Player Matchup

Nemesis
Nemesis
BOHEMIANxRIOT
Nemesis
Level 20
God Stats
1W - 2L
1,446 SR
Queue Stats
4W - 6L
1,166 Elo+
Party 1
Susano
Susano
SteenyBoi28
Susano
Level 18
God Stats
1W - 5L
1,277 SR
Queue Stats
7W - 33L
981 Elo+
Party 1
Ares
Ares
x22cojo22x
Ares
Level 19
God Stats
6W - 6L
1,426 SR
Queue Stats
7W - 35L
974 Elo+
Party 1
Team Averages
Level 19
1,383 SR
1,040 Elo+

VS

Team Averages
Level 15
1,503 SR
1,221 Elo+
Hercules
Hercules
Bml22
Hercules
Level 16
God Stats
2W - 2L
1,611 SR
Queue Stats
45W - 62L
1,273 Elo+
Solo
Da Ji
Da Ji
Senpai9190
Da Ji
Level 18
God Stats
7W - 10L
1,399 SR
Queue Stats
11W - 19L
1,262 Elo+
Solo
Baron Samedi
Baron Samedi
bica_setima
Baron Samedi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
13 / 1 / 10
11,795
786
16,143
13,900
6,349
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
14
9 / 2 / 14
11,026
735
11,938
10,547
5,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 18
11,061
737
10,571
16,338
17,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bml22
Hercules
12
0 / 6 / 4
9,348
623
8,152
20,300
15,228
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
12
3 / 4 / 0
10,179
679
6,852
11,374
4,959
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
bica_setima
Baron Samedi
8
1 / 15 / 0
7,802
520
6,522
15,821
9,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
25
Kills
4
4
Deaths
25
42
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
13
1
10
18
L
Hercules
Bml22
Hercules
0
6
4
0.33
L
Da Ji
3
4
0
0.75
W
Susano
9
2
14
8
L
Baron Samedi
bica_setima
Baron Samedi
1
15
0
0.07
W
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,652
Damage
21,526
40,785
Taken
47,495
29,399
Mitigated
29,998
8,415
Healing
6,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
16,143
9,616
0
4,057
13,900
6,349
678
2,212
10,769
0
45,172
L
Hercules
Bml22
Hercules
8,152
3,040
0
5,228
20,300
15,228
0
5,108
15,192
0
25,258
L
Da Ji
6,852
1,937
0
0
11,374
4,959
0
2,574
8,800
0
18,597
W
Susano
11,938
2,204
0
755
10,547
5,152
637
1,809
8,618
0
32,324
L
Baron Samedi
bica_setima
Baron Samedi
6,522
1,481
114
1,119
15,821
9,811
0
3,682
12,139
12,390
0
W
10,571
1,626
0
3,603
16,338
17,898
1,372
3,616
12,394
27,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,882
Gold Earned
27,329
122
Minions Killed
70
5
Camps Cleared
2
924,044
Distance Traveled
609,544
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,795
786
52
3
3
335,800
0
L
Hercules
9,348
623
34
2
0
259,474
4
L
Da Ji
10,179
679
29
2
2
156,546
0
W
Susano
11,026
735
45
3
2
315,121
0
L
Baron Samedi
7,802
520
7
0
0
193,524
1
W
Ares
11,061
737
25
2
0
273,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role