
0
319,087
13
L
Osiris
7,114
418
57
3
0
226,642
5
W
Ra
9,816
577
104
6
0
300,449
2
L
Thanatos
8,811
518
81
5
0
326,204
0
W
Athena
8,693
511
46
3
0
297,845
2
L
Danzaburou
7,775
457
114
7
0
268,724
3
L
Agni
6,023
354
46
3
0
261,236
0
W
Apollo
7,491
441
82
5
0
304,886
0
W
Nu Wa
10,237
602
92
5
0
280,473
2
W
Sylvanus
10,447
615
120
7
0
313,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role