Player Matchup

Janus
Janus
 
Janus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
P8tient_zer0
Loki
Level 68
God Stats
0W - 1L
1,229 SR
Queue Stats
2W - 12L
1,050 Elo+
Party 1
Kali
Kali
TheSkinwalker93
Kali
Level 41
God Stats
2W - 10L
1,313 SR
Queue Stats
2W - 12L
1,050 Elo+
Party 1
Bacchus
Bacchus
WarBang_DDG
Bacchus
Level 17
God Stats
0W - 1L
1,525 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 53
1,392 SR
1,275 Elo+

VS

Team Averages
Level 118
1,492 SR
1,456 Elo+
Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MC-Palpabeat
Sun Wukong
Level 127
God Stats
1W - 1L
1,350 SR
Queue Stats
10W - 15L
1,392 Elo+
Solo
Nu Wa
Nu Wa
raul0905sk8
Nu Wa
Level 120
God Stats
1W - 1L
1,563 SR
Queue Stats
37W - 35L
1,486 Elo+
Solo
Neith
Neith
temp-946987
Neith
Level 69
God Stats
4W - 2L
1,556 SR
Queue Stats
25W - 33L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 3 / 0
5,933
848
2,356
3,969
1,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 6 / 1
5,775
825
1,600
6,421
2,017
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 1
5,099
728
648
4,225
1,302
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
WarBang_DDG
Bacchus
9
0 / 3 / 1
5,340
763
1,119
5,841
4,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 1 / 10
7,600
1,086
4,641
6,509
4,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
MC-Palpabeat
Sun Wukong
12
4 / 1 / 5
7,878
1,125
2,098
3,792
1,812
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 0 / 6
7,564
1,081
3,561
2,357
717
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 1 / 10
7,671
1,096
4,733
3,096
1,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
3
Kills
16
16
Deaths
3
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
0
0.67
W
Chaac
 
Chaac
3
1
10
8
W
Sun Wukong
MC-Palpabeat
Sun Wukong
4
1
5
6.5
L
1
6
1
0.25
L
0
4
1
0.13
L
Bacchus
WarBang_DDG
Bacchus
0
3
1
0.17
W
5
0
6
8
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,723
Damage
15,033
20,456
Taken
15,754
8,406
Mitigated
8,435
1,869
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,356
0
0
381
3,969
1,048
0
1,174
2,705
17,653
0
W
Chaac
 
Chaac
4,641
964
369
3,137
6,509
4,690
460
1,349
5,160
0
22,485
W
Sun Wukong
MC-Palpabeat
Sun Wukong
2,098
65
0
1,300
3,792
1,812
1,885
692
3,100
0
20,875
L
1,600
59
0
120
6,421
2,017
0
936
5,439
0
11,032
L
648
146
363
189
4,225
1,302
0
660
3,518
0
5,167
L
Bacchus
WarBang_DDG
Bacchus
1,119
144
316
500
5,841
4,039
0
1,167
4,563
7,280
0
W
3,561
687
0
594
2,357
717
1,444
356
2,001
19,065
0
W
4,733
2,418
0
391
3,096
1,216
1,215
1,542
1,554
0
20,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,147
Gold Earned
30,713
72
Minions Killed
138
4
Camps Cleared
12
431,631
Distance Traveled
548,656
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,933
848
31
4
0
118,064
0
W
Chaac
7,600
1,086
30
4
6
133,847
1
W
Sun Wukong
7,878
1,125
40
6
2
146,081
0
L
Loki
5,775
825
23
3
2
93,432
0
L
Kali
5,099
728
13
2
2
113,336
1
L
Bacchus
5,340
763
5
1
0
106,799
0
W
Nu Wa
7,564
1,081
27
4
1
149,484
2
W
Neith
7,671
1,096
41
6
3
119,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role