Player Matchup

Hera
Hera
JuniorBritto
Hera
Level 160
God Stats
0W - 3L
1,181 SR
Queue Stats
241W - 209L
1,573 Elo+
Solo
Loki
Loki
Mazeloko
Loki
Level 159
God Stats
2W - 1L
1,480 SR
Queue Stats
73W - 34L
1,732 Elo+
Party 1
Charybdis
Charybdis
Smokrs
Charybdis
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,652 Elo+
Party 1
Team Averages
Level 154
1,387 SR
1,653 Elo+

VS

Team Averages
Level 109
1,506 SR
1,512 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DevilOfAngmar
Ah Muzen Cab
Level 33
God Stats
1W - 0L
1,519 SR
Queue Stats
9W - 7L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,852
685
8,057
4,993
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
11
3 / 4 / 3
7,094
709
7,044
13,107
9,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
Smokrs
Charybdis
10
2 / 8 / 3
6,890
689
6,663
10,065
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
6 / 3 / 7
8,178
818
8,570
7,569
3,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
 
Serqet
11
5 / 2 / 9
7,874
787
9,464
11,140
5,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
DevilOfAngmar
Ah Muzen Cab
12
4 / 1 / 7
7,487
749
6,728
8,543
2,711
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
6
Kills
15
15
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
3
7
3.17
W
Serqet
 
Serqet
5
2
9
4.75
W
Ah Muzen Cab
DevilOfAngmar
Ah Muzen Cab
4
1
7
7.5
L
1
3
4
1
L
Loki
3
4
3
1.13
L
Charybdis
Smokrs
Charybdis
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,764
Damage
24,762
28,165
Taken
27,252
15,014
Mitigated
11,098
4,758
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,570
691
1,349
2,832
7,569
3,100
0
2,100
5,046
28,523
0
W
Serqet
 
Serqet
9,464
1,495
0
2,441
11,140
5,287
0
3,918
6,718
0
11,012
W
Ah Muzen Cab
DevilOfAngmar
Ah Muzen Cab
6,728
3,734
0
5,122
8,543
2,711
0
2,391
5,811
0
28,314
L
8,057
2,216
0
769
4,993
1,953
91
1,839
3,072
23,863
0
L
Loki
7,044
1,299
0
3,356
13,107
9,321
0
4,504
7,490
0
16,531
L
Charybdis
Smokrs
Charybdis
6,663
3,191
0
633
10,065
3,740
0
2,662
6,945
0
25,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,836
Gold Earned
23,539
131
Minions Killed
110
5
Camps Cleared
4
552,180
Distance Traveled
599,958
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,178
818
48
5
2
178,798
2
W
Serqet
7,874
787
11
1
1
222,834
2
W
Ah Muzen Cab
7,487
749
51
5
1
198,326
3
L
Hera
6,852
685
48
5
1
202,537
7
L
Loki
7,094
709
33
3
1
196,065
5
L
Charybdis
6,890
689
50
5
3
153,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role