Player Matchup

Neith
Neith
Lapalyhun
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,715 Elo+
Solo
Cthulhu
Cthulhu
Lawikun
Cthulhu
Level 17
God Stats
1W - 2L
1,553 SR
Queue Stats
5W - 9L
1,483 Elo+
Solo
Anubis
Anubis
Magnuus
Anubis
Level 30
God Stats
2W - 4L
1,317 SR
Queue Stats
10W - 18L
1,265 Elo+
Solo
Ymir
Ymir
ManzanitaManzano
Ymir
Level 6
God Stats
11W - 6L
1,500 SR
Queue Stats
217W - 228L
1,760 Elo+
Solo
Thor
Thor
烟雨如花
Thor
Level 28
God Stats
12W - 12L
1,505 SR
Queue Stats
101W - 105L
1,501 Elo+
Solo
Team Averages
Level 17
1,475 SR
1,545 Elo+

VS

Team Averages
Level 25
1,416 SR
1,395 Elo+
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
NoCommentts
Sobek
Level 28
God Stats
4W - 3L
1,736 SR
Queue Stats
103W - 131L
1,429 Elo+
Solo
Baron Samedi
Baron Samedi
Pedthekid
Baron Samedi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 81L
1,419 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
klim68
Ah Muzen Cab
Level 29
God Stats
1W - 4L
1,095 SR
Queue Stats
110W - 123L
1,348 Elo+
Solo
Set
Set
sanuas
Set
Level 12
God Stats
1W - 0L
1,251 SR
Queue Stats
3W - 4L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lapalyhun
Neith
11
3 / 11 / 3
8,016
401
7,141
12,906
4,299
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Lawikun
Cthulhu
13
4 / 4 / 2
8,600
430
8,015
12,984
13,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Anubis
Magnuus
Anubis
12
1 / 9 / 2
7,825
391
7,680
12,928
5,913
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 2 / 5
8,752
438
7,568
18,324
19,540
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 8 / 5
9,421
471
14,431
20,309
8,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
16 / 1 / 8
12,433
622
22,921
26,075
18,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 5 / 15
9,511
476
4,433
19,452
20,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Pedthekid
Baron Samedi
18
10 / 1 / 13
12,052
603
17,866
8,982
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
klim68
Ah Muzen Cab
15
7 / 4 / 4
10,182
509
10,459
12,153
4,857
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Set
sanuas
Set
13
0 / 5 / 0
8,439
422
1,837
15,397
12,001
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
74
14
Kills
34
34
Deaths
16
17
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
16
1
8
20
L
Neith
Lapalyhun
Neith
3
11
3
0.41
L
Cthulhu
Lawikun
Cthulhu
4
4
2
1.25
L
Anubis
Magnuus
Anubis
1
9
2
0.22
L
4
2
5
3.25
W
1
5
15
1.7
W
Baron Samedi
Pedthekid
Baron Samedi
10
1
13
16.5
W
Ah Muzen Cab
klim68
Ah Muzen Cab
7
4
4
2.25
W
Set
sanuas
Set
0
5
0
0
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,835
Damage
57,516
77,451
Taken
82,059
52,262
Mitigated
59,033
14,982
Healing
31,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
22,921
10,309
0
15,000
26,075
18,288
0
5,928
19,810
0
120,985
L
Neith
Lapalyhun
Neith
7,141
3,919
0
1,368
12,906
4,299
17
5,382
7,524
0
24,817
L
Cthulhu
Lawikun
Cthulhu
8,015
1,137
229
2,776
12,984
13,702
266
3,763
9,221
30,827
0
L
Anubis
Magnuus
Anubis
7,680
449
0
4,246
12,928
5,913
41
2,727
10,201
47,765
0
L
7,568
1,630
205
2,706
18,324
19,540
0
4,633
13,691
34,015
0
W
4,433
562
0
4,935
19,452
20,418
178
5,250
14,072
17,859
0
W
Baron Samedi
Pedthekid
Baron Samedi
17,866
2,748
1,733
4,589
8,982
3,469
2,102
3,509
5,389
73,100
0
W
Ah Muzen Cab
klim68
Ah Muzen Cab
10,459
5,374
0
4,148
12,153
4,857
3,360
3,722
8,253
0
59,563
W
Set
sanuas
Set
1,837
976
0
994
15,397
12,001
637
3,711
11,272
117
44,648
L
14,431
3,892
0
3,452
20,309
8,808
0
5,863
14,446
0
60,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,614
Gold Earned
52,617
311
Minions Killed
468
0
Camps Cleared
0
1,776,848
Distance Traveled
1,873,794
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,433
622
142
7
0
436,231
2
L
Neith
8,016
401
45
2
0
284,916
0
L
Cthulhu
8,600
430
55
3
0
322,188
0
L
Anubis
7,825
391
78
4
0
345,117
3
L
Ymir
8,752
438
39
2
0
450,828
1
W
Sobek
9,511
476
14
1
0
374,761
6
W
Baron Samedi
12,052
603
129
6
0
375,210
2
W
Ah Muzen Cab
10,182
509
113
6
0
375,366
0
W
Set
8,439
422
70
4
0
312,226
0
L
Thor
9,421
471
94
5
0
373,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role