Player Matchup

Sol
Sol
Goldi
Sol
Level 140
God Stats
60W - 40L
1,685 SR
Queue Stats
409W - 379L
1,556 Elo+
Solo
Fenrir
Fenrir
NotoriousSuspect
Fenrir
Level 88
God Stats
6W - 2L
1,591 SR
Queue Stats
234W - 171L
1,517 Elo+
Solo
Bacchus
Bacchus
Yggdraѕil
Bacchus
Level 118
God Stats
2W - 2L
1,505 SR
Queue Stats
193W - 222L
1,332 Elo+
Solo
Team Averages
Level 115
1,594 SR
1,468 Elo+

VS

Team Averages
Level 78
1,465 SR
1,535 Elo+
Terra
Terra
SonOfApololol09
Terra
Level 17
God Stats
1W - 4L
1,537 SR
Queue Stats
15W - 22L
1,499 Elo+
Party 1
Cupid
Cupid
SonOfPluto09
Cupid
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 27L
1,508 Elo+
Party 1
Ra
Ra
Sėan
Ra
Level 121
God Stats
1W - 3L
1,359 SR
Queue Stats
268W - 155L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Goldi
Sol
16
9 / 2 / 3
11,045
789
18,967
12,053
4,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 1 / 5
9,461
676
7,036
12,661
6,383
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Yggdraѕil
Bacchus
13
0 / 1 / 9
9,078
648
8,233
11,059
10,720
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
8,557
611
2,766
12,838
14,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
2 / 6 / 2
8,618
616
11,501
12,242
5,133
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
12
2 / 4 / 2
8,507
608
10,928
11,997
5,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
12
Kills
4
4
Deaths
12
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
Goldi
Sol
9
2
3
5.25
W
3
1
5
5.5
L
0
2
4
1
L
2
6
2
0.5
L
Ra
2
4
2
0.75
W
Bacchus
Yggdraѕil
Bacchus
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,236
Damage
25,195
35,773
Taken
37,077
21,818
Mitigated
24,923
12,252
Healing
9,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Goldi
Sol
18,967
7,342
0
8,221
12,053
4,715
1,632
3,944
7,831
67,314
7,923
W
7,036
1,856
0
2,700
12,661
6,383
730
4,800
7,410
0
19,810
L
2,766
350
1,054
1,856
12,838
14,578
120
9,990
2,848
5,079
0
L
11,501
6,501
1,121
2,093
12,242
5,133
0
7,666
4,576
0
39,947
L
Ra
10,928
684
1,118
2,036
11,997
5,212
408
8,027
3,970
37,940
0
W
Bacchus
Yggdraѕil
Bacchus
8,233
534
0
1,331
11,059
10,720
123
4,626
6,113
20,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,584
Gold Earned
25,682
173
Minions Killed
158
8
Camps Cleared
5
857,161
Distance Traveled
808,917
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,045
789
131
9
3
267,370
6
W
Fenrir
9,461
676
21
2
3
291,622
6
L
Terra
8,557
611
5
0
0
291,588
1
L
Cupid
8,618
616
79
6
2
237,957
5
L
Ra
8,507
608
74
5
3
279,372
3
W
Bacchus
9,078
648
21
2
2
298,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role