Player Matchup

Cupid
Cupid
Ceasa
Cupid
Level 3
God Stats
1W - 3L
1,413 SR
Queue Stats
5W - 7L
1,401 Elo+
Solo
Fenrir
Fenrir
DeeplnThought
Fenrir
Level 28
God Stats
4W - 6L
1,454 SR
Queue Stats
218W - 204L
1,554 Elo+
Solo
Rama
Rama
MadjikFists
Rama
Level 81
God Stats
7W - 3L
1,433 SR
Queue Stats
155W - 155L
1,463 Elo+
Party 1
Jormungandr
Jormungandr
Tukermine
Jormungandr
Level 12
God Stats
2W - 2L
1,919 SR
Queue Stats
10W - 8L
1,677 Elo+
Party 1
Anubis
Anubis
aswyhgfvbhdtuy
Anubis
Level 22
God Stats
11W - 6L
1,733 SR
Queue Stats
38W - 34L
1,586 Elo+
Solo
Team Averages
Level 29
1,591 SR
1,536 Elo+

VS

Team Averages
Level 26
1,386 SR
1,573 Elo+
Yemoja
Yemoja
Rhayven
Yemoja
Level 22
God Stats
1W - 0L
1,171 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
XxSynzXX
Kukulkan
Level 24
God Stats
1W - 0L
1,332 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
crear1cuenta
Sylvanus
Level 29
God Stats
7W - 0L
1,765 SR
Queue Stats
75W - 60L
1,702 Elo+
Solo
Ullr
Ullr
nosoyotaku12
Ullr
Level 28
God Stats
6W - 9L
1,320 SR
Queue Stats
138W - 114L
1,580 Elo+
Party 2
Ao Kuang
Ao Kuang
thisiscarlosg
Ao Kuang
Level 29
God Stats
20W - 11L
1,341 SR
Queue Stats
211W - 208L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ceasa
Cupid
11
0 / 4 / 0
6,315
486
2,459
6,243
1,684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 4 / 0
6,581
506
4,121
10,393
3,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 3 / 1
6,324
486
5,190
6,135
1,652
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Tukermine
Jormungandr
8
0 / 6 / 2
5,846
450
5,193
11,250
7,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
4 / 2 / 2
7,437
572
10,600
8,856
4,081
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Rhayven
Yemoja
9
2 / 0 / 6
5,978
460
2,902
7,138
2,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
XxSynzXX
Kukulkan
6
0 / 5 / 1
4,860
374
1,035
3,267
654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
crear1cuenta
Sylvanus
13
8 / 1 / 7
8,101
623
11,430
9,363
7,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
3 / 1 / 3
6,522
502
2,914
6,054
2,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
thisiscarlosg
Ao Kuang
12
6 / 1 / 6
7,374
567
8,476
10,407
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
8
Kills
19
19
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cupid
Ceasa
Cupid
0
4
0
0
L
3
4
0
0.75
L
1
3
1
0.5
W
Yemoja
Rhayven
Yemoja
2
0
6
5
L
Jormungandr
Tukermine
Jormungandr
0
6
2
0.17
W
Kukulkan
XxSynzXX
Kukulkan
0
5
1
0.1
L
4
2
2
2.5
W
Sylvanus
crear1cuenta
Sylvanus
8
1
7
11.5
W
3
1
3
4.5
W
Ao Kuang
thisiscarlosg
Ao Kuang
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,563
Damage
26,757
42,877
Taken
36,229
18,369
Mitigated
16,221
12,742
Healing
11,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Ceasa
Cupid
2,459
1,280
0
1,536
6,243
1,684
928
2,763
3,480
0
28,678
L
4,121
679
0
3,560
10,393
3,418
0
4,958
5,435
0
37,673
L
5,190
3,709
0
1,640
6,135
1,652
1,503
4,159
1,976
0
28,753
W
Yemoja
Rhayven
Yemoja
2,902
1,048
1,035
2,351
7,138
2,996
219
4,985
2,153
12,919
0
L
Jormungandr
Tukermine
Jormungandr
5,193
2,062
0
1,268
11,250
7,534
622
5,327
5,827
17,072
0
W
Kukulkan
XxSynzXX
Kukulkan
1,035
91
0
0
3,267
654
667
2,431
836
9,223
0
L
10,600
812
0
4,738
8,856
4,081
758
5,067
3,749
49,625
0
W
Sylvanus
crear1cuenta
Sylvanus
11,430
3,927
1,216
4,174
9,363
7,094
106
3,367
5,996
32,454
7,818
W
2,914
1,522
0
1,458
6,054
2,004
0
1,593
4,461
0
25,357
W
Ao Kuang
thisiscarlosg
Ao Kuang
8,476
1,607
0
1,423
10,407
3,473
105
3,417
6,990
36,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,503
Gold Earned
32,835
312
Minions Killed
215
0
Camps Cleared
0
1,143,509
Distance Traveled
1,042,468
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,315
486
67
5
0
238,591
1
L
Fenrir
6,581
506
73
6
0
241,032
6
L
Rama
6,324
486
66
5
0
227,140
1
W
Yemoja
5,978
460
16
1
0
218,208
0
L
Jormungandr
5,846
450
14
1
0
218,089
2
W
Kukulkan
4,860
374
25
2
0
112,060
1
L
Anubis
7,437
572
92
7
0
218,657
5
W
Sylvanus
8,101
623
72
6
0
229,021
2
W
Ullr
6,522
502
42
3
0
207,379
1
W
Ao Kuang
7,374
567
60
5
0
275,800
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role