Player Matchup

Osiris
Osiris
Failedit
Osiris
Level 121
God Stats
18W - 21L
1,592 SR
Queue Stats
698W - 669L
1,584 Elo+
Solo
Chiron
Chiron
Jeidiem
Chiron
Level 159
God Stats
1W - 4L
1,438 SR
Queue Stats
121W - 144L
1,561 Elo+
Party 1
Ao Kuang
Ao Kuang
PABLORUSH
Ao Kuang
Level 148
God Stats
3W - 1L
1,536 SR
Queue Stats
98W - 96L
1,596 Elo+
Party 1
Athena
Athena
jerovaldes1
Athena
Level 139
God Stats
6W - 10L
1,646 SR
Queue Stats
68W - 76L
1,584 Elo+
Party 1
Merlin
Merlin
julihinca12
Merlin
Level 118
God Stats
3W - 8L
1,482 SR
Queue Stats
62W - 83L
1,593 Elo+
Party 1
Team Averages
Level 137
1,539 SR
1,584 Elo+

VS

Team Averages
Level 143
1,558 SR
1,660 Elo+
Thor
Thor
DLarkterror
Thor
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 91L
1,654 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ECH0xZULU
Ah Muzen Cab
Level 153
God Stats
0W - 2L
1,274 SR
Queue Stats
183W - 135L
1,659 Elo+
Party 2
Geb
Geb
ItzNasttyy
Geb
Level 153
God Stats
4W - 2L
1,880 SR
Queue Stats
129W - 104L
1,673 Elo+
Party 2
Discordia
Discordia
MomentsTV
Discordia
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 102L
1,655 Elo+
Party 2
Ullr
Ullr
YaBattyGyal
Ullr
Level 115
God Stats
2W - 3L
1,635 SR
Queue Stats
93W - 63L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Failedit
Osiris
17
1 / 3 / 1
11,100
555
6,670
15,005
12,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Jeidiem
Chiron
20
9 / 2 / 4
12,793
640
14,965
19,994
8,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
PABLORUSH
Ao Kuang
16
6 / 5 / 2
10,782
539
10,283
17,798
6,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
15
0 / 2 / 11
9,708
485
5,143
13,753
15,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
17
2 / 2 / 1
10,958
548
8,569
8,026
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
7,510
376
2,913
15,477
10,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
ECH0xZULU
Ah Muzen Cab
16
4 / 4 / 3
10,147
507
14,581
14,154
5,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 2 / 5
10,396
520
9,531
14,081
13,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
MomentsTV
Discordia
17
4 / 2 / 4
10,110
506
10,572
11,904
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 3
8,423
421
10,698
13,144
3,915
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
18
Kills
14
14
Deaths
18
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
Ah Muzen Cab
ECH0xZULU
Ah Muzen Cab
4
4
3
1.38
W
Osiris
Failedit
Osiris
1
3
1
0.5
L
4
2
5
3.25
W
Chiron
Jeidiem
Chiron
9
2
4
5.5
L
Discordia
MomentsTV
Discordia
4
2
4
3
W
Ao Kuang
PABLORUSH
Ao Kuang
6
5
2
1.4
L
1
6
3
0.42
W
Athena
0
2
11
2.75
W
Merlin
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,630
Damage
48,295
74,576
Taken
68,760
46,510
Mitigated
36,831
27,803
Healing
17,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,913
876
324
755
15,477
10,192
0
6,340
8,977
0
23,178
L
Ah Muzen Cab
ECH0xZULU
Ah Muzen Cab
14,581
6,151
0
4,497
14,154
5,454
0
6,297
7,695
0
84,289
W
Osiris
Failedit
Osiris
6,670
2,323
0
3,764
15,005
12,943
0
6,352
8,653
0
68,722
L
9,531
1,077
0
4,640
14,081
13,097
0
4,539
9,362
68,117
0
W
Chiron
Jeidiem
Chiron
14,965
5,681
320
11,337
19,994
8,152
3,807
2,923
17,053
0
112,463
L
Discordia
MomentsTV
Discordia
10,572
1,076
0
5,869
11,904
4,173
0
4,216
7,630
75,271
0
W
Ao Kuang
PABLORUSH
Ao Kuang
10,283
2,145
0
8,241
17,798
6,602
1,076
4,558
13,240
61,816
0
L
10,698
3,728
0
1,669
13,144
3,915
408
2,021
11,101
0
58,400
W
Athena
5,143
1,412
0
1,312
13,753
15,884
0
4,560
9,193
17,940
0
W
Merlin
8,569
348
154
2,675
8,026
2,929
102
1,952
6,074
75,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,341
Gold Earned
46,586
635
Minions Killed
538
0
Camps Cleared
0
2,021,976
Distance Traveled
1,855,668
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,510
376
29
1
0
371,438
7
L
Ah Muzen Cab
10,147
507
154
8
0
378,924
1
W
Osiris
11,100
555
155
8
0
409,088
9
L
Geb
10,396
520
134
7
0
394,852
4
W
Chiron
12,793
640
178
9
0
386,683
5
L
Discordia
10,110
506
128
6
0
416,852
6
W
Ao Kuang
10,782
539
108
5
0
411,981
7
L
Ullr
8,423
421
93
5
0
293,602
4
W
Athena
9,708
485
24
1
0
437,562
4
W
Merlin
10,958
548
170
9
0
376,662
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role