Player Matchup

Gilgamesh
Gilgamesh
FinalTorment
Gilgamesh
Level 29
God Stats
29W - 18L
1,807 SR
Queue Stats
496W - 420L
1,596 Elo+
Party 2
Artemis
Artemis
Final_LadyLuck
Artemis
Level 12
God Stats
24W - 10L
1,738 SR
Queue Stats
43W - 26L
1,658 Elo+
Party 2
Olorun
Olorun
SweatySweatpants
Olorun
Level 108
God Stats
38W - 37L
1,615 SR
Queue Stats
514W - 438L
1,586 Elo+
Party 2
King Arthur
King Arthur
TMGood
King Arthur
Level 21
God Stats
3W - 7L
1,638 SR
Queue Stats
176W - 140L
1,556 Elo+
Party 1
Arachne
Arachne
Voidcerberu5
Arachne
Level 21
God Stats
3W - 3L
1,548 SR
Queue Stats
176W - 141L
1,556 Elo+
Party 1
Team Averages
Level 38
1,669 SR
1,590 Elo+

VS

Team Averages
Level 22
1,609 SR
1,596 Elo+
Rama
Rama
AdhesiveCat9406
Rama
Level 28
God Stats
2W - 0L
1,709 SR
Queue Stats
122W - 93L
1,603 Elo+
Solo
Arachne
Arachne
AngeLoL1129
Arachne
Level 29
God Stats
3W - 0L
1,715 SR
Queue Stats
137W - 117L
1,553 Elo+
Solo
King Arthur
King Arthur
DarkAc3s
King Arthur
Level 21
God Stats
1W - 1L
1,338 SR
Queue Stats
24W - 19L
1,498 Elo+
Solo
Agni
Agni
TacoJustice55
Agni
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,717 Elo+
Solo
Chang'e
Chang'e
TwoChannel11150
Chang'e
Level 25
God Stats
6W - 3L
1,781 SR
Queue Stats
81W - 69L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FinalTorment
Gilgamesh
14
4 / 5 / 9
10,156
423
9,600
22,069
25,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
3 / 2 / 6
12,016
501
15,918
14,723
6,324
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
5 / 5 / 4
10,874
453
11,106
15,530
7,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TMGood
King Arthur
19
2 / 5 / 2
11,650
485
12,798
26,896
18,249
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Voidcerberu5
Arachne
20
5 / 7 / 5
11,822
493
11,415
23,082
13,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 5
13,588
566
8,517
12,418
4,761
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
AngeLoL1129
Arachne
18
3 / 4 / 8
12,099
504
10,619
25,086
14,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
DarkAc3s
King Arthur
19
3 / 2 / 13
12,742
531
20,181
24,646
30,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
12 / 5 / 6
15,029
626
22,595
14,879
7,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
1 / 6 / 11
10,530
439
11,177
21,566
18,130
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
67
19
Kills
24
24
Deaths
19
26
Assists
43
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
W
Arachne
AngeLoL1129
Arachne
3
4
8
1.75
W
King Arthur
DarkAc3s
King Arthur
3
2
13
4.75
L
Gilgamesh
FinalTorment
Gilgamesh
4
5
9
1.7
L
3
2
6
3
L
5
5
4
1.4
L
King Arthur
TMGood
King Arthur
2
5
2
0.6
W
12
5
6
3
W
1
6
11
1.08
L
Arachne
Voidcerberu5
Arachne
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,837
Damage
73,089
102,300
Taken
98,595
71,005
Mitigated
75,424
29,485
Healing
40,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,517
5,794
0
6,456
12,418
4,761
4,378
313
12,105
0
113,425
W
Arachne
AngeLoL1129
Arachne
10,619
6,469
0
10,806
25,086
14,345
1,216
981
24,105
0
104,720
W
King Arthur
DarkAc3s
King Arthur
20,181
806
0
7,883
24,646
30,645
568
2,423
22,223
955
81,913
L
Gilgamesh
FinalTorment
Gilgamesh
9,600
1,931
0
4,372
22,069
25,574
0
9,880
12,189
0
30,792
L
15,918
7,451
0
3,512
14,723
6,324
230
5,724
8,999
0
102,731
L
11,106
6,661
888
4,969
15,530
7,172
402
8,234
7,296
66,983
0
L
King Arthur
TMGood
King Arthur
12,798
992
0
8,075
26,896
18,249
0
3,367
23,529
0
89,531
W
22,595
1,089
0
2,520
14,879
7,543
642
2,667
12,212
120,870
4,574
W
11,177
528
3,526
9,444
21,566
18,130
1,101
4,722
16,844
43,698
0
L
Arachne
Voidcerberu5
Arachne
11,415
8,435
0
7,669
23,082
13,686
0
7,434
15,648
0
104,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,518
Gold Earned
63,988
601
Minions Killed
724
0
Camps Cleared
0
2,224,469
Distance Traveled
2,298,722
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,588
566
193
8
0
433,051
12
W
Arachne
12,099
504
134
6
0
483,810
0
W
King Arthur
12,742
531
136
6
0
471,171
2
L
Gilgamesh
10,156
423
23
1
0
426,886
10
L
Artemis
12,016
501
158
7
0
415,956
9
L
Olorun
10,874
453
118
5
0
432,543
8
L
King Arthur
11,650
485
165
7
0
449,264
0
W
Agni
15,029
626
205
9
0
490,732
12
W
Chang'e
10,530
439
56
2
0
419,958
3
L
Arachne
11,822
493
137
6
0
499,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role