Player Matchup

Cthulhu
Cthulhu
OROboris
Cthulhu
Level 47
God Stats
17W - 12L
1,516 SR
Queue Stats
20W - 24L
1,422 Elo+
Party 1
Odin
Odin
ThePhilWhoKills
Odin
Level 18
God Stats
8W - 10L
1,462 SR
Queue Stats
10W - 12L
1,305 Elo+
Party 1
Fenrir
Fenrir
vietjew
Fenrir
Level 93
God Stats
26W - 28L
1,418 SR
Queue Stats
61W - 93L
1,246 Elo+
Party 1
Team Averages
Level 53
1,465 SR
1,324 Elo+

VS

Team Averages
Level 34
1,609 SR
1,252 Elo+
Neith
Neith
A28mwfb
Neith
Level 17
God Stats
14W - 18L
1,393 SR
Queue Stats
16W - 22L
1,247 Elo+
Party 2
Ra
Ra
AstralVisionz25
Ra
Level 69
God Stats
0W - 2L
1,666 SR
Queue Stats
2W - 6L
1,264 Elo+
Party 2
Gilgamesh
Gilgamesh
Cratic5881
Gilgamesh
Level 17
God Stats
3W - 2L
1,767 SR
Queue Stats
16W - 22L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OROboris
Cthulhu
14
8 / 1 / 9
10,278
791
15,399
12,108
10,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 3 / 15
8,945
688
4,406
9,262
6,320
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
vietjew
Fenrir
13
9 / 3 / 9
10,314
793
7,054
10,716
6,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A28mwfb
Neith
11
2 / 7 / 2
8,358
643
5,392
11,599
4,799
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 5 / 1
8,552
658
7,014
10,194
3,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Cratic5881
Gilgamesh
11
1 / 6 / 2
8,410
647
7,610
15,531
11,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
18
Kills
5
7
Deaths
18
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
A28mwfb
Neith
2
7
2
0.43
L
2
5
1
0.5
L
Gilgamesh
Cratic5881
Gilgamesh
1
6
2
0.33
W
Cthulhu
OROboris
Cthulhu
8
1
9
12.5
W
1
3
15
2.83
W
Fenrir
vietjew
Fenrir
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,859
Damage
20,016
32,086
Taken
37,324
22,902
Mitigated
20,024
8,972
Healing
4,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
A28mwfb
Neith
5,392
2,095
372
1,483
11,599
4,799
54
6,166
5,433
0
17,649
L
7,014
525
1,246
1,301
10,194
3,345
182
4,925
5,269
32,850
0
L
Gilgamesh
Cratic5881
Gilgamesh
7,610
417
0
590
15,531
11,880
0
6,146
9,385
8,681
16,158
W
Cthulhu
OROboris
Cthulhu
15,399
1,167
1,248
4,264
12,108
10,447
808
3,381
8,527
38,025
0
W
4,406
1,519
0
1,142
9,262
6,320
688
3,744
5,259
0
18,816
W
Fenrir
vietjew
Fenrir
7,054
977
0
2,318
10,716
6,135
819
2,741
7,633
65
24,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,537
Gold Earned
25,320
101
Minions Killed
98
8
Camps Cleared
2
759,191
Distance Traveled
593,225
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,358
643
31
2
1
182,940
1
L
Ra
8,552
658
38
3
0
196,158
0
L
Gilgamesh
8,410
647
29
2
1
214,127
0
W
Cthulhu
10,278
791
45
3
2
261,248
1
W
Odin
8,945
688
20
2
2
234,896
0
W
Fenrir
10,314
793
36
3
4
263,047
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role