Player Matchup

Janus
Janus
Luis-Hunter92
Janus
Level 28
God Stats
6W - 10L
1,404 SR
Queue Stats
111W - 97L
1,501 Elo+
Solo
Hou Yi
Hou Yi
Qawackyou
Hou Yi
Level 13
God Stats
2W - 5L
1,415 SR
Queue Stats
18W - 21L
1,481 Elo+
Solo
Nu Wa
Nu Wa
giogamer316
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Anubis
Anubis
melonsaucin
Anubis
Level 25
God Stats
1W - 1L
1,738 SR
Queue Stats
77W - 38L
1,677 Elo+
Party 2
Chaac
Chaac
raphsean1000
Chaac
Level 68
God Stats
6W - 6L
1,670 SR
Queue Stats
347W - 313L
1,503 Elo+
Party 2
Team Averages
Level 30
1,545 SR
1,532 Elo+

VS

Team Averages
Level 37
1,634 SR
1,544 Elo+
Gilgamesh
Gilgamesh
FinalTorment
Gilgamesh
Level 29
God Stats
29W - 18L
1,797 SR
Queue Stats
496W - 420L
1,587 Elo+
Party 3
Artemis
Artemis
Final_LadyLuck
Artemis
Level 12
God Stats
24W - 10L
1,711 SR
Queue Stats
43W - 26L
1,639 Elo+
Party 3
Nemesis
Nemesis
SmellyTrelly
Nemesis
Level 8
God Stats
28W - 26L
1,500 SR
Queue Stats
72W - 65L
1,418 Elo+
Party 1
Olorun
Olorun
SweatySweatpants
Olorun
Level 108
God Stats
38W - 37L
1,601 SR
Queue Stats
514W - 438L
1,577 Elo+
Party 3
Ymir
Ymir
xPooglet
Ymir
Level 27
God Stats
17W - 14L
1,563 SR
Queue Stats
158W - 152L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,265
627
1,345
2,755
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
Qawackyou
Hou Yi
8
1 / 3 / 2
4,840
484
2,313
4,376
1,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 5 / 1
3,811
381
1,100
3,590
407
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
10
4 / 4 / 2
6,140
614
4,564
7,499
3,063
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 4 / 0
5,453
545
2,763
5,592
2,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FinalTorment
Gilgamesh
8
4 / 3 / 4
5,825
583
3,842
6,685
3,780
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
6 / 2 / 5
6,401
640
5,258
5,277
1,554
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
SmellyTrelly
Nemesis
8
1 / 0 / 5
5,185
519
1,803
4,121
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 1 / 0
6,341
634
1,258
3,869
1,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
11
3 / 0 / 1
6,281
628
2,941
4,960
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
17
17
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
FinalTorment
Gilgamesh
4
3
4
2
W
6
2
5
4.25
L
1
1
0
1
L
Hou Yi
Qawackyou
Hou Yi
1
3
2
0.67
W
Nemesis
SmellyTrelly
Nemesis
1
0
5
3.5
W
3
1
0
3
L
0
5
1
0.1
L
Anubis
4
4
2
1.25
L
0
4
0
0
W
Ymir
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,085
Damage
15,102
23,812
Taken
24,912
8,250
Mitigated
12,132
6,207
Healing
7,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
FinalTorment
Gilgamesh
3,842
1,027
0
1,784
6,685
3,780
0
3,204
3,481
0
11,715
W
5,258
1,585
0
1,372
5,277
1,554
478
1,770
3,477
0
32,769
L
1,345
44
0
586
2,755
714
0
713
2,042
39,507
0
L
Hou Yi
Qawackyou
Hou Yi
2,313
909
0
1,025
4,376
1,168
531
129
4,247
0
16,264
W
Nemesis
SmellyTrelly
Nemesis
1,803
1,007
0
1,083
4,121
1,631
29
370
3,747
0
21,390
W
1,258
609
94
1,669
3,869
1,109
0
1,789
2,030
31,910
0
L
1,100
551
0
130
3,590
407
0
0
3,590
4,019
0
L
Anubis
4,564
276
0
2,957
7,499
3,063
0
512
6,987
28,588
0
L
2,763
755
0
1,509
5,592
2,898
0
2,941
2,651
0
29,574
W
Ymir
2,941
1,204
0
1,350
4,960
4,058
321
0
4,960
29,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,509
Gold Earned
30,033
226
Minions Killed
279
0
Camps Cleared
0
856,407
Distance Traveled
919,965
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,825
583
18
2
0
163,640
5
W
Artemis
6,401
640
54
5
0
171,100
3
L
Janus
6,265
627
84
8
0
197,843
2
L
Hou Yi
4,840
484
27
3
0
173,986
0
W
Nemesis
5,185
519
45
5
0
220,222
0
W
Olorun
6,341
634
86
9
0
187,629
1
L
Nu Wa
3,811
381
4
0
0
128,576
1
L
Anubis
6,140
614
47
5
0
173,434
0
L
Chaac
5,453
545
64
6
0
182,568
3
W
Ymir
6,281
628
76
8
0
177,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role