Player Matchup

Nemesis
Nemesis
BOHEMIANxRIOT
Nemesis
Level 20
God Stats
1W - 2L
1,441 SR
Queue Stats
4W - 6L
1,213 Elo+
Party 1
Pele
Pele
SteenyBoi28
Pele
Level 19
God Stats
3W - 6L
1,446 SR
Queue Stats
7W - 33L
1,012 Elo+
Party 1
Ares
Ares
x22cojo22x
Ares
Level 20
God Stats
6W - 6L
1,420 SR
Queue Stats
7W - 35L
1,006 Elo+
Party 1
Team Averages
Level 20
1,435 SR
1,077 Elo+

VS

Team Averages
Level 63
1,388 SR
1,307 Elo+
Sylvanus
Sylvanus
BlackRangr
Sylvanus
Level 61
God Stats
2W - 2L
1,421 SR
Queue Stats
111W - 101L
1,312 Elo+
Party 2
Baron Samedi
Baron Samedi
Joshyyypoo
Baron Samedi
Level 84
God Stats
13W - 21L
1,477 SR
Queue Stats
191W - 263L
1,338 Elo+
Solo
Artemis
Artemis
Red Ranger707
Artemis
Level 43
God Stats
3W - 7L
1,266 SR
Queue Stats
97W - 104L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
4 / 6 / 1
8,882
740
6,736
13,028
4,382
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 5 / 3
7,429
619
4,581
12,543
4,279
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 5 / 5
7,633
636
3,225
12,801
12,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlackRangr
Sylvanus
13
6 / 2 / 9
9,088
757
12,304
9,087
4,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Joshyyypoo
Baron Samedi
12
2 / 1 / 12
8,541
712
5,370
6,484
2,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
14
7 / 2 / 6
9,022
752
12,011
7,696
3,251
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
5
Kills
15
16
Deaths
5
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
4
6
1
0.75
W
Sylvanus
BlackRangr
Sylvanus
6
2
9
5.25
W
Baron Samedi
Joshyyypoo
Baron Samedi
2
1
12
8
W
Artemis
7
2
6
5
L
1
5
3
0.5
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,542
Damage
29,685
38,372
Taken
23,267
20,799
Mitigated
11,077
3,685
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
6,736
3,315
0
2,005
13,028
4,382
0
6,887
6,141
0
25,513
W
Sylvanus
BlackRangr
Sylvanus
12,304
4,180
1,053
2,871
9,087
4,957
330
1,582
7,505
25,668
3,840
W
Baron Samedi
Joshyyypoo
Baron Samedi
5,370
223
779
1,658
6,484
2,869
374
1,649
4,835
29,865
0
W
Artemis
12,011
7,689
0
1,407
7,696
3,251
1,588
1,031
6,665
0
32,144
L
4,581
915
0
872
12,543
4,279
72
5,360
7,183
0
23,169
L
3,225
78
0
808
12,801
12,138
151
4,470
8,331
9,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,944
Gold Earned
26,651
84
Minions Killed
132
3
Camps Cleared
8
543,486
Distance Traveled
577,970
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,882
740
33
3
2
203,990
0
W
Sylvanus
9,088
757
38
3
2
200,203
2
W
Baron Samedi
8,541
712
55
5
4
187,017
6
W
Artemis
9,022
752
39
3
2
190,750
1
L
Pele
7,429
619
32
3
1
208,952
0
L
Ares
7,633
636
19
2
0
130,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role