Player Matchup

Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
JokerLaugh420
Osiris
Level 18
God Stats
3W - 0L
1,593 SR
Queue Stats
17W - 10L
1,505 Elo+
Party 2
Heimdallr
Heimdallr
Krave999
Heimdallr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 109L
1,466 Elo+
Party 3
Fenrir
Fenrir
TheLengend629
Fenrir
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
107W - 96L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
Zhenren7551
Baron Samedi
Level 32
God Stats
3W - 0L
1,796 SR
Queue Stats
94W - 101L
1,431 Elo+
Party 3
Team Averages
Level 27
1,578 SR
1,473 Elo+

VS

Team Averages
Level 15
1,532 SR
1,343 Elo+
Tiamat
Tiamat
AltumBlu
Tiamat
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,235 Elo+
Party 1
Thor
Thor
BlackPandaTTO
Thor
Level 26
God Stats
6W - 10L
1,322 SR
Queue Stats
189W - 182L
1,437 Elo+
Solo
Cerberus
Cerberus
Dryadsdream
Cerberus
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,235 Elo+
Party 1
Skadi
Skadi
M3ntalVib3z
Skadi
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 76L
1,443 Elo+
Solo
Sobek
Sobek
MaikelGuevr
Sobek
Level 14
God Stats
0W - 1L
1,836 SR
Queue Stats
2W - 2L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
4 / 1 / 2
5,562
556
3,591
5,952
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 5
5,965
597
4,305
5,146
2,495
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Krave999
Heimdallr
10
5 / 3 / 4
6,098
610
6,538
6,750
2,098
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
4 / 2 / 4
6,107
611
2,708
6,851
3,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Zhenren7551
Baron Samedi
10
2 / 0 / 3
5,855
586
4,042
2,853
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AltumBlu
Tiamat
8
3 / 4 / 0
5,493
549
3,621
5,075
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 1 / 2
5,857
586
3,965
5,770
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Dryadsdream
Cerberus
7
1 / 4 / 1
4,742
474
2,234
6,232
3,854
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 6 / 2
5,310
531
3,276
7,083
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 3 / 0
3,957
396
623
6,796
3,570
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
18
Kills
7
7
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
2
5
L
Tiamat
AltumBlu
Tiamat
3
4
0
0.75
L
2
1
2
3
L
Cerberus
Dryadsdream
Cerberus
1
4
1
0.38
W
3
1
5
5.5
W
Heimdallr
Krave999
Heimdallr
5
3
4
2.33
L
1
6
2
0.33
L
0
3
0
0
W
4
2
4
3
W
Baron Samedi
Zhenren7551
Baron Samedi
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,184
Damage
13,719
27,552
Taken
30,956
10,434
Mitigated
12,901
8,191
Healing
6,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,591
1,699
0
2,148
5,952
1,569
396
605
5,347
0
21,303
L
Tiamat
AltumBlu
Tiamat
3,621
587
0
1,159
5,075
2,118
0
120
4,955
15,984
0
L
3,965
639
0
3,006
5,770
1,778
0
726
5,044
0
25,492
L
Cerberus
Dryadsdream
Cerberus
2,234
351
0
1,091
6,232
3,854
0
746
5,486
11,383
0
W
4,305
1,245
156
481
5,146
2,495
1,443
1,267
3,793
0
27,690
W
Heimdallr
Krave999
Heimdallr
6,538
3,145
181
2,199
6,750
2,098
707
2,870
3,714
0
27,936
L
3,276
1,415
0
500
7,083
1,581
0
489
6,594
0
21,360
L
623
146
0
1,093
6,796
3,570
0
1,961
4,835
9,378
0
W
2,708
523
0
1,416
6,851
3,341
106
1,233
5,544
0
13,875
W
Baron Samedi
Zhenren7551
Baron Samedi
4,042
302
477
1,133
2,853
931
517
177
2,676
22,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,587
Gold Earned
25,359
208
Minions Killed
180
0
Camps Cleared
0
925,269
Distance Traveled
936,695
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,562
556
43
4
0
180,347
0
L
Tiamat
5,493
549
36
4
0
209,577
0
L
Thor
5,857
586
56
6
0
178,202
1
L
Cerberus
4,742
474
29
3
0
205,961
0
W
Osiris
5,965
597
54
5
0
175,865
5
W
Heimdallr
6,098
610
52
5
0
180,920
0
L
Skadi
5,310
531
37
4
0
193,365
0
L
Sobek
3,957
396
22
2
0
149,590
0
W
Fenrir
6,107
611
17
2
0
202,173
5
W
Baron Samedi
5,855
586
42
4
0
185,964
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role