Player Matchup

Cthulhu
Cthulhu
BusPas307
Cthulhu
Level 138
God Stats
8W - 7L
1,641 SR
Queue Stats
137W - 112L
1,594 Elo+
Party 2
King Arthur
King Arthur
Flatpup68176351
King Arthur
Level 145
God Stats
1W - 0L
1,533 SR
Queue Stats
153W - 87L
1,733 Elo+
Party 2
Tiamat
Tiamat
Loggie1996
Tiamat
Level 144
God Stats
1W - 4L
1,168 SR
Queue Stats
102W - 76L
1,654 Elo+
Party 2
Team Averages
Level 142
1,447 SR
1,660 Elo+

VS

Team Averages
Level 126
1,651 SR
1,676 Elo+
Gilgamesh
Gilgamesh
JollybunHoly
Gilgamesh
Level 105
God Stats
1W - 1L
1,826 SR
Queue Stats
112W - 114L
1,659 Elo+
Solo
Ah Puch
Ah Puch
SHADOWSLAYER069
Ah Puch
Level 156
God Stats
15W - 9L
1,684 SR
Queue Stats
365W - 334L
1,680 Elo+
Party 1
Hachiman
Hachiman
enjoi81070
Hachiman
Level 118
God Stats
10W - 18L
1,444 SR
Queue Stats
415W - 402L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BusPas307
Cthulhu
16
1 / 4 / 9
13,021
651
13,290
26,755
36,050
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Flatpup68176351
King Arthur
16
8 / 3 / 1
14,147
707
11,714
21,910
23,458
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
Loggie1996
Tiamat
15
0 / 4 / 8
11,957
598
12,069
11,412
7,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JollybunHoly
Gilgamesh
9
1 / 2 / 4
10,497
525
3,007
6,203
2,729
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

16
3 / 5 / 5
12,553
628
17,038
21,906
11,488
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
enjoi81070
Hachiman
17
7 / 3 / 4
13,141
657
20,151
15,782
7,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
9
Kills
11
11
Deaths
10
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BusPas307
Cthulhu
1
4
9
1.38
W
King Arthur
Flatpup68176351
King Arthur
8
3
1
2.83
L
Gilgamesh
JollybunHoly
Gilgamesh
1
2
4
1.5
W
Tiamat
Loggie1996
Tiamat
0
4
8
1
L
3
5
5
1.1
L
Hachiman
enjoi81070
Hachiman
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,073
Damage
40,196
60,077
Taken
43,891
66,969
Mitigated
21,249
10,161
Healing
11,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BusPas307
Cthulhu
13,290
816
2,040
3,287
26,755
36,050
668
6,982
19,773
41,708
0
W
King Arthur
Flatpup68176351
King Arthur
11,714
249
0
1,298
21,910
23,458
65
7,304
14,606
0
50,248
L
Gilgamesh
JollybunHoly
Gilgamesh
3,007
571
495
1,891
6,203
2,729
8
1,871
4,332
0
6,751
W
Tiamat
Loggie1996
Tiamat
12,069
446
254
3,282
11,412
7,461
1,561
3,137
8,275
54,517
0
L
17,038
662
0
7,511
21,906
11,488
0
13,138
8,461
71,504
0
L
Hachiman
enjoi81070
Hachiman
20,151
11,076
0
1,612
15,782
7,032
1,037
10,883
4,569
0
59,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,125
Gold Earned
36,191
236
Minions Killed
213
7
Camps Cleared
10
1,204,350
Distance Traveled
821,781
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,021
651
75
4
0
399,705
3
W
King Arthur
14,147
707
64
3
2
413,486
1
L
Gilgamesh
10,497
525
2
0
0
107,138
0
W
Tiamat
11,957
598
97
5
5
391,159
3
L
Ah Puch
12,553
628
138
7
3
364,517
2
L
Hachiman
13,141
657
73
4
7
350,126
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role