Player Matchup

Athena
Athena
Diamond II
 
Athena
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum II
GibbyisLif3
Hun Batz
Platinum II
Level 152
God Stats
1W - 1L
1,268 SR
Queue Stats
127W - 119L
1,836 MMR
Solo
Hel
Hel
Platinum IV
KennyDuvvap
Hel
Platinum IV
Level 128
God Stats
3W - 3L
1,621 SR
Queue Stats
243W - 233L
1,764 MMR
Solo
Ullr
Ullr
Diamond V
MissingBasics
Ullr
Diamond V
Level 67
God Stats
8W - 7L
1,533 SR
Queue Stats
160W - 155L
2,010 MMR
Solo
Thor
Thor
Platinum IV
WhySoSerious
Thor
Platinum IV
Level 157
God Stats
1W - 2L
1,314 SR
Queue Stats
459W - 445L
1,778 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,447 SR
1,777 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,594 SR
1,774 MMR
Artio
Artio
Diamond III
 
Artio
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond V
Gildartz1
Sol
Diamond V
Level 157
God Stats
5W - 4L
1,686 SR
Queue Stats
355W - 341L
1,754 MMR
Solo
Chaac
Chaac
Platinum III
PutHercules7925
Chaac
Platinum III
Level 81
God Stats
7W - 7L
1,589 SR
Queue Stats
152W - 152L
1,825 MMR
Solo
Medusa
Medusa
Platinum V
YoungJefe0199
Medusa
Platinum V
Level 72
God Stats
23W - 18L
1,686 SR
Queue Stats
111W - 116L
1,928 MMR
Solo
Fenrir
Fenrir
Platinum V
xxxFOOSExxx
Fenrir
Platinum V
Level 146
God Stats
7W - 7L
1,509 SR
Queue Stats
414W - 410L
1,863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 0 / 0
4,356
545
2,235
4,103
3,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
GibbyisLif3
Hun Batz
9
2 / 1 / 0
5,245
656
1,517
4,766
1,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 1
4,449
556
3,962
3,983
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 0
4,753
594
836
1,859
462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 2 / 0
3,840
480
911
3,462
798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
OdinTiamatLokiMorgan Le FayGilgamesh

VS

Bans
SetJanusPersephoneRaijinBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 0 / 0
5,123
640
2,150
4,629
2,354
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

8
1 / 0 / 1
4,870
609
2,422
3,881
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 0 / 2
4,506
563
1,775
3,781
1,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
2 / 0 / 0
4,681
585
1,986
3,052
685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
5
0 / 2 / 0
3,959
495
414
3,397
1,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
0
0
0
L
Artio
 
Artio
0
0
0
0
W
Hun Batz
GibbyisLif3
Hun Batz
2
1
0
2
L
1
0
1
1.5
W
0
1
1
0.5
W
0
0
0
0
L
1
0
2
2
W
0
2
0
0
L
2
0
0
2
L
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,461
Damage
8,747
18,173
Taken
18,740
7,590
Mitigated
6,916
7,476
Healing
8,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,235
838
0
1,125
4,103
3,800
0
2,308
1,775
20,218
0
L
Artio
 
Artio
2,150
280
0
3,188
4,629
2,354
236
2,025
2,604
27,369
0
W
Hun Batz
GibbyisLif3
Hun Batz
1,517
499
0
2,380
4,766
1,427
0
613
4,121
0
24,887
L
2,422
336
0
1,760
3,881
1,081
0
1,875
1,830
25,397
0
W
3,962
250
124
1,748
3,983
1,103
0
1,413
2,384
24,915
0
W
836
120
0
903
1,859
462
0
0
1,859
0
21,631
L
1,775
36
15
1,931
3,781
1,606
0
1,519
2,142
0
9,780
W
911
161
0
1,196
3,462
798
0
0
3,462
0
13,821
L
1,986
1,051
0
1,028
3,052
685
216
152
2,900
0
25,028
L
Fenrir
414
141
0
853
3,397
1,190
0
456
2,915
0
12,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,643
Gold Earned
23,139
262
Minions Killed
244
0
Camps Cleared
0
725,695
Distance Traveled
711,433
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
4,356
545
44
6
0
150,051
1
L
Artio
5,123
640
78
10
0
145,259
1
W
Hun Batz
5,245
656
67
8
0
155,805
4
L
Sol
4,870
609
63
8
0
146,135
3
W
Hel
4,449
556
54
7
0
162,111
3
W
Ullr
4,753
594
63
8
0
129,413
2
L
Chaac
4,506
563
12
2
0
156,886
4
W
Thor
3,840
480
34
4
0
128,315
1
L
Medusa
4,681
585
55
7
0
154,931
1
L
Fenrir
3,959
495
36
5
0
108,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role