Player Matchup

Izanami
Izanami
Keilis
Izanami
Level 42
God Stats
2W - 1L
1,543 SR
Queue Stats
91W - 105L
1,466 Elo+
Party 1
Sobek
Sobek
Krave999
Sobek
Level 29
God Stats
2W - 1L
1,587 SR
Queue Stats
102W - 109L
1,496 Elo+
Party 3
Thor
Thor
NotAFallacy
Thor
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 73L
1,477 Elo+
Party 1
Ravana
Ravana
Selvuron
Ravana
Level 15
God Stats
4W - 5L
1,414 SR
Queue Stats
27W - 22L
1,463 Elo+
Party 1
Chang'e
Chang'e
Zhenren7551
Chang'e
Level 32
God Stats
33W - 24L
1,492 SR
Queue Stats
94W - 101L
1,463 Elo+
Party 3
Team Averages
Level 29
1,507 SR
1,473 Elo+

VS

Team Averages
Level 24
1,430 SR
1,431 Elo+
Rama
Rama
 
Rama
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Megadude20000
Tiamat
Level 29
God Stats
0W - 2L
1,268 SR
Queue Stats
77W - 84L
1,475 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nithic
Tsukuyomi
Level 7
God Stats
0W - 2L
1,595 SR
Queue Stats
2W - 2L
1,448 Elo+
Party 2
Fenrir
Fenrir
TheLengend629
Fenrir
Level 28
God Stats
2W - 4L
1,474 SR
Queue Stats
107W - 96L
1,459 Elo+
Solo
Hel
Hel
fernelinx
Hel
Level 28
God Stats
0W - 1L
1,313 SR
Queue Stats
3W - 3L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Keilis
Izanami
10
4 / 0 / 5
5,855
586
5,097
5,109
1,266
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
Krave999
Sobek
9
2 / 0 / 8
5,891
589
1,994
7,641
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 2 / 2
5,887
589
2,906
5,602
2,045
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ravana
Selvuron
Ravana
10
8 / 0 / 3
6,650
665
6,616
3,360
1,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Zhenren7551
Chang'e
9
0 / 1 / 5
5,591
559
2,049
5,505
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
0 / 4 / 0
4,190
419
3,348
7,049
1,415
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
0 / 6 / 1
4,786
479
3,402
6,236
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Nithic
Tsukuyomi
6
0 / 4 / 1
4,386
439
1,195
5,414
1,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 2 / 0
5,333
533
3,265
6,129
2,321
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 1
4,233
423
1,012
3,320
897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
17
Kills
3
3
Deaths
17
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
4
0
0
W
Izanami
Keilis
Izanami
4
0
5
6.5
W
Sobek
Krave999
Sobek
2
0
8
6
L
0
6
1
0.08
L
Tsukuyomi
Nithic
Tsukuyomi
0
4
1
0.13
W
3
2
2
2
W
Ravana
Selvuron
Ravana
8
0
3
9.5
L
3
2
0
1.5
W
Chang'e
Zhenren7551
Chang'e
0
1
5
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,662
Damage
12,222
27,217
Taken
28,148
11,946
Mitigated
9,065
12,147
Healing
7,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,348
3,092
0
2,224
7,049
1,415
0
930
6,119
0
18,894
W
Izanami
Keilis
Izanami
5,097
2,747
0
2,004
5,109
1,266
1,478
1,036
3,969
0
38,484
W
Sobek
Krave999
Sobek
1,994
179
360
2,886
7,641
5,587
378
1,204
6,333
8,866
0
L
3,402
253
0
1,022
6,236
2,491
0
2,200
3,810
21,551
0
L
Tsukuyomi
Nithic
Tsukuyomi
1,195
403
0
770
5,414
1,941
0
361
5,053
0
17,834
W
2,906
536
0
1,406
5,602
2,045
668
0
5,520
0
22,673
W
Ravana
Selvuron
Ravana
6,616
2,301
0
1,396
3,360
1,460
1,250
372
2,910
0
28,772
L
3,265
375
0
735
6,129
2,321
0
265
5,864
0
19,834
W
Chang'e
Zhenren7551
Chang'e
2,049
77
887
3,208
5,505
1,588
506
1,585
3,632
22,913
0
L
1,012
92
994
1,526
3,320
897
0
61
3,259
4,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,874
Gold Earned
22,928
255
Minions Killed
160
0
Camps Cleared
0
922,009
Distance Traveled
898,076
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,190
419
34
3
0
157,775
3
W
Izanami
5,855
586
95
10
0
175,186
0
W
Sobek
5,891
589
11
1
0
203,788
1
L
Tiamat
4,786
479
44
4
0
161,363
2
L
Tsukuyomi
4,386
439
44
4
0
185,430
1
W
Thor
5,887
589
46
5
0
175,365
2
W
Ravana
6,650
665
49
5
0
196,981
0
L
Fenrir
5,333
533
35
4
0
195,974
3
W
Chang'e
5,591
559
54
5
0
170,689
2
L
Hel
4,233
423
3
0
0
197,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role