Player Matchup

Artio
Artio
Ashleynokate
Artio
Level 27
God Stats
3W - 1L
1,629 SR
Queue Stats
43W - 19L
1,685 Elo+
Solo
Hachiman
Hachiman
Brady_Johnson34
Hachiman
Level 22
God Stats
10W - 6L
1,456 SR
Queue Stats
65W - 71L
1,420 Elo+
Solo
Arachne
Arachne
Gasoline5136
Arachne
Level 24
God Stats
13W - 4L
1,649 SR
Queue Stats
47W - 37L
1,534 Elo+
Solo
Merlin
Merlin
UnbuiltRat90538
Merlin
Level 28
God Stats
6W - 4L
1,576 SR
Queue Stats
44W - 41L
1,580 Elo+
Solo
Sobek
Sobek
wertuujhuhu
Sobek
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,436 Elo+
Solo
Team Averages
Level 21
1,562 SR
1,531 Elo+

VS

Team Averages
Level 20
1,616 SR
1,625 Elo+
Thanatos
Thanatos
ATRAIN07892910
Thanatos
Level 5
God Stats
1W - 4L
1,755 SR
Queue Stats
163W - 234L
1,853 Elo+
Solo
Tyr
Tyr
BlznAzrCrow
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 138L
1,621 Elo+
Solo
Hel
Hel
Kenzuke05
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 85L
1,573 Elo+
Solo
Sol
Sol
OopsImThrowing
Sol
Level 13
God Stats
7W - 4L
1,833 SR
Queue Stats
37W - 19L
1,586 Elo+
Solo
Yemoja
Yemoja
TheAssassin0211
Yemoja
Level 29
God Stats
8W - 10L
1,491 SR
Queue Stats
78W - 100L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 7
9,059
604
11,056
11,033
11,768
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
10
2 / 12 / 4
7,224
482
6,740
11,543
3,030
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Gasoline5136
Arachne
17
10 / 1 / 6
10,048
670
11,766
11,948
5,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 10
9,410
627
13,489
9,115
3,098
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 4 / 0
4,938
329
164
2,999
1,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
1 / 3 / 0
6,672
445
1,775
9,989
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 7 / 1
7,120
475
4,378
14,535
9,825
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 5 / 1
7,619
508
6,988
10,774
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
10 / 4 / 3
9,171
611
11,005
12,521
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
4 / 4 / 6
8,103
540
4,128
15,019
13,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
23
Kills
17
17
Deaths
23
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
1
3
0
0.33
W
6
0
7
9.5
L
0
7
1
0.07
W
Hachiman
2
12
4
0.33
W
Arachne
Gasoline5136
Arachne
10
1
6
13
L
2
5
1
0.5
L
10
4
3
2.88
L
4
4
6
1.75
W
5
0
10
10
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,215
Damage
28,274
46,638
Taken
62,838
24,369
Mitigated
34,651
15,104
Healing
24,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
1,775
512
0
5,805
9,989
3,114
0
2,517
7,472
0
27,973
W
11,056
950
691
5,391
11,033
11,768
134
1,630
9,316
50,006
0
L
4,378
425
0
2,976
14,535
9,825
0
9,030
5,505
0
37,873
W
Hachiman
6,740
3,972
0
723
11,543
3,030
0
7,651
3,856
0
24,747
W
Arachne
Gasoline5136
Arachne
11,766
8,238
411
5,454
11,948
5,166
297
4,947
6,910
0
66,517
L
6,988
230
2,337
4,108
10,774
3,337
133
6,827
3,947
40,165
0
L
11,005
4,111
0
5,365
12,521
5,178
2,469
690
11,831
62,199
7,424
L
4,128
765
2,365
1,919
15,019
13,197
238
5,645
9,374
26,358
0
W
13,489
1,051
0
2,352
9,115
3,098
434
4,504
4,458
70,432
0
W
164
120
0
82
2,999
1,307
0
1,982
953
1,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,679
Gold Earned
38,685
350
Minions Killed
419
0
Camps Cleared
0
1,306,293
Distance Traveled
1,308,745
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,672
445
74
5
0
241,274
0
W
Artio
9,059
604
98
7
0
316,090
1
L
Tyr
7,120
475
77
5
0
272,317
2
W
Hachiman
7,224
482
36
2
0
262,587
1
W
Arachne
10,048
670
107
7
0
354,831
3
L
Hel
7,619
508
96
6
0
270,660
5
L
Sol
9,171
611
128
9
0
241,258
0
L
Yemoja
8,103
540
44
3
0
283,236
0
W
Merlin
9,410
627
108
7
0
291,632
3
W
Sobek
4,938
329
1
0
0
81,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role