Player Matchup

Cernunnos
Cernunnos
BornePhoenix
Cernunnos
Level 149
God Stats
3W - 2L
1,794 SR
Queue Stats
439W - 341L
1,592 Elo+
Solo
Ymir
Ymir
OA-Alamoudi
Ymir
Level 85
God Stats
162W - 154L
1,569 SR
Queue Stats
422W - 505L
1,505 Elo+
Party 1
Osiris
Osiris
WOLF2563
Osiris
Level 138
God Stats
11W - 5L
1,848 SR
Queue Stats
597W - 615L
1,488 Elo+
Solo
Tiamat
Tiamat
iat_30
Tiamat
Level 88
God Stats
15W - 13L
1,549 SR
Queue Stats
514W - 602L
1,492 Elo+
Party 1
Pele
Pele
xxJACKSONxx
Pele
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 109L
1,421 Elo+
Solo
Team Averages
Level 114
1,652 SR
1,500 Elo+

VS

Team Averages
Level 129
1,571 SR
1,474 Elo+
Olorun
Olorun
DamienAK47
Olorun
Level 86
God Stats
121W - 221L
1,413 SR
Queue Stats
587W - 924L
1,366 Elo+
Solo
Chaac
Chaac
GTWN_FreezY
Chaac
Level 127
God Stats
11W - 21L
1,574 SR
Queue Stats
900W - 798L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
TW15T3DP4AT0M
Cthulhu
Level 125
God Stats
4W - 0L
1,880 SR
Queue Stats
499W - 460L
1,464 Elo+
Solo
Eset
Eset
onCaffeine420
Eset
Level 153
God Stats
2W - 2L
1,507 SR
Queue Stats
565W - 493L
1,562 Elo+
Party 2
Ao Kuang
Ao Kuang
tisjken_1992
Ao Kuang
Level 153
God Stats
43W - 49L
1,482 SR
Queue Stats
628W - 614L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BornePhoenix
Cernunnos
12
1 / 0 / 0
6,437
585
3,123
5,113
1,515
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 0 / 1
5,500
500
1,289
6,333
2,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
WOLF2563
Osiris
9
0 / 4 / 0
5,703
518
4,169
9,514
6,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
iat_30
Tiamat
9
0 / 2 / 0
5,446
495
3,585
5,193
2,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 0
5,106
464
2,928
7,350
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DamienAK47
Olorun
9
0 / 1 / 0
5,160
469
2,400
2,686
491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 1
4,948
450
4,525
6,918
2,270
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
12
3 / 0 / 2
6,750
614
5,681
6,994
5,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 0 / 0
6,109
555
3,429
3,495
1,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
tisjken_1992
Ao Kuang
11
4 / 0 / 2
6,522
593
3,921
8,120
3,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
9
9
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BornePhoenix
Cernunnos
1
0
0
1
W
Olorun
DamienAK47
Olorun
0
1
0
0
W
0
0
1
0.5
L
0
0
1
0.5
W
Cthulhu
3
0
2
4
L
Osiris
WOLF2563
Osiris
0
4
0
0
L
Tiamat
iat_30
Tiamat
0
2
0
0
W
2
0
0
2
W
Ao Kuang
tisjken_1992
Ao Kuang
4
0
2
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,094
Damage
19,956
33,503
Taken
28,213
15,336
Mitigated
12,802
12,770
Healing
13,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BornePhoenix
Cernunnos
3,123
1,898
0
2,060
5,113
1,515
0
895
4,218
0
53,521
W
Olorun
DamienAK47
Olorun
2,400
1,055
157
551
2,686
491
0
147
2,539
23,419
0
W
4,525
372
0
3,123
6,918
2,270
0
2,446
4,472
1,142
23,814
L
1,289
248
1,062
1,809
6,333
2,792
0
2,538
3,795
12,538
0
W
Cthulhu
5,681
595
84
2,894
6,994
5,426
0
456
6,538
35,323
0
L
Osiris
WOLF2563
Osiris
4,169
1,234
0
3,135
9,514
6,172
0
4,850
3,884
0
31,652
L
Tiamat
iat_30
Tiamat
3,585
201
0
1,948
5,193
2,687
0
2,846
2,347
33,694
0
W
3,429
714
0
1,581
3,495
1,193
0
1,370
2,125
39,813
0
W
Ao Kuang
tisjken_1992
Ao Kuang
3,921
1,019
344
4,749
8,120
3,422
175
455
7,665
28,524
11,702
L
2,928
755
0
2,756
7,350
2,170
0
3,694
3,569
0
25,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,192
Gold Earned
29,489
320
Minions Killed
372
0
Camps Cleared
0
1,035,012
Distance Traveled
1,056,194
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,437
585
101
9
0
185,060
3
W
Olorun
5,160
469
55
5
0
197,465
2
W
Chaac
4,948
450
49
4
0
195,854
1
L
Ymir
5,500
500
28
3
0
232,253
3
W
Cthulhu
6,750
614
88
8
0
203,633
1
L
Osiris
5,703
518
71
6
0
189,071
2
L
Tiamat
5,446
495
63
6
0
207,308
4
W
Eset
6,109
555
93
8
0
224,344
4
W
Ao Kuang
6,522
593
87
8
0
234,898
2
L
Pele
5,106
464
57
5
0
221,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role