Player Matchup

Ullr
Ullr
 
Ullr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
JAVVI
Discordia
Level 135
God Stats
1W - 0L
1,798 SR
Queue Stats
206W - 223L
1,496 Elo+
Party 2
Ymir
Ymir
Nova180599
Ymir
Level 127
God Stats
6W - 6L
1,629 SR
Queue Stats
290W - 336L
1,492 Elo+
Party 2
Set
Set
TheKingMonkeyxD
Set
Level 121
God Stats
3W - 8L
1,225 SR
Queue Stats
230W - 271L
1,506 Elo+
Party 2
Fenrir
Fenrir
david0803db
Fenrir
Level 117
God Stats
2W - 2L
1,455 SR
Queue Stats
285W - 333L
1,458 Elo+
Party 2
Team Averages
Level 128
1,521 SR
1,490 Elo+

VS

Team Averages
Level 89
1,528 SR
1,481 Elo+
Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Arrosito
Fafnir
Level 119
God Stats
8W - 6L
1,647 SR
Queue Stats
751W - 728L
1,551 Elo+
Party 1
Heimdallr
Heimdallr
TheGoldEXP
Heimdallr
Level 69
God Stats
2W - 3L
1,435 SR
Queue Stats
438W - 441L
1,396 Elo+
Solo
Sol
Sol
YODJ2415
Sol
Level 51
God Stats
2W - 7L
1,413 SR
Queue Stats
55W - 72L
1,387 Elo+
Solo
Ne Zha
Ne Zha
santipack
Ne Zha
Level 117
God Stats
14W - 9L
1,644 SR
Queue Stats
547W - 522L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
6 / 1 / 2
6,142
682
3,988
4,871
1,354
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
JAVVI
Discordia
10
1 / 0 / 4
5,933
659
3,747
3,722
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 3
6,034
670
2,539
5,929
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 1 / 0
6,538
726
5,408
5,737
3,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
9
2 / 2 / 2
5,526
614
2,515
6,470
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 3 / 1
4,857
540
3,760
7,428
4,896
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Arrosito
Fafnir
8
0 / 3 / 1
4,934
548
1,676
7,147
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
TheGoldEXP
Heimdallr
2
0 / 1 / 0
3,472
386
1,332
1,825
291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
2 / 4 / 0
5,078
564
4,155
5,611
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
santipack
Ne Zha
9
1 / 5 / 1
5,253
584
2,523
6,930
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
16
Kills
4
4
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
1
2
7
L
Horus
 
Horus
1
3
1
0.5
L
Fafnir
Arrosito
Fafnir
0
3
1
0.17
W
Discordia
JAVVI
Discordia
1
0
4
3
W
3
0
3
4.5
L
Heimdallr
TheGoldEXP
Heimdallr
0
1
0
0
W
4
1
0
4
L
2
4
0
0.5
W
Fenrir
2
2
2
1.5
L
Ne Zha
santipack
Ne Zha
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,197
Damage
13,446
26,729
Taken
28,941
11,533
Mitigated
14,804
8,562
Healing
8,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
3,988
1,214
0
1,060
4,871
1,354
1,384
1,285
3,536
0
33,930
L
Horus
 
Horus
3,760
1,406
50
1,919
7,428
4,896
0
310
7,118
2,976
17,906
L
Fafnir
Arrosito
Fafnir
1,676
638
0
2,449
7,147
5,485
0
2,513
4,468
16,324
0
W
Discordia
JAVVI
Discordia
3,747
190
0
979
3,722
930
0
1,309
2,338
28,299
0
W
2,539
1,098
0
1,847
5,929
3,420
175
1,817
4,007
16,863
0
L
Heimdallr
TheGoldEXP
Heimdallr
1,332
958
0
940
1,825
291
0
581
1,244
0
6,022
W
5,408
2,545
0
2,757
5,737
3,007
0
673
5,064
0
35,690
L
4,155
1,028
0
1,882
5,611
1,209
0
1,657
3,675
20,216
0
W
Fenrir
2,515
1,070
0
1,919
6,470
2,822
0
1,354
5,024
0
23,105
L
Ne Zha
santipack
Ne Zha
2,523
976
0
1,226
6,930
2,923
0
710
6,150
0
28,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
23,594
298
Minions Killed
190
0
Camps Cleared
0
901,132
Distance Traveled
744,099
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,142
682
60
7
0
164,521
0
L
Horus
4,857
540
39
4
0
182,935
1
L
Fafnir
4,934
548
34
4
0
176,914
1
W
Discordia
5,933
659
73
8
0
192,790
2
W
Ymir
6,034
670
35
4
0
167,215
2
L
Heimdallr
3,472
386
10
1
0
32,808
0
W
Set
6,538
726
80
9
0
185,849
4
L
Sol
5,078
564
42
5
0
164,488
4
W
Fenrir
5,526
614
50
6
0
190,757
4
L
Ne Zha
5,253
584
65
7
0
186,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role