Player Matchup

Fenrir
Fenrir
ALN-TreK_
Fenrir
Level 154
God Stats
6W - 9L
1,474 SR
Queue Stats
261W - 254L
1,515 Elo+
Solo
Danzaburou
Danzaburou
DanielVite12
Danzaburou
Level 88
God Stats
79W - 63L
1,547 SR
Queue Stats
395W - 438L
1,511 Elo+
Party 1
Agni
Agni
DluchtE
Agni
Level 83
God Stats
15W - 12L
1,556 SR
Queue Stats
215W - 244L
1,494 Elo+
Party 1
Yemoja
Yemoja
bonnyp
Yemoja
Level 104
God Stats
185W - 160L
1,610 SR
Queue Stats
344W - 349L
1,572 Elo+
Party 1
Ymir
Ymir
edggtzplz
Ymir
Level 75
God Stats
199W - 198L
1,568 SR
Queue Stats
210W - 220L
1,547 Elo+
Party 1
Team Averages
Level 101
1,551 SR
1,528 Elo+

VS

Team Averages
Level 120
1,568 SR
1,533 Elo+
Sol
Sol
Its_GLO21
Sol
Level 127
God Stats
65W - 32L
1,722 SR
Queue Stats
479W - 444L
1,558 Elo+
Party 2
Izanami
Izanami
JaZvOyTkO
Izanami
Level 139
God Stats
21W - 9L
1,672 SR
Queue Stats
242W - 231L
1,480 Elo+
Solo
Bellona
Bellona
Jokaku Enjo3785
Bellona
Level 159
God Stats
5W - 8L
1,438 SR
Queue Stats
581W - 532L
1,533 Elo+
Solo
Pele
Pele
UprantK
Pele
Level 68
God Stats
3W - 1L
1,517 SR
Queue Stats
249W - 246L
1,543 Elo+
Party 2
Kuzenbo
Kuzenbo
its_BigTre21
Kuzenbo
Level 105
God Stats
6W - 3L
1,490 SR
Queue Stats
301W - 281L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALN-TreK_
Fenrir
17
4 / 7 / 1
10,768
538
10,436
18,386
9,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
DanielVite12
Danzaburou
15
3 / 10 / 3
9,732
487
11,744
21,650
7,306
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
DluchtE
Agni
13
3 / 8 / 1
9,197
460
11,081
15,791
5,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
bonnyp
Yemoja
12
1 / 8 / 2
8,682
434
4,717
19,457
13,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
15
4 / 4 / 5
10,217
511
13,335
17,599
13,494
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 15
12,794
640
20,801
14,851
6,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
JaZvOyTkO
Izanami
20
9 / 3 / 6
13,049
652
11,515
14,404
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 5 / 5
11,017
551
10,795
14,813
11,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
UprantK
Pele
18
6 / 3 / 8
11,572
579
9,045
16,064
6,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
its_BigTre21
Kuzenbo
18
8 / 0 / 21
11,710
586
16,303
19,201
27,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
91
15
Kills
36
37
Deaths
15
12
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ALN-TreK_
Fenrir
4
7
1
0.64
L
Danzaburou
DanielVite12
Danzaburou
3
10
3
0.45
L
Agni
DluchtE
Agni
3
8
1
0.44
W
10
4
15
4.38
W
Izanami
JaZvOyTkO
Izanami
9
3
6
4
W
3
5
5
1.1
W
Pele
UprantK
Pele
6
3
8
3.33
L
Yemoja
bonnyp
Yemoja
1
8
2
0.25
L
Ymir
4
4
5
1.63
W
Kuzenbo
its_BigTre21
Kuzenbo
8
0
21
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,313
Damage
68,459
92,883
Taken
79,333
48,125
Mitigated
57,376
22,111
Healing
26,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ALN-TreK_
Fenrir
10,436
1,692
0
4,908
18,386
9,211
0
6,765
11,621
0
71,883
L
Danzaburou
DanielVite12
Danzaburou
11,744
5,010
0
5,330
21,650
7,306
0
10,922
10,728
0
62,578
L
Agni
DluchtE
Agni
11,081
220
0
1,232
15,791
5,061
420
3,695
12,096
50,498
0
W
20,801
7,856
1,024
6,929
14,851
6,166
2,819
4,326
10,525
96,211
9,614
W
Izanami
JaZvOyTkO
Izanami
11,515
6,919
0
5,182
14,404
5,088
3,749
5,159
9,245
0
108,619
W
10,795
3,818
0
2,601
14,813
11,916
1,677
5,937
8,876
0
60,786
W
Pele
UprantK
Pele
9,045
2,918
0
5,308
16,064
6,303
151
5,098
10,966
0
77,294
L
Yemoja
bonnyp
Yemoja
4,717
559
3,130
2,316
19,457
13,053
0
6,236
13,221
30,822
0
L
Ymir
13,335
2,109
0
5,195
17,599
13,494
395
7,509
10,090
61,126
0
W
Kuzenbo
its_BigTre21
Kuzenbo
16,303
3,877
714
4,642
19,201
27,903
174
8,685
10,516
43,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,596
Gold Earned
60,142
460
Minions Killed
614
0
Camps Cleared
0
1,721,300
Distance Traveled
1,971,105
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,768
538
113
6
0
370,881
4
L
Danzaburou
9,732
487
88
4
0
314,745
5
L
Agni
9,197
460
101
5
0
377,339
1
W
Sol
12,794
640
160
8
0
354,330
5
W
Izanami
13,049
652
181
9
0
387,419
4
W
Bellona
11,017
551
113
6
0
412,533
2
W
Pele
11,572
579
121
6
0
413,389
0
L
Yemoja
8,682
434
50
3
0
304,030
0
L
Ymir
10,217
511
108
5
0
354,305
1
W
Kuzenbo
11,710
586
39
2
0
403,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role