Player Matchup

Charybdis
Charybdis
Aecelia
Charybdis
Level 48
God Stats
2W - 5L
1,345 SR
Queue Stats
78W - 135L
1,332 Elo+
Party 2
Gilgamesh
Gilgamesh
Chewiewan
Gilgamesh
Level 59
God Stats
11W - 16L
1,520 SR
Queue Stats
75W - 130L
1,332 Elo+
Party 2
Scylla
Scylla
Slothypooo
Scylla
Level 51
God Stats
17W - 28L
1,436 SR
Queue Stats
79W - 138L
1,331 Elo+
Party 2
Ymir
Ymir
tranceyy
Ymir
Level 24
God Stats
7W - 8L
1,547 SR
Queue Stats
11W - 14L
1,444 Elo+
Party 2
Team Averages
Level 46
1,462 SR
1,360 Elo+

VS

Team Averages
Level 92
1,664 SR
1,558 Elo+
Sol
Sol
Crimed
Sol
Level 108
God Stats
3W - 0L
1,833 SR
Queue Stats
9W - 2L
1,811 Elo+
Party 1
Neith
Neith
IncenDiaryFaTe4
Neith
Level 107
God Stats
7W - 8L
1,461 SR
Queue Stats
19W - 39L
1,407 Elo+
Solo
Chang'e
Chang'e
TheLionLion
Chang'e
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,514 Elo+
Party 1
Cernunnos
Cernunnos
enzo1219
Cernunnos
Level 63
God Stats
1W - 0L
1,860 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aecelia
Charybdis
12
1 / 6 / 1
7,020
780
3,300
6,601
2,275
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Chewiewan
Gilgamesh
12
4 / 4 / 0
7,394
822
6,650
11,994
6,836
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
Slothypooo
Scylla
12
0 / 4 / 3
6,992
777
3,583
7,167
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
12
0 / 4 / 5
6,735
748
2,959
11,089
9,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Crimed
Sol
15
11 / 0 / 3
9,783
1,087
11,827
7,725
7,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 5
8,379
931
2,843
2,391
973
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
TheLionLion
Chang'e
13
3 / 2 / 8
8,513
946
7,503
5,947
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
enzo1219
Cernunnos
13
4 / 4 / 5
8,593
955
8,482
10,299
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
18
18
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Aecelia
Charybdis
1
6
1
0.25
L
Gilgamesh
Chewiewan
Gilgamesh
4
4
0
1
W
Sol
Crimed
Sol
11
0
3
12.5
W
0
0
5
2.5
L
Scylla
Slothypooo
Scylla
0
4
3
0.38
W
Chang'e
TheLionLion
Chang'e
3
2
8
3.5
W
Cernunnos
enzo1219
Cernunnos
4
4
5
1.63
L
Ymir
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,492
Damage
30,655
36,851
Taken
26,362
20,908
Mitigated
15,598
4,504
Healing
9,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Aecelia
Charybdis
3,300
1,130
0
0
6,601
2,275
627
3,438
3,163
0
18,495
L
Gilgamesh
Chewiewan
Gilgamesh
6,650
1,851
128
2,392
11,994
6,836
0
6,288
5,706
0
16,030
W
Sol
Crimed
Sol
11,827
5,504
0
2,555
7,725
7,255
5,045
1,432
6,147
36,047
3,369
W
2,843
293
0
558
2,391
973
1,560
357
1,994
0
26,265
L
Scylla
Slothypooo
Scylla
3,583
207
0
1,395
7,167
2,377
0
3,541
3,626
24,275
0
W
Chang'e
TheLionLion
Chang'e
7,503
1,248
1,906
2,048
5,947
3,976
964
2,854
3,037
18,986
0
W
Cernunnos
enzo1219
Cernunnos
8,482
3,388
0
2,454
10,299
3,394
1,012
1,983
8,126
0
34,032
L
Ymir
2,959
656
0
589
11,089
9,420
48
5,543
5,546
11,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,141
Gold Earned
35,268
119
Minions Killed
176
4
Camps Cleared
12
614,718
Distance Traveled
658,149
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,020
780
40
4
1
118,577
1
L
Gilgamesh
7,394
822
16
2
1
180,459
0
W
Sol
9,783
1,087
55
6
4
163,521
0
W
Neith
8,379
931
55
6
0
170,907
0
L
Scylla
6,992
777
51
6
2
165,769
1
W
Chang'e
8,513
946
32
4
2
180,906
0
W
Cernunnos
8,593
955
34
4
6
142,815
1
L
Ymir
6,735
748
12
1
0
149,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role