Player Matchup

Loki
Loki
Browaddle
Loki
Level 89
God Stats
0W - 1L
1,426 SR
Queue Stats
2W - 4L
1,675 Elo+
Party 1
He Bo
He Bo
Buy Kilos
He Bo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,675 Elo+
Party 1
Amaterasu
Amaterasu
Leonidases 300
Amaterasu
Level 27
God Stats
42W - 51L
1,405 SR
Queue Stats
248W - 283L
1,284 Elo+
Solo
Serqet
Serqet
SchangstA
Serqet
Level 7
God Stats
1W - 1L
1,696 SR
Queue Stats
5W - 7L
1,364 Elo+
Solo
Fenrir
Fenrir
Sehf
Fenrir
Level 18
God Stats
1W - 4L
1,503 SR
Queue Stats
2W - 4L
1,675 Elo+
Party 1
Team Averages
Level 29
1,506 SR
1,535 Elo+

VS

Team Averages
Level 41
1,533 SR
1,601 Elo+
Zeus
Zeus
Hydraa-US
Zeus
Level 15
God Stats
3W - 5L
1,374 SR
Queue Stats
33W - 22L
1,595 Elo+
Party 2
Nu Wa
Nu Wa
MsKrazyKat5783
Nu Wa
Level 25
God Stats
84W - 80L
1,426 SR
Queue Stats
107W - 121L
1,289 Elo+
Solo
Artemis
Artemis
Rexx-SZN
Artemis
Level 90
God Stats
3W - 2L
1,717 SR
Queue Stats
52W - 31L
1,644 Elo+
Party 2
Ymir
Ymir
Tweez531
Ymir
Level 8
God Stats
16W - 5L
1,648 SR
Queue Stats
26W - 10L
1,794 Elo+
Party 2
Hercules
Hercules
UsoppTheCoward
Hercules
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 49L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
3 / 8 / 5
9,315
1,035
12,928
21,624
7,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
Buy Kilos
He Bo
15
1 / 13 / 4
8,849
983
9,446
14,825
4,636
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Leonidases 300
Amaterasu
15
1 / 6 / 7
8,858
984
5,953
27,279
19,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
SchangstA
Serqet
15
2 / 7 / 3
9,398
1,044
4,426
23,325
16,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Sehf
Fenrir
15
2 / 11 / 2
9,271
1,030
9,212
18,864
7,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
7 / 2 / 23
10,759
1,195
11,453
8,189
2,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 3 / 20
9,543
1,060
10,555
6,469
2,210
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Rexx-SZN
Artemis
20
26 / 0 / 16
15,076
1,675
47,227
7,485
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
19
2 / 2 / 37
10,826
1,203
7,884
8,849
8,461
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
18
7 / 2 / 30
11,299
1,255
17,310
17,915
20,317
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
171
9
Kills
45
45
Deaths
9
21
Assists
126
Player
Kills
Deaths
Assists
KDA
L
Loki
3
8
5
0.69
L
He Bo
Buy Kilos
He Bo
1
13
4
0.23
W
Zeus
7
2
23
9.25
L
Amaterasu
Leonidases 300
Amaterasu
1
6
7
0.75
W
3
3
20
4.33
W
Artemis
Rexx-SZN
Artemis
26
0
16
34
L
Serqet
SchangstA
Serqet
2
7
3
0.5
L
Fenrir
Sehf
Fenrir
2
11
2
0.27
W
Ymir
2
2
37
10.25
W
Hercules
7
2
30
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,965
Damage
94,429
105,917
Taken
48,907
54,882
Mitigated
37,061
5,820
Healing
9,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
12,928
3,456
0
104
21,624
7,502
0
5,974
15,650
0
35,563
L
He Bo
Buy Kilos
He Bo
9,446
2,412
0
0
14,825
4,636
0
6,024
8,801
21,618
0
W
Zeus
11,453
3,661
0
573
8,189
2,438
0
1,804
5,879
22,649
0
L
Amaterasu
Leonidases 300
Amaterasu
5,953
2,360
0
4,208
27,279
19,048
0
9,834
17,445
0
16,150
W
10,555
4,766
87
661
6,469
2,210
0
233
5,937
20,027
0
W
Artemis
Rexx-SZN
Artemis
47,227
28,126
0
2,299
7,485
3,635
0
2,040
5,179
0
77,741
L
Serqet
SchangstA
Serqet
4,426
919
0
552
23,325
16,648
0
6,844
16,481
495
5,865
L
Fenrir
Sehf
Fenrir
9,212
1,806
0
956
18,864
7,048
0
5,879
12,985
0
26,140
W
Ymir
7,884
2,575
0
0
8,849
8,461
0
1,750
6,614
10,808
0
W
Hercules
17,310
4,492
0
5,414
17,915
20,317
0
3,823
12,615
8,598
16,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,691
Gold Earned
57,503
128
Minions Killed
155
7
Camps Cleared
5
871,903
Distance Traveled
833,861
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,315
1,035
38
4
1
190,658
1
L
He Bo
8,849
983
32
4
1
136,718
0
W
Zeus
10,759
1,195
31
3
1
166,384
0
L
Amaterasu
8,858
984
11
1
0
188,397
0
W
Nu Wa
9,543
1,060
27
3
1
139,179
0
W
Artemis
15,076
1,675
67
7
2
163,763
0
L
Serqet
9,398
1,044
13
1
1
177,713
0
L
Fenrir
9,271
1,030
34
4
4
178,417
0
W
Ymir
10,826
1,203
6
1
0
178,641
0
W
Hercules
11,299
1,255
24
3
1
185,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role