Player Matchup

Sylvanus
Sylvanus
Gold III
FLACCO28753
Sylvanus
Gold III
Level 157
God Stats
33W - 37L
1,463 SR
Queue Stats
261W - 263L
1,390 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
KjCapAlot-
Baron Samedi
Gold V
Level 84
God Stats
4W - 1L
1,539 SR
Queue Stats
127W - 126L
1,298 MMR
Party 2
Apollo
Apollo
Silver I
Trump2DeSantis4
Apollo
Silver I
Level 145
God Stats
39W - 24L
1,554 SR
Queue Stats
1,095W - 1,100L
1,179 MMR
Party 3
Hercules
Hercules
Gold II
denleaderp
Hercules
Gold II
Level 102
God Stats
34W - 43L
1,527 SR
Queue Stats
572W - 569L
1,664 MMR
Party 3
Ullr
Ullr
Gold III
dumbahs
Ullr
Gold III
Level 110
God Stats
10W - 6L
1,543 SR
Queue Stats
87W - 77L
1,555 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,525 SR
1,417 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 84
1,537 SR
1,412 MMR
Janus
Janus
Gold III
ExpandedBison57
Janus
Gold III
Level 45
God Stats
4W - 6L
1,559 SR
Queue Stats
34W - 39L
1,529 MMR
Party 4
Amaterasu
Amaterasu
Bronze III
FriedMyMind
Amaterasu
Bronze III
Level 45
God Stats
5W - 7L
1,501 SR
Queue Stats
8W - 18L
1,411 MMR
Solo
Chernobog
Chernobog
Gold V
GSU_Untouchable
Chernobog
Gold V
Level 116
God Stats
9W - 14L
1,512 SR
Queue Stats
252W - 282L
1,341 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
GatorMike6
Kuzenbo
Silver II
Level 103
God Stats
43W - 34L
1,513 SR
Queue Stats
88W - 95L
1,440 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
joker290
Gilgamesh
Gold V
Level 113
God Stats
5W - 4L
1,601 SR
Queue Stats
30W - 34L
1,341 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FLACCO28753
Sylvanus
15
2 / 2 / 11
10,257
540
9,738
17,909
21,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
KjCapAlot-
Baron Samedi
17
8 / 1 / 5
11,327
596
11,824
9,702
4,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 4 / 7
10,522
554
8,612
15,635
5,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
denleaderp
Hercules
18
6 / 0 / 5
11,803
621
13,050
21,864
26,595
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
dumbahs
Ullr
17
2 / 3 / 7
11,223
591
11,239
10,555
3,817
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThanatosArtioGebAthenaOdin

VS

Bans
TiamatAwilixMorgan Le FayLokiChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,500
500
9,825
9,989
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
FriedMyMind
Amaterasu
14
0 / 3 / 1
8,709
458
5,555
15,633
14,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
GSU_Untouchable
Chernobog
15
3 / 7 / 0
9,430
496
3,815
15,210
5,136
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
GatorMike6
Kuzenbo
12
0 / 4 / 4
7,884
415
6,671
18,093
24,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
joker290
Gilgamesh
14
5 / 3 / 2
8,845
466
8,885
15,262
9,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
20
Kills
10
10
Deaths
20
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Sylvanus
FLACCO28753
Sylvanus
2
2
11
3.75
L
Amaterasu
FriedMyMind
Amaterasu
0
3
1
0.17
L
Chernobog
GSU_Untouchable
Chernobog
3
7
0
0.43
L
Kuzenbo
GatorMike6
Kuzenbo
0
4
4
0.5
W
Baron Samedi
KjCapAlot-
Baron Samedi
8
1
5
10.5
W
2
4
7
1.38
W
Hercules
denleaderp
Hercules
6
0
5
8.5
W
Ullr
dumbahs
Ullr
2
3
7
1.83
L
Gilgamesh
joker290
Gilgamesh
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,463
Damage
34,751
75,665
Taken
74,187
62,436
Mitigated
57,803
43,466
Healing
13,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,825
539
0
420
9,989
4,060
360
4,336
5,653
66,837
0
W
Sylvanus
FLACCO28753
Sylvanus
9,738
2,660
4,056
10,238
17,909
21,523
840
3,580
14,201
43,123
17,090
L
Amaterasu
FriedMyMind
Amaterasu
5,555
2,597
0
4,792
15,633
14,515
32
3,140
12,493
0
53,531
L
Chernobog
GSU_Untouchable
Chernobog
3,815
2,473
0
4,643
15,210
5,136
1,354
2,742
12,468
0
60,835
L
Kuzenbo
GatorMike6
Kuzenbo
6,671
2,727
0
1,886
18,093
24,259
0
6,618
11,475
20,627
0
W
Baron Samedi
KjCapAlot-
Baron Samedi
11,824
814
2,025
5,026
9,702
4,708
1,398
3,306
6,346
63,674
0
W
8,612
5,341
0
6,484
15,635
5,793
4,196
4,879
10,538
0
81,056
W
Hercules
denleaderp
Hercules
13,050
3,434
0
14,123
21,864
26,595
527
5,420
16,220
136
61,931
W
Ullr
dumbahs
Ullr
11,239
3,972
0
1,514
10,555
3,817
5,644
2,817
7,696
0
83,926
L
Gilgamesh
joker290
Gilgamesh
8,885
1,895
0
1,960
15,262
9,833
0
3,880
11,382
0
55,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,132
Gold Earned
44,368
559
Minions Killed
484
0
Camps Cleared
0
1,771,086
Distance Traveled
1,781,666
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,500
500
134
7
0
374,271
3
W
Sylvanus
10,257
540
93
5
0
317,804
2
L
Amaterasu
8,709
458
113
6
0
392,575
2
L
Chernobog
9,430
496
131
7
0
308,101
5
L
Kuzenbo
7,884
415
26
1
0
351,421
6
W
Baron Samedi
11,327
596
104
5
0
365,789
3
W
Apollo
10,522
554
118
6
0
371,968
1
W
Hercules
11,803
621
115
6
0
389,589
8
W
Ullr
11,223
591
129
7
0
325,936
3
L
Gilgamesh
8,845
466
80
4
0
355,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role