Player Matchup

Hun Batz
Hun Batz
Platinum V
Bauti12RAC
Hun Batz
Platinum V
Level 81
God Stats
12W - 10L
1,691 SR
Queue Stats
171W - 165L
1,594 MMR
Solo
Athena
Athena
Platinum V
DOVVN
Athena
Platinum V
Level 145
God Stats
3W - 4L
1,435 SR
Queue Stats
124W - 110L
1,726 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
IlIllIlIIIlV
Heimdallr
Gold IV
Level 158
God Stats
24W - 17L
1,587 SR
Queue Stats
286W - 282L
1,523 MMR
Party 1
Raijin
Raijin
Platinum V
JULIO1717741
Raijin
Platinum V
Level 129
God Stats
52W - 42L
1,603 SR
Queue Stats
709W - 702L
1,631 MMR
Solo
Nike
Nike
Gold II
townsbest253
Nike
Gold II
Level 155
God Stats
8W - 6L
1,520 SR
Queue Stats
109W - 96L
1,635 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,567 SR
1,622 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,444 SR
1,622 MMR
Ullr
Ullr
Platinum III
CaI Yentay
Ullr
Platinum III
Level 127
God Stats
20W - 19L
1,587 SR
Queue Stats
416W - 425L
1,790 MMR
Party 2
Tiamat
Tiamat
Gold III
Cutting_Edge_07_
Tiamat
Gold III
Level 87
God Stats
0W - 1L
1,233 SR
Queue Stats
156W - 155L
1,648 MMR
Solo
Hades
Hades
Gold IV
FryTheHuman
Hades
Gold IV
Level 125
God Stats
0W - 2L
1,241 SR
Queue Stats
262W - 270L
1,392 MMR
Party 2
Osiris
Osiris
Platinum III
Imnotgood9078
Osiris
Platinum III
Level 108
God Stats
5W - 5L
1,601 SR
Queue Stats
299W - 319L
1,678 MMR
Solo
Awilix
Awilix
Platinum IV
ToxicTerrapin
Awilix
Platinum IV
Level 153
God Stats
55W - 61L
1,558 SR
Queue Stats
158W - 168L
1,604 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bauti12RAC
Hun Batz
12
7 / 3 / 5
7,543
580
8,165
7,636
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
DOVVN
Athena
10
0 / 0 / 8
5,717
440
2,098
9,141
6,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
IlIllIlIIIlV
Heimdallr
12
2 / 4 / 3
7,077
544
4,354
7,810
2,423
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
13
1 / 2 / 5
7,603
585
3,648
7,882
2,675
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 1 / 2
8,031
618
8,096
8,101
5,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
GilgameshArtioCharybdisSetTsukuyomi

VS

Bans
GebThanatosCerberusFenrirKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
6,761
520
4,208
7,497
1,960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 4 / 0
6,503
500
5,472
7,870
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 2 / 3
5,887
453
4,265
7,380
2,726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 1 / 0
6,179
475
2,625
8,309
4,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 5 / 2
6,741
519
6,498
9,881
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
15
Kills
9
10
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bauti12RAC
Hun Batz
7
3
5
3.17
L
2
4
2
0.75
L
3
4
0
0.75
W
Athena
DOVVN
Athena
0
0
8
4
L
1
2
3
1.25
W
Heimdallr
IlIllIlIIIlV
Heimdallr
2
4
3
0.88
L
2
1
0
2
W
Raijin
1
2
5
1.75
L
1
5
2
0.4
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,361
Damage
23,068
40,570
Taken
40,937
19,037
Mitigated
16,130
14,083
Healing
9,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bauti12RAC
Hun Batz
8,165
2,645
0
2,264
7,636
2,120
184
620
6,946
0
43,273
L
4,208
1,538
0
844
7,497
1,960
0
890
6,607
0
38,090
L
5,472
997
0
2,196
7,870
3,551
0
2,685
5,185
32,349
0
W
Athena
DOVVN
Athena
2,098
535
0
2,680
9,141
6,258
25
2,528
6,575
12,698
0
L
4,265
461
190
3,531
7,380
2,726
341
699
6,681
23,550
0
W
Heimdallr
IlIllIlIIIlV
Heimdallr
4,354
1,528
0
2,822
7,810
2,423
0
1,382
6,422
0
44,092
L
2,625
606
0
2,399
8,309
4,930
880
777
7,241
0
27,533
W
Raijin
3,648
500
0
3,370
7,882
2,675
102
4,004
3,534
48,179
0
L
6,498
1,778
0
351
9,881
2,963
0
2,065
7,793
0
44,279
W
8,096
1,360
0
2,947
8,101
5,561
95
697
7,356
7,334
40,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,971
Gold Earned
32,071
384
Minions Killed
320
0
Camps Cleared
0
1,257,849
Distance Traveled
1,244,999
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,543
580
72
6
0
269,511
3
L
Ullr
6,761
520
74
6
0
246,347
3
L
Tiamat
6,503
500
68
5
0
225,024
4
W
Athena
5,717
440
23
2
0
244,405
5
L
Hades
5,887
453
43
3
0
257,429
2
W
Heimdallr
7,077
544
89
7
0
251,734
4
L
Osiris
6,179
475
51
4
0
211,670
5
W
Raijin
7,603
585
104
8
0
232,005
1
L
Awilix
6,741
519
84
6
0
304,529
5
W
Nike
8,031
618
96
7
0
260,194
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role