Player Matchup

Neith
Neith
DerpWagon97
Neith
Level 107
God Stats
24W - 14L
1,603 SR
Queue Stats
646W - 599L
1,536 Elo+
Party 1
Mercury
Mercury
DivergentHades
Mercury
Level 126
God Stats
8W - 6L
1,497 SR
Queue Stats
946W - 849L
1,531 Elo+
Party 1
Cabrakan
Cabrakan
HornKetchup6434
Cabrakan
Level 69
God Stats
25W - 18L
1,578 SR
Queue Stats
357W - 342L
1,397 Elo+
Solo
Cu Chulainn
Cu Chulainn
Illiterate4K
Cu Chulainn
Level 117
God Stats
2W - 0L
1,715 SR
Queue Stats
324W - 299L
1,530 Elo+
Party 1
Discordia
Discordia
kodySunDestroyR
Discordia
Level 88
God Stats
5W - 5L
1,657 SR
Queue Stats
128W - 134L
1,514 Elo+
Party 1
Team Averages
Level 101
1,610 SR
1,502 Elo+

VS

Team Averages
Level 99
1,594 SR
1,474 Elo+
Sol
Sol
BigBillFisher
Sol
Level 84
God Stats
36W - 21L
1,685 SR
Queue Stats
442W - 468L
1,495 Elo+
Party 2
Zhong Kui
Zhong Kui
DBear2715
Zhong Kui
Level 100
God Stats
181W - 157L
1,575 SR
Queue Stats
467W - 509L
1,407 Elo+
Solo
Tiamat
Tiamat
KingSa1amander
Tiamat
Level 140
God Stats
10W - 19L
1,508 SR
Queue Stats
369W - 351L
1,619 Elo+
Party 2
Bacchus
Bacchus
UwUMyaster
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 28L
1,383 Elo+
Party 2
Olorun
Olorun
Zombotic
Olorun
Level 85
God Stats
1W - 1L
1,704 SR
Queue Stats
67W - 82L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 11
8,800
587
16,768
8,377
3,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 0 / 3
8,516
568
2,284
6,868
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
12
5 / 0 / 10
8,343
556
6,541
11,201
12,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
Illiterate4K
Cu Chulainn
14
1 / 1 / 0
8,163
544
9,671
11,109
9,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
kodySunDestroyR
Discordia
14
4 / 2 / 5
8,368
558
5,932
5,897
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
8,046
536
6,779
8,694
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
DBear2715
Zhong Kui
13
1 / 1 / 0
8,030
535
6,400
13,566
8,578
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 2
7,701
513
5,960
9,258
6,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
UwUMyaster
Bacchus
8
0 / 6 / 1
6,000
400
4,392
12,134
11,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
Zombotic
Olorun
8
0 / 10 / 0
5,568
371
3,503
11,894
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
22
Kills
5
5
Deaths
22
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Zhong Kui
DBear2715
Zhong Kui
1
1
0
1
W
9
2
11
7.25
W
3
0
3
4.5
W
Cabrakan
5
0
10
10
W
Cu Chulainn
Illiterate4K
Cu Chulainn
1
1
0
1
L
2
2
2
1.5
L
Bacchus
UwUMyaster
Bacchus
0
6
1
0.08
L
Olorun
Zombotic
Olorun
0
10
0
0
W
Discordia
kodySunDestroyR
Discordia
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,196
Damage
27,034
43,452
Taken
55,546
32,115
Mitigated
31,723
11,929
Healing
19,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,779
868
0
3,295
8,694
2,430
1,144
2,550
5,850
51,908
0
L
Zhong Kui
DBear2715
Zhong Kui
6,400
861
0
8,432
13,566
8,578
0
0
12,428
53,956
0
W
16,768
7,647
0
3,051
8,377
3,636
0
5,974
2,403
0
64,155
W
2,284
785
0
2,667
6,868
2,904
0
1,720
5,148
0
69,331
W
Cabrakan
6,541
1,127
0
3,163
11,201
12,915
54
8,691
2,510
12,956
0
W
Cu Chulainn
Illiterate4K
Cu Chulainn
9,671
1,783
0
2,599
11,109
9,574
890
5,944
5,165
0
51,408
L
5,960
458
0
3,936
9,258
6,637
0
2,343
6,725
44,726
0
L
Bacchus
UwUMyaster
Bacchus
4,392
519
0
1,474
12,134
11,060
78
3,734
8,320
18,059
0
L
Olorun
Zombotic
Olorun
3,503
1,870
228
1,749
11,894
3,018
0
3,517
8,337
26,102
0
W
Discordia
kodySunDestroyR
Discordia
5,932
911
0
449
5,897
3,086
867
4,786
1,111
41,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,190
Gold Earned
35,345
462
Minions Killed
371
0
Camps Cleared
0
1,541,251
Distance Traveled
1,328,607
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,046
536
98
7
0
268,427
3
L
Zhong Kui
8,030
535
114
8
0
246,483
4
W
Neith
8,800
587
107
7
0
280,046
6
W
Mercury
8,516
568
123
8
0
373,542
6
W
Cabrakan
8,343
556
13
1
0
298,903
4
W
Cu Chulainn
8,163
544
110
7
0
302,591
1
L
Tiamat
7,701
513
89
6
0
321,319
3
L
Bacchus
6,000
400
25
2
0
263,787
2
L
Olorun
5,568
371
45
3
0
228,591
0
W
Discordia
8,368
558
109
7
0
286,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role