Player Matchup

Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Portgas_D_Ace012
Ra
Level 82
God Stats
4W - 1L
1,778 SR
Queue Stats
92W - 94L
1,493 Elo+
Party 1
Ullr
Ullr
ttvRyusteck0
Ullr
Level 86
God Stats
5W - 1L
1,470 SR
Queue Stats
71W - 64L
1,540 Elo+
Party 1
Team Averages
Level 84
1,583 SR
1,511 Elo+

VS

Team Averages
Level 36
1,693 SR
1,502 Elo+
He Bo
He Bo
Legxntz
He Bo
Level 54
God Stats
0W - 1L
1,719 SR
Queue Stats
22W - 25L
1,569 Elo+
Party 2
Arachne
Arachne
YonatronCarmesi
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 82L
1,493 Elo+
Party 2
Ares
Ares
xVargitas
Ares
Level 29
God Stats
6W - 3L
1,859 SR
Queue Stats
40W - 55L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 2 / 9
9,637
741
11,439
13,603
13,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 2 / 8
9,801
754
9,408
9,976
3,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
5 / 0 / 11
9,850
758
18,181
8,098
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Legxntz
He Bo
11
0 / 6 / 3
7,686
591
7,999
15,152
5,985
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 7 / 1
7,886
607
5,247
16,615
8,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
11
1 / 3 / 2
7,582
583
5,213
15,518
18,324
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
16
Kills
3
4
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
2
9
5.25
L
He Bo
Legxntz
He Bo
0
6
3
0.25
W
5
2
8
4.5
L
2
7
1
0.36
W
5
0
11
10.5
L
Ares
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,028
Damage
18,459
31,677
Taken
47,285
20,027
Mitigated
32,759
11,356
Healing
4,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,439
1,460
0
4,086
13,603
13,418
229
4,673
8,930
0
25,685
L
He Bo
Legxntz
He Bo
7,999
485
0
2,858
15,152
5,985
0
3,340
11,554
31,340
0
W
9,408
1,387
2,402
3,306
9,976
3,475
380
4,762
5,214
45,275
0
L
5,247
3,577
0
945
16,615
8,450
0
3,269
12,861
0
25,069
W
18,181
7,959
0
1,562
8,098
3,134
1,176
4,076
4,022
0
40,441
L
Ares
5,213
32
0
704
15,518
18,324
0
3,298
11,820
14,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,288
Gold Earned
23,154
184
Minions Killed
95
8
Camps Cleared
3
788,912
Distance Traveled
736,156
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,637
741
31
2
0
276,347
4
L
He Bo
7,686
591
34
3
1
237,889
3
W
Ra
9,801
754
93
7
3
258,108
0
L
Arachne
7,886
607
45
3
2
249,120
4
W
Ullr
9,850
758
60
5
5
254,457
3
L
Ares
7,582
583
16
1
0
249,147
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role