Player Matchup

Sol
Sol
MomoMochi__
Sol
Level 87
God Stats
15W - 7L
1,540 SR
Queue Stats
183W - 214L
1,377 Elo+
Party 1
Fenrir
Fenrir
Strive4Gr8tnes23
Fenrir
Level 18
God Stats
33W - 26L
1,519 SR
Queue Stats
71W - 95L
1,322 Elo+
Solo
Athena
Athena
YuNgMaEstRo-_-
Athena
Level 83
God Stats
7W - 9L
1,658 SR
Queue Stats
301W - 373L
1,375 Elo+
Party 1
Team Averages
Level 63
1,572 SR
1,358 Elo+

VS

Team Averages
Level 57
1,561 SR
1,425 Elo+
Ra
Ra
Draines24
Ra
Level 63
God Stats
0W - 3L
1,225 SR
Queue Stats
9W - 8L
1,355 Elo+
Party 2
Tyr
Tyr
LaryB1rdProdigy
Tyr
Level 80
God Stats
1W - 1L
1,752 SR
Queue Stats
11W - 10L
1,370 Elo+
Party 2
Neith
Neith
RaidenKai217
Neith
Level 28
God Stats
15W - 12L
1,706 SR
Queue Stats
166W - 119L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
8,660
787
11,155
8,410
3,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 4 / 5
8,018
729
5,747
8,936
4,218
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 4 / 8
8,435
767
3,998
13,282
12,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 6
7,262
660
6,187
5,648
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 3 / 5
7,564
688
5,355
10,845
9,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
3 / 4 / 5
7,298
663
8,201
7,356
2,763
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
10
Kills
9
9
Deaths
10
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
3
6
1.67
L
4
3
5
2.17
W
4
1
6
7
L
3
4
5
1.38
W
4
4
5
1.63
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,900
Damage
19,743
30,628
Taken
23,849
19,370
Mitigated
14,595
9,280
Healing
6,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,187
353
886
1,228
5,648
2,006
0
3,319
2,329
24,682
0
L
5,355
1,093
0
2,072
10,845
9,826
0
6,204
4,641
127
10,510
W
11,155
3,636
0
5,526
8,410
3,137
778
2,276
5,936
45,550
6,216
L
8,201
3,558
0
2,068
7,356
2,763
0
4,935
2,421
0
19,908
W
5,747
760
0
965
8,936
4,218
0
1,599
7,227
0
13,770
W
3,998
996
303
2,486
13,282
12,015
186
2,578
10,434
11,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,113
Gold Earned
22,124
126
Minions Killed
98
5
Camps Cleared
5
573,355
Distance Traveled
581,852
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,262
660
60
5
2
200,020
2
L
Tyr
7,564
688
11
1
1
195,986
4
W
Sol
8,660
787
104
9
2
195,971
4
L
Neith
7,298
663
27
2
2
185,846
3
W
Fenrir
8,018
729
12
1
2
202,972
1
W
Athena
8,435
767
10
1
1
174,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role