Player Matchup

Thor
Thor
Gilgantuan
Thor
Level 17
God Stats
3W - 6L
1,645 SR
Queue Stats
69W - 90L
1,570 Elo+
Party 1
Merlin
Merlin
PhreshWes
Merlin
Level 25
God Stats
11W - 11L
1,676 SR
Queue Stats
186W - 223L
1,460 Elo+
Party 1
Rama
Rama
Regulus29
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 185L
1,459 Elo+
Party 1
Hercules
Hercules
brbthatsme
Hercules
Level 23
God Stats
58W - 61L
1,470 SR
Queue Stats
158W - 194L
1,423 Elo+
Party 1
Cabrakan
Cabrakan
mattmc444
Cabrakan
Level 17
God Stats
8W - 9L
1,654 SR
Queue Stats
100W - 119L
1,476 Elo+
Party 1
Team Averages
Level 22
1,589 SR
1,478 Elo+

VS

Team Averages
Level 14
1,569 SR
1,460 Elo+
Bellona
Bellona
Akachi021
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,220 Elo+
Party 2
Chronos
Chronos
Dragonmark15
Chronos
Level 29
God Stats
21W - 10L
1,669 SR
Queue Stats
97W - 102L
1,495 Elo+
Solo
Ra
Ra
Leos02
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,351 Elo+
Party 2
Geb
Geb
püpüfart
Geb
Level 3
God Stats
3W - 2L
1,699 SR
Queue Stats
41W - 17L
1,806 Elo+
Solo
Neith
Neith
thanatossage
Neith
Level 29
God Stats
10W - 7L
1,475 SR
Queue Stats
11W - 7L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 6
8,440
422
6,148
11,024
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Merlin
PhreshWes
Merlin
13
0 / 6 / 0
8,100
405
5,226
9,797
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
15
5 / 4 / 5
9,297
465
10,151
11,842
4,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
brbthatsme
Hercules
15
3 / 4 / 1
9,398
470
8,648
18,970
15,599
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
mattmc444
Cabrakan
13
4 / 5 / 5
8,862
443
4,811
13,952
17,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Akachi021
Bellona
13
3 / 4 / 5
9,032
452
4,227
13,929
13,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Dragonmark15
Chronos
18
9 / 1 / 3
11,136
557
13,551
9,697
4,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
13
1 / 4 / 2
8,347
417
2,943
7,574
4,288
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
8 / 0 / 6
13,169
658
18,762
14,543
7,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
3 / 4 / 8
9,223
461
6,116
10,542
3,520
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
13
Kills
24
24
Deaths
13
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bellona
Akachi021
Bellona
3
4
5
1.38
W
Chronos
Dragonmark15
Chronos
9
1
3
10.5
L
1
5
6
0.8
W
Ra
1
4
2
0.5
L
Merlin
PhreshWes
Merlin
0
6
0
0
L
Rama
5
4
5
1.88
L
Hercules
brbthatsme
Hercules
3
4
1
0.88
L
Cabrakan
mattmc444
Cabrakan
4
5
5
1.3
W
8
0
6
11
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,984
Damage
45,599
65,585
Taken
56,285
44,413
Mitigated
33,227
15,086
Healing
17,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Akachi021
Bellona
4,227
1,258
0
1,371
13,929
13,685
170
1,436
12,493
9,229
29,155
W
Chronos
Dragonmark15
Chronos
13,551
3,425
0
693
9,697
4,077
4,317
2,306
7,391
65,720
0
L
6,148
1,190
0
1,271
11,024
4,172
0
4,913
6,071
0
49,593
W
Ra
2,943
682
1,032
1,762
7,574
4,288
168
1,648
5,926
40,420
0
L
Merlin
PhreshWes
Merlin
5,226
227
0
759
9,797
2,707
177
6,379
3,244
44,672
0
L
Rama
10,151
6,962
0
3,158
11,842
4,142
855
4,931
6,807
0
66,449
L
Hercules
brbthatsme
Hercules
8,648
1,320
0
7,047
18,970
15,599
285
12,978
5,793
0
38,287
L
Cabrakan
mattmc444
Cabrakan
4,811
981
0
2,851
13,952
17,793
31
6,414
7,352
20,321
0
W
18,762
2,832
0
7,704
14,543
7,657
0
2,802
11,741
131,026
0
W
6,116
3,134
0
4,851
10,542
3,520
562
2,071
8,471
0
31,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,097
Gold Earned
50,907
383
Minions Killed
545
0
Camps Cleared
0
1,878,412
Distance Traveled
1,817,225
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,032
452
50
3
0
318,115
0
W
Chronos
11,136
557
134
7
0
361,914
10
L
Thor
8,440
422
84
4
0
389,249
1
W
Ra
8,347
417
71
4
0
297,629
3
L
Merlin
8,100
405
88
4
0
360,267
1
L
Rama
9,297
465
113
6
0
322,954
2
L
Hercules
9,398
470
79
4
0
417,534
4
L
Cabrakan
8,862
443
19
1
0
388,408
1
W
Geb
13,169
658
231
12
0
493,575
0
W
Neith
9,223
461
59
3
0
345,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role