Player Matchup

Nemesis
Nemesis
Babayagahitch
Nemesis
Level 127
God Stats
6W - 4L
1,623 SR
Queue Stats
426W - 416L
1,557 Elo+
Solo
Danzaburou
Danzaburou
King Azymondias
Danzaburou
Level 152
God Stats
14W - 11L
1,657 SR
Queue Stats
170W - 165L
1,595 Elo+
Party 2
Raijin
Raijin
Noteuh
Raijin
Level 118
God Stats
0W - 1L
1,745 SR
Queue Stats
20W - 18L
1,512 Elo+
Solo
Athena
Athena
Phoenix Frenzy1
Athena
Level 104
God Stats
1W - 6L
1,308 SR
Queue Stats
174W - 154L
1,494 Elo+
Party 2
Achilles
Achilles
TheBlindGryphon
Achilles
Level 118
God Stats
32W - 21L
1,582 SR
Queue Stats
198W - 190L
1,542 Elo+
Solo
Team Averages
Level 124
1,583 SR
1,540 Elo+

VS

Team Averages
Level 113
1,553 SR
1,514 Elo+
King Arthur
King Arthur
BetterDrip368
King Arthur
Level 108
God Stats
23W - 14L
1,587 SR
Queue Stats
373W - 366L
1,482 Elo+
Party 3
Nemesis
Nemesis
Mikato Ly
Nemesis
Level 88
God Stats
6W - 2L
1,664 SR
Queue Stats
493W - 503L
1,398 Elo+
Party 3
Medusa
Medusa
WilderTarsier18
Medusa
Level 145
God Stats
1W - 1L
1,418 SR
Queue Stats
119W - 124L
1,563 Elo+
Party 1
Geb
Geb
Wino1301
Geb
Level 116
God Stats
14W - 10L
1,764 SR
Queue Stats
214W - 198L
1,563 Elo+
Party 1
Janus
Janus
emigo2001
Janus
Level 108
God Stats
10W - 5L
1,331 SR
Queue Stats
194W - 175L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
4 / 6 / 3
10,774
490
11,395
17,865
9,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
King Azymondias
Danzaburou
18
0 / 5 / 1
10,737
488
9,905
14,890
4,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Noteuh
Raijin
16
2 / 6 / 5
10,087
459
16,244
17,289
5,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 9 / 4
8,615
392
8,227
20,802
18,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
16
5 / 4 / 5
10,782
490
16,290
23,060
22,552
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BetterDrip368
King Arthur
19
10 / 1 / 8
12,237
556
19,121
23,280
21,534
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
Mikato Ly
Nemesis
16
2 / 3 / 10
10,422
474
7,702
17,948
9,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
6 / 1 / 5
13,263
603
12,107
14,891
5,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 3 / 11
10,417
474
8,773
20,924
20,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
emigo2001
Janus
19
7 / 3 / 13
12,217
555
22,024
15,889
6,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
11
Kills
29
30
Deaths
11
18
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Nemesis
4
6
3
0.92
W
King Arthur
BetterDrip368
King Arthur
10
1
8
14
L
Danzaburou
King Azymondias
Danzaburou
0
5
1
0.1
W
Nemesis
Mikato Ly
Nemesis
2
3
10
2.33
L
Raijin
Noteuh
Raijin
2
6
5
0.75
L
0
9
4
0.22
L
Achilles
5
4
5
1.88
W
6
1
5
8.5
W
4
3
11
3.17
W
Janus
emigo2001
Janus
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,061
Damage
69,727
93,906
Taken
92,932
59,768
Mitigated
63,609
16,761
Healing
30,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
11,395
5,277
0
1,929
17,865
9,079
0
4,016
13,621
0
85,597
W
King Arthur
BetterDrip368
King Arthur
19,121
3,339
0
9,312
23,280
21,534
177
5,372
17,783
0
75,487
L
Danzaburou
King Azymondias
Danzaburou
9,905
2,600
0
3,641
14,890
4,678
0
979
13,885
0
95,152
W
Nemesis
Mikato Ly
Nemesis
7,702
2,725
0
4,476
17,948
9,585
1,577
4,012
13,772
0
76,437
L
Raijin
Noteuh
Raijin
16,244
1,583
243
2,686
17,289
5,314
196
9,288
7,578
68,972
0
L
8,227
1,992
297
2,474
20,802
18,145
0
7,859
12,659
32,465
0
L
Achilles
16,290
5,495
0
5,491
23,060
22,552
162
7,410
15,366
0
58,163
W
12,107
5,160
0
6,322
14,891
5,781
2,852
1,257
13,578
0
118,863
W
8,773
885
3,197
3,743
20,924
20,080
64
6,166
14,236
31,529
0
W
Janus
emigo2001
Janus
22,024
793
395
3,358
15,889
6,629
1,064
6,737
8,754
86,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,995
Gold Earned
58,556
573
Minions Killed
644
0
Camps Cleared
0
2,024,173
Distance Traveled
2,277,163
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,774
490
128
6
0
442,324
5
W
King Arthur
12,237
556
142
6
0
489,830
6
L
Danzaburou
10,737
488
169
8
0
373,442
5
W
Nemesis
10,422
474
115
5
0
455,441
2
L
Raijin
10,087
459
132
6
0
390,030
3
L
Athena
8,615
392
50
2
0
395,073
1
L
Achilles
10,782
490
94
4
0
423,304
4
W
Medusa
13,263
603
218
10
0
431,424
4
W
Geb
10,417
474
28
1
0
471,002
4
W
Janus
12,217
555
141
6
0
429,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role