Player Matchup

Zeus
Zeus
ZenoGhost_
Zeus
Level 119
God Stats
8W - 1L
1,887 SR
Queue Stats
251W - 140L
1,710 Elo+
Party 1
Hou Yi
Hou Yi
hawkeye132450
Hou Yi
Level 103
God Stats
10W - 7L
1,563 SR
Queue Stats
155W - 116L
1,551 Elo+
Party 1
Xing Tian
Xing Tian
jet_stream_98
Xing Tian
Level 62
God Stats
1W - 1L
1,669 SR
Queue Stats
67W - 50L
1,533 Elo+
Party 1
Team Averages
Level 95
1,706 SR
1,598 Elo+

VS

Team Averages
Level 57
1,512 SR
1,500 Elo+
Sol
Sol
Blackout8957
Sol
Level 48
God Stats
15W - 16L
1,536 SR
Queue Stats
144W - 160L
1,454 Elo+
Solo
Danzaburou
Danzaburou
Papi Deco69
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
King Arthur
King Arthur
xZABICx
King Arthur
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
15 / 1 / 6
10,023
911
19,929
8,829
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
7 / 1 / 8
8,695
790
10,239
7,848
2,873
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
jet_stream_98
Xing Tian
11
0 / 1 / 20
8,667
788
3,532
13,624
11,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
6,731
612
10,663
12,755
4,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Papi Deco69
Danzaburou
9
0 / 8 / 3
6,731
612
4,453
13,001
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
xZABICx
King Arthur
10
2 / 7 / 1
7,698
700
4,556
14,434
14,411
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
22
Kills
3
3
Deaths
22
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Danzaburou
Papi Deco69
Danzaburou
0
8
3
0.19
W
15
1
6
18
W
7
1
8
11
W
Xing Tian
jet_stream_98
Xing Tian
0
1
20
10
L
King Arthur
xZABICx
King Arthur
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,700
Damage
19,672
30,301
Taken
40,190
17,386
Mitigated
22,407
9,638
Healing
5,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,663
3,926
0
2,790
12,755
4,179
0
9,054
3,701
32,636
3,851
L
Danzaburou
Papi Deco69
Danzaburou
4,453
2,129
43
1,192
13,001
3,817
0
8,056
4,945
0
11,660
W
19,929
3,438
150
3,015
8,829
3,263
380
4,498
4,331
42,524
0
W
10,239
5,543
0
1,412
7,848
2,873
1,765
1,755
6,093
0
31,014
W
Xing Tian
jet_stream_98
Xing Tian
3,532
347
637
4,424
13,624
11,250
112
3,665
9,959
10,935
0
L
King Arthur
xZABICx
King Arthur
4,556
1,040
45
1,302
14,434
14,411
0
6,641
7,793
0
9,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,385
Gold Earned
21,160
119
Minions Killed
69
6
Camps Cleared
3
586,941
Distance Traveled
475,891
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,731
612
52
5
3
170,187
1
L
Danzaburou
6,731
612
10
1
0
132,776
0
W
Zeus
10,023
911
52
5
3
191,767
2
W
Hou Yi
8,695
790
50
5
3
194,896
0
W
Xing Tian
8,667
788
17
2
0
200,278
0
L
King Arthur
7,698
700
7
1
0
172,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role