Player Matchup

Danzaburou
Danzaburou
CPTNUnderpants9
Danzaburou
Level 17
God Stats
4W - 7L
1,761 SR
Queue Stats
10W - 15L
1,586 Elo+
Party 2
Geb
Geb
Jmystery234
Geb
Level 20
God Stats
1W - 1L
1,990 SR
Queue Stats
18W - 5L
1,825 Elo+
Party 2
Ares
Ares
LeadHades
Ares
Level 5
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 1L
1,691 Elo+
Party 2
Janus
Janus
ThickCowboy
Janus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 39L
1,801 Elo+
Party 2
Hercules
Hercules
ViniVidiViciPro
Hercules
Level 24
God Stats
1W - 4L
1,500 SR
Queue Stats
108W - 100L
1,658 Elo+
Party 2
Team Averages
Level 18
1,688 SR
1,712 Elo+

VS

Team Averages
Level 22
1,629 SR
1,593 Elo+
Neith
Neith
 
Neith
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jistu
Tsukuyomi
Level 26
God Stats
9W - 3L
1,794 SR
Queue Stats
265W - 168L
1,627 Elo+
Solo
Charybdis
Charybdis
Montecristo776
Charybdis
Level 21
God Stats
20W - 20L
1,682 SR
Queue Stats
93W - 86L
1,582 Elo+
Party 1
Jormungandr
Jormungandr
Tukermine
Jormungandr
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 8L
1,640 Elo+
Solo
Merlin
Merlin
sPeeedbOaT
Merlin
Level 29
God Stats
7W - 3L
1,666 SR
Queue Stats
144W - 92L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CPTNUnderpants9
Danzaburou
11
2 / 10 / 3
7,396
462
8,325
14,124
3,789
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 6 / 4
9,129
571
7,738
14,088
5,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
5
0 / 12 / 1
5,245
328
2,682
14,775
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 3 / 6
8,502
531
6,728
12,096
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
11
2 / 6 / 1
7,361
460
5,625
15,787
13,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
11 / 1 / 6
11,870
742
16,316
10,700
5,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
Jistu
Tsukuyomi
17
9 / 2 / 4
10,647
665
14,725
10,592
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Montecristo776
Charybdis
14
6 / 2 / 8
9,372
586
7,187
9,323
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Tukermine
Jormungandr
15
9 / 4 / 10
10,701
669
12,162
16,194
16,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
sPeeedbOaT
Merlin
13
2 / 4 / 3
8,638
540
7,331
7,410
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
13
Kills
37
37
Deaths
13
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
1
6
14
L
Danzaburou
CPTNUnderpants9
Danzaburou
2
10
3
0.35
W
Tsukuyomi
Jistu
Tsukuyomi
9
2
4
5.5
L
6
6
4
1.33
L
Ares
0
12
1
0.04
W
Charybdis
Montecristo776
Charybdis
6
2
8
5
L
3
3
6
2
W
Jormungandr
Tukermine
Jormungandr
9
4
10
3.5
L
Hercules
2
6
1
0.42
W
Merlin
sPeeedbOaT
Merlin
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,098
Damage
57,721
70,870
Taken
54,219
34,048
Mitigated
32,968
12,530
Healing
13,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,316
8,889
0
5,119
10,700
5,232
2,554
3,116
7,215
0
91,903
L
Danzaburou
CPTNUnderpants9
Danzaburou
8,325
3,621
0
1,900
14,124
3,789
0
3,806
10,318
0
37,006
W
Tsukuyomi
Jistu
Tsukuyomi
14,725
4,366
0
4,018
10,592
4,733
279
5,181
5,279
0
81,759
L
7,738
1,242
0
2,863
14,088
5,576
0
7,366
6,722
40,071
0
L
Ares
2,682
679
0
192
14,775
8,575
0
4,505
10,270
6,407
0
W
Charybdis
Montecristo776
Charybdis
7,187
3,667
0
2,672
9,323
3,483
453
1,100
8,137
0
52,170
L
6,728
1,035
0
2,752
12,096
2,810
0
2,818
9,278
43,185
0
W
Jormungandr
Tukermine
Jormungandr
12,162
4,129
0
1,066
16,194
16,871
1,038
5,098
10,959
43,307
0
L
Hercules
5,625
748
0
4,823
15,787
13,298
0
998
14,789
5,884
21,559
W
Merlin
sPeeedbOaT
Merlin
7,331
712
0
797
7,410
2,649
245
3,689
3,721
50,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,633
Gold Earned
51,228
285
Minions Killed
535
0
Camps Cleared
0
1,498,091
Distance Traveled
1,503,887
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,870
742
152
10
0
287,928
10
L
Danzaburou
7,396
462
61
4
0
262,114
0
W
Tsukuyomi
10,647
665
133
8
0
361,360
4
L
Geb
9,129
571
78
5
0
303,186
5
L
Ares
5,245
328
6
0
0
280,015
0
W
Charybdis
9,372
586
92
6
0
277,375
8
L
Janus
8,502
531
93
6
0
341,058
3
W
Jormungandr
10,701
669
70
4
0
267,426
0
L
Hercules
7,361
460
47
3
0
311,718
3
W
Merlin
8,638
540
88
6
0
309,798
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role