Player Matchup

Ymir
Ymir
AGUSCASTROYO
Ymir
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 6L
1,233 Elo+
Party 2
Cernunnos
Cernunnos
SirYerba
Cernunnos
Level 112
God Stats
2W - 1L
1,860 SR
Queue Stats
18W - 16L
1,535 Elo+
Party 2
Thor
Thor
zetaaa98
Thor
Level 16
God Stats
2W - 2L
1,282 SR
Queue Stats
17W - 13L
1,535 Elo+
Party 2
Team Averages
Level 52
1,547 SR
1,434 Elo+

VS

Team Averages
Level 15
1,409 SR
1,301 Elo+
Fenrir
Fenrir
Gvlsp
Fenrir
Level 8
God Stats
1W - 0L
1,274 SR
Queue Stats
2W - 1L
1,198 Elo+
Party 1
Baron Samedi
Baron Samedi
LordSnorlaxFPS
Baron Samedi
Level 29
God Stats
22W - 27L
1,443 SR
Queue Stats
348W - 260L
1,506 Elo+
Solo
Bacchus
Bacchus
monokindred
Bacchus
Level 8
God Stats
2W - 0L
1,508 SR
Queue Stats
2W - 2L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 8
14,419
534
8,765
30,129
40,598
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
SirYerba
Cernunnos
19
6 / 4 / 4
15,636
579
31,510
22,550
11,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thor
18
2 / 6 / 6
15,045
557
7,110
22,792
11,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gvlsp
Fenrir
18
4 / 7 / 9
15,482
573
18,862
26,121
23,516
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
LordSnorlaxFPS
Baron Samedi
20
9 / 2 / 6
17,435
646
34,077
11,428
5,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
monokindred
Bacchus
19
2 / 1 / 13
15,992
592
13,392
23,822
44,482
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
10
Kills
15
15
Deaths
10
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
5
8
1.2
W
Fenrir
Gvlsp
Fenrir
4
7
9
1.21
W
Baron Samedi
LordSnorlaxFPS
Baron Samedi
9
2
6
6
L
Cernunnos
SirYerba
Cernunnos
6
4
4
2
W
Bacchus
monokindred
Bacchus
2
1
13
8.5
L
Thor
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,385
Damage
66,331
75,471
Taken
61,371
63,442
Mitigated
73,699
7,109
Healing
18,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,765
1,841
0
2,852
30,129
40,598
297
19,317
10,812
33,988
0
W
Fenrir
Gvlsp
Fenrir
18,862
3,658
0
2,892
26,121
23,516
516
3,880
22,241
1,081
38,349
W
Baron Samedi
LordSnorlaxFPS
Baron Samedi
34,077
1,612
6,658
5,386
11,428
5,701
2,172
1,982
9,446
129,123
0
L
Cernunnos
SirYerba
Cernunnos
31,510
15,717
0
4,177
22,550
11,536
1,972
13,974
8,576
0
102,602
W
Bacchus
monokindred
Bacchus
13,392
1,271
1,053
2,623
23,822
44,482
294
4,032
19,790
36,266
0
L
Thor
7,110
1,726
0
80
22,792
11,308
40
15,175
7,617
0
34,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,100
Gold Earned
48,909
276
Minions Killed
265
14
Camps Cleared
8
1,263,038
Distance Traveled
1,375,303
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
14,419
534
58
2
3
411,343
0
W
Fenrir
15,482
573
44
2
6
442,405
3
W
Baron Samedi
17,435
646
201
7
2
466,240
2
L
Cernunnos
15,636
579
169
6
10
404,000
3
W
Bacchus
15,992
592
20
1
0
466,658
6
L
Thor
15,045
557
49
2
1
447,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role