Player Matchup

Neith
Neith
DanJimenez
Neith
Level 26
God Stats
5W - 1L
1,719 SR
Queue Stats
71W - 66L
1,477 Elo+
Solo
Janus
Janus
DermyWormyyy
Janus
Level 63
God Stats
1W - 0L
1,692 SR
Queue Stats
13W - 2L
1,830 Elo+
Party 3
Artemis
Artemis
XvirZer0
Artemis
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 14L
1,901 Elo+
Party 3
Pele
Pele
dshade637
Pele
Level 25
God Stats
8W - 3L
1,769 SR
Queue Stats
195W - 225L
1,464 Elo+
Solo
Achilles
Achilles
ur aSheeeter
Achilles
Level 15
God Stats
1W - 0L
1,830 SR
Queue Stats
18W - 1L
1,951 Elo+
Party 3
Team Averages
Level 27
1,702 SR
1,724 Elo+

VS

Team Averages
Level 34
1,726 SR
1,722 Elo+
Medusa
Medusa
BLAIN TRAlN
Medusa
Level 145
God Stats
9W - 2L
1,872 SR
Queue Stats
176W - 152L
1,623 Elo+
Party 1
Zeus
Zeus
El_SuperUwU
Zeus
Level 7
God Stats
1W - 4L
1,694 SR
Queue Stats
31W - 33L
1,891 Elo+
Party 2
Yemoja
Yemoja
LoRezAF
Yemoja
Level 7
God Stats
1W - 2L
1,734 SR
Queue Stats
13W - 8L
1,861 Elo+
Party 1
Zhong Kui
Zhong Kui
Tiamat Only4876
Zhong Kui
Level 8
God Stats
3W - 1L
1,832 SR
Queue Stats
17W - 12L
1,532 Elo+
Solo
Thor
Thor
educba26
Thor
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 17L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
7
0 / 2 / 2
4,670
519
1,276
2,748
1,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
3 / 2 / 6
5,899
655
4,829
4,411
917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
XvirZer0
Artemis
9
7 / 2 / 2
6,383
709
6,382
6,332
1,749
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
9
2 / 2 / 2
5,424
603
1,334
6,854
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
ur aSheeeter
Achilles
10
4 / 2 / 3
6,162
685
5,180
7,034
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
1 / 6 / 2
4,370
486
3,969
7,103
1,666
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
4 / 2 / 1
5,879
653
3,483
3,983
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
LoRezAF
Yemoja
6
1 / 3 / 0
4,353
484
1,648
4,472
3,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Tiamat Only4876
Zhong Kui
7
0 / 3 / 2
4,636
515
2,900
4,740
2,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
9
3 / 2 / 3
5,733
637
2,327
6,720
1,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
16
Kills
9
10
Deaths
16
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
6
2
0.33
W
Neith
0
2
2
0.5
W
3
2
6
3
L
4
2
1
2.25
L
Yemoja
LoRezAF
Yemoja
1
3
0
0.33
L
Zhong Kui
Tiamat Only4876
Zhong Kui
0
3
2
0.33
W
Artemis
XvirZer0
Artemis
7
2
2
4
W
Pele
2
2
2
1.5
L
Thor
3
2
3
2.25
W
Achilles
ur aSheeeter
Achilles
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,001
Damage
14,327
27,379
Taken
27,018
7,951
Mitigated
10,122
8,842
Healing
6,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,969
1,515
0
536
7,103
1,666
0
1,949
5,154
0
19,661
W
Neith
1,276
222
0
285
2,748
1,017
0
1,301
1,349
0
14,166
W
4,829
1,089
0
1,000
4,411
917
0
1,295
3,003
27,170
0
L
3,483
269
0
609
3,983
1,072
882
718
3,072
29,476
0
L
Yemoja
LoRezAF
Yemoja
1,648
465
234
434
4,472
3,164
0
897
3,534
8,168
0
L
Zhong Kui
Tiamat Only4876
Zhong Kui
2,900
377
0
1,853
4,740
2,476
0
0
4,740
13,275
2,042
W
Artemis
XvirZer0
Artemis
6,382
4,468
0
1,512
6,332
1,749
0
1,325
5,007
0
23,386
W
Pele
1,334
527
0
3,009
6,854
1,680
0
535
6,261
0
26,077
L
Thor
2,327
835
0
2,550
6,720
1,744
0
1,265
5,377
0
22,186
W
Achilles
ur aSheeeter
Achilles
5,180
1,182
0
3,036
7,034
2,588
882
3,056
3,944
0
26,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,538
Gold Earned
24,971
230
Minions Killed
187
0
Camps Cleared
0
857,892
Distance Traveled
744,507
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,370
486
25
3
0
159,252
1
W
Neith
4,670
519
31
3
0
155,100
4
W
Janus
5,899
655
49
5
0
178,235
1
L
Zeus
5,879
653
54
6
0
164,868
1
L
Yemoja
4,353
484
21
2
0
127,551
2
L
Zhong Kui
4,636
515
33
4
0
107,611
1
W
Artemis
6,383
709
41
5
0
155,310
2
W
Pele
5,424
603
55
6
0
191,779
0
L
Thor
5,733
637
54
6
0
185,225
0
W
Achilles
6,162
685
54
6
0
177,468
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role