Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Affinitymage
Danzaburou
Level 108
God Stats
1W - 0L
1,735 SR
Queue Stats
18W - 5L
1,676 Elo+
Party 1
Bellona
Bellona
Leafeon is best
Bellona
Level 29
God Stats
2W - 1L
1,673 SR
Queue Stats
15W - 4L
1,714 Elo+
Party 1
Persephone
Persephone
Nepesis
Persephone
Level 102
God Stats
1W - 0L
1,579 SR
Queue Stats
17W - 5L
1,676 Elo+
Party 1
Team Averages
Level 89
1,622 SR
1,642 Elo+

VS

Team Averages
Level 52
1,456 SR
1,650 Elo+
Fafnir
Fafnir
BegunSumo23
Fafnir
Level 25
God Stats
0W - 1L
1,281 SR
Queue Stats
6W - 3L
1,765 Elo+
Party 2
Ra
Ra
Legend9309
Ra
Level 29
God Stats
13W - 9L
1,686 SR
Queue Stats
51W - 29L
1,681 Elo+
Party 2
Cupid
Cupid
SloppyTQ
Cupid
Level 29
God Stats
0W - 1L
1,170 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hercules
Hercules
YourSupervisor
Hercules
Level 124
God Stats
3W - 5L
1,686 SR
Queue Stats
57W - 34L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 3 / 10
10,819
773
7,740
16,810
25,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Affinitymage
Danzaburou
17
5 / 3 / 8
12,071
862
11,930
9,667
4,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 0 / 7
11,581
827
6,999
8,549
8,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Nepesis
Persephone
18
8 / 2 / 6
12,605
900
15,180
8,914
3,318
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
1 / 3 / 0
10,027
716
6,536
11,914
11,901
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 7 / 2
8,966
640
5,940
11,365
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
SloppyTQ
Cupid
15
0 / 6 / 1
9,744
696
2,519
10,162
3,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
17
6 / 3 / 1
11,068
791
9,683
16,085
11,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
19
Kills
8
8
Deaths
19
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
3
10
2.33
W
Danzaburou
Affinitymage
Danzaburou
5
3
8
3
L
Fafnir
1
3
0
0.33
W
4
0
7
7.5
L
1
7
2
0.29
W
Persephone
Nepesis
Persephone
8
2
6
5.5
L
Cupid
SloppyTQ
Cupid
0
6
1
0.08
L
Hercules
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,849
Damage
24,678
43,940
Taken
49,526
41,938
Mitigated
30,430
10,244
Healing
9,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,740
376
0
3,618
16,810
25,120
556
3,367
13,155
21,651
0
W
Danzaburou
Affinitymage
Danzaburou
11,930
3,537
0
1,194
9,667
4,501
4,623
1,853
7,730
0
59,344
L
Fafnir
6,536
1,808
0
1,718
11,914
11,901
0
5,663
5,886
29,751
0
W
6,999
2,024
260
1,858
8,549
8,999
1,167
3,092
5,391
9,193
20,158
L
5,940
323
590
1,487
11,365
4,075
0
4,708
6,508
28,064
0
W
Persephone
Nepesis
Persephone
15,180
952
255
3,059
8,914
3,318
2,139
4,339
4,569
48,177
0
L
Cupid
SloppyTQ
Cupid
2,519
665
562
850
10,162
3,288
0
6,939
3,062
0
35,489
L
Hercules
9,683
3,532
200
3,746
16,085
11,166
0
7,611
8,248
0
43,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,076
Gold Earned
39,805
224
Minions Killed
247
9
Camps Cleared
13
1,085,405
Distance Traveled
932,514
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,819
773
17
1
1
290,577
3
W
Danzaburou
12,071
862
85
6
4
252,461
1
L
Fafnir
10,027
716
45
3
1
249,888
0
W
Bellona
11,581
827
53
4
1
292,455
2
L
Ra
8,966
640
42
3
4
201,310
0
W
Persephone
12,605
900
69
5
3
249,912
2
L
Cupid
9,744
696
81
6
4
223,388
0
L
Hercules
11,068
791
79
6
4
257,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role