Player Matchup

Rama
Rama
 
Rama
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DakareyOnPc
Ymir
Level 116
God Stats
16W - 13L
1,546 SR
Queue Stats
358W - 411L
1,459 Elo+
Solo
Mercury
Mercury
Raptors60
Mercury
Level 84
God Stats
5W - 5L
1,545 SR
Queue Stats
449W - 426L
1,552 Elo+
Party 1
Janus
Janus
Rayang14
Janus
Level 124
God Stats
6W - 3L
1,644 SR
Queue Stats
183W - 178L
1,492 Elo+
Solo
Cthulhu
Cthulhu
TiG3Rs101
Cthulhu
Level 50
God Stats
4W - 4L
1,387 SR
Queue Stats
216W - 232L
1,447 Elo+
Party 1
Team Averages
Level 88
1,524 SR
1,490 Elo+

VS

Team Averages
Level 102
1,484 SR
1,536 Elo+
Ymir
Ymir
Alvarogjt
Ymir
Level 156
God Stats
13W - 16L
1,542 SR
Queue Stats
285W - 286L
1,489 Elo+
Solo
Cerberus
Cerberus
FizzleBrizzle
Cerberus
Level 60
God Stats
1W - 2L
1,370 SR
Queue Stats
3W - 4L
1,481 Elo+
Solo
Neith
Neith
PaiPai7u7
Neith
Level 115
God Stats
30W - 25L
1,542 SR
Queue Stats
323W - 322L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
bigrag2008
Gilgamesh
Level 114
God Stats
10W - 9L
1,466 SR
Queue Stats
246W - 255L
1,488 Elo+
Solo
Merlin
Merlin
scase
Merlin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
4 / 0 / 5
7,158
511
7,479
6,529
1,712
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 4 / 7
7,505
536
7,891
11,257
5,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Raptors60
Mercury
15
8 / 3 / 4
9,248
661
6,890
9,794
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Rayang14
Janus
14
4 / 1 / 6
8,780
627
9,046
5,776
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
TiG3Rs101
Cthulhu
11
5 / 2 / 7
6,971
498
5,203
7,913
5,189
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
3 / 6 / 2
6,986
499
6,942
10,469
4,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
FizzleBrizzle
Cerberus
8
0 / 4 / 3
5,681
406
4,315
12,226
6,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
PaiPai7u7
Neith
11
0 / 3 / 3
6,353
454
4,649
8,886
2,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
bigrag2008
Gilgamesh
12
5 / 4 / 1
7,420
530
6,063
11,561
5,568
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
scase
Merlin
10
1 / 7 / 1
6,147
439
3,595
8,285
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
24
Kills
9
10
Deaths
24
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
5
6.5
L
Ymir
3
6
2
0.67
W
3
4
7
1.63
L
Cerberus
FizzleBrizzle
Cerberus
0
4
3
0.38
L
Neith
PaiPai7u7
Neith
0
3
3
0.5
W
Mercury
Raptors60
Mercury
8
3
4
3.33
W
Janus
Rayang14
Janus
4
1
6
7
W
Cthulhu
TiG3Rs101
Cthulhu
5
2
7
4.25
L
Gilgamesh
bigrag2008
Gilgamesh
5
4
1
1.38
L
Merlin
scase
Merlin
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,509
Damage
25,564
41,269
Taken
51,427
18,586
Mitigated
21,896
10,295
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,479
6,056
0
2,264
6,529
1,712
481
2,739
3,790
0
41,734
L
Ymir
6,942
1,810
0
1,119
10,469
4,514
0
5,667
4,694
31,030
3,051
W
7,891
2,593
0
3,123
11,257
5,908
0
3,410
7,847
29,694
2,715
L
Cerberus
FizzleBrizzle
Cerberus
4,315
396
0
2,200
12,226
6,558
0
4,005
8,097
12,062
0
L
Neith
PaiPai7u7
Neith
4,649
2,139
0
3,390
8,886
2,752
184
3,081
5,721
0
48,052
W
Mercury
Raptors60
Mercury
6,890
3,478
0
622
9,794
3,849
2,499
1,624
8,170
0
65,802
W
Janus
Rayang14
Janus
9,046
607
63
1,874
5,776
1,928
96
3,697
2,079
56,721
0
W
Cthulhu
TiG3Rs101
Cthulhu
5,203
260
576
1,773
7,913
5,189
0
3,118
4,795
20,074
0
L
Gilgamesh
bigrag2008
Gilgamesh
6,063
2,173
0
2,706
11,561
5,568
0
4,818
6,697
0
34,172
L
Merlin
scase
Merlin
3,595
119
0
1,150
8,285
2,504
0
3,399
4,574
28,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,662
Gold Earned
32,587
394
Minions Killed
277
0
Camps Cleared
0
1,390,567
Distance Traveled
1,208,046
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,158
511
74
5
0
271,587
1
L
Ymir
6,986
499
56
4
0
247,800
1
W
Ymir
7,505
536
51
4
0
249,270
9
L
Cerberus
5,681
406
17
1
0
235,002
8
L
Neith
6,353
454
78
6
0
244,657
2
W
Mercury
9,248
661
125
9
0
305,238
1
W
Janus
8,780
627
119
9
0
305,251
6
W
Cthulhu
6,971
498
25
2
0
259,221
0
L
Gilgamesh
7,420
530
75
5
0
254,101
1
L
Merlin
6,147
439
51
4
0
226,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role