Player Matchup

Ravana
Ravana
Bronze III
AnonymousNun
Ravana
Bronze III
Level 126
God Stats
5W - 3L
1,500 SR
Queue Stats
12W - 21L
1,341 MMR
Solo
Tyr
Tyr
Gold I
DrakoKnight7
Tyr
Gold I
Level 160
God Stats
7W - 2L
1,682 SR
Queue Stats
400W - 426L
1,284 MMR
Solo
Raijin
Raijin
Silver V
Emiesc04
Raijin
Silver V
Level 44
God Stats
2W - 0L
1,677 SR
Queue Stats
82W - 85L
1,298 MMR
Solo
Izanami
Izanami
Silver I
MumboJumbo AOP
Izanami
Silver I
Level 81
God Stats
51W - 42L
1,539 SR
Queue Stats
95W - 92L
1,247 MMR
Solo
Bacchus
Bacchus
Silver IV
TBM_ENVY562
Bacchus
Silver IV
Level 127
God Stats
20W - 10L
1,797 SR
Queue Stats
48W - 45L
1,282 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,639 SR
1,290 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,509 SR
1,290 MMR
Kukulkan
Kukulkan
Silver I
ARCEDBLUU
Kukulkan
Silver I
Level 143
God Stats
4W - 5L
1,629 SR
Queue Stats
133W - 133L
1,326 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Clyd3Chestnut
Danzaburou
Bronze III
Level 122
God Stats
2W - 1L
1,485 SR
Queue Stats
11W - 30L
1,242 MMR
Solo
Hun Batz
Hun Batz
Gold III
Druskii400
Hun Batz
Gold III
Level 157
God Stats
9W - 16L
1,379 SR
Queue Stats
856W - 850L
1,264 MMR
Solo
Mulan
Mulan
Gold IV
HeroicNote
Mulan
Gold IV
Level 79
God Stats
56W - 55L
1,551 SR
Queue Stats
215W - 221L
1,322 MMR
Solo
Jormungandr
Jormungandr
Silver I
Thrashcan025
Jormungandr
Silver I
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,299 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
7 / 1 / 9
11,030
581
8,220
8,676
3,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
4 / 0 / 8
11,376
599
6,331
13,920
19,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
Emiesc04
Raijin
15
4 / 4 / 8
9,540
502
5,785
11,399
4,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
13 / 1 / 2
12,296
647
12,653
10,705
4,944
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
TBM_ENVY562
Bacchus
14
0 / 1 / 20
9,959
524
8,016
16,663
24,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetMorgan Le FayFenrirTiamatAthena

VS

Bans
GilgameshBellonaTsukuyomiCthulhuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ARCEDBLUU
Kukulkan
12
1 / 5 / 2
7,833
412
5,661
7,395
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Clyd3Chestnut
Danzaburou
13
2 / 6 / 0
8,479
446
5,702
12,068
4,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
Druskii400
Hun Batz
9
3 / 3 / 1
7,444
392
4,763
7,842
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
15
0 / 5 / 0
8,889
468
9,618
13,226
12,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Thrashcan025
Jormungandr
11
0 / 9 / 3
7,705
406
5,914
19,730
14,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
12
28
Kills
6
7
Deaths
28
47
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ARCEDBLUU
Kukulkan
1
5
2
0.4
W
Ravana
7
1
9
11.5
L
Danzaburou
Clyd3Chestnut
Danzaburou
2
6
0
0.33
W
4
0
8
8
L
Hun Batz
Druskii400
Hun Batz
3
3
1
1.17
W
Raijin
Emiesc04
Raijin
4
4
8
2
L
Mulan
0
5
0
0
W
13
1
2
14
W
Bacchus
TBM_ENVY562
Bacchus
0
1
20
10
L
Jormungandr
Thrashcan025
Jormungandr
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,005
Damage
31,658
61,363
Taken
60,261
57,035
Mitigated
35,826
19,969
Healing
12,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ARCEDBLUU
Kukulkan
5,661
441
0
196
7,395
2,346
216
2,407
4,896
45,937
0
W
Ravana
8,220
1,432
0
2,515
8,676
3,570
920
2,540
6,136
0
85,238
L
Danzaburou
Clyd3Chestnut
Danzaburou
5,702
2,103
0
1,400
12,068
4,081
393
1,431
10,557
0
44,387
W
6,331
893
0
8,278
13,920
19,233
754
1,429
12,491
0
70,298
L
Hun Batz
Druskii400
Hun Batz
4,763
1,251
0
2,843
7,842
2,227
368
2,384
5,368
0
29,475
W
Raijin
Emiesc04
Raijin
5,785
531
170
1,438
11,399
4,467
630
3,582
7,817
47,844
0
L
Mulan
9,618
1,430
0
4,206
13,226
12,654
0
1,502
11,664
0
66,599
W
12,653
8,590
0
4,575
10,705
4,944
6,242
2,584
8,121
0
111,054
W
Bacchus
TBM_ENVY562
Bacchus
8,016
908
0
2,993
16,663
24,821
205
4,712
11,951
30,079
0
L
Jormungandr
Thrashcan025
Jormungandr
5,914
866
1,394
2,843
19,730
14,518
0
5,589
13,975
34,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,201
Gold Earned
40,350
603
Minions Killed
419
0
Camps Cleared
0
1,845,586
Distance Traveled
1,483,500
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,833
412
88
5
0
298,751
2
W
Ravana
11,030
581
127
7
0
397,793
6
L
Danzaburou
8,479
446
75
4
0
318,691
0
W
Tyr
11,376
599
166
9
0
404,357
0
L
Hun Batz
7,444
392
57
3
0
217,069
2
W
Raijin
9,540
502
73
4
0
320,543
0
L
Mulan
8,889
468
145
8
0
363,112
6
W
Izanami
12,296
647
196
10
0
352,750
3
W
Bacchus
9,959
524
41
2
0
370,143
6
L
Jormungandr
7,705
406
54
3
0
285,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role