Player Matchup

Achilles
Achilles
Arefresh
Achilles
Level 67
God Stats
9W - 13L
1,453 SR
Queue Stats
71W - 72L
1,502 Elo+
Party 1
Geb
Geb
AvidOpioidUser
Geb
Level 96
God Stats
4W - 4L
1,602 SR
Queue Stats
612W - 587L
1,523 Elo+
Solo
Hera
Hera
BylethsBurgers
Hera
Level 63
God Stats
3W - 0L
1,518 SR
Queue Stats
65W - 61L
1,477 Elo+
Party 1
Nemesis
Nemesis
FatherBoy
Nemesis
Level 27
God Stats
8W - 8L
1,547 SR
Queue Stats
28W - 27L
1,567 Elo+
Party 1
Xbalanque
Xbalanque
themeowcaster
Xbalanque
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,456 Elo+
Party 1
Team Averages
Level 69
1,524 SR
1,505 Elo+

VS

Team Averages
Level 124
1,639 SR
1,581 Elo+
Bellona
Bellona
ArtPhuckAdrian
Bellona
Level 16
God Stats
2W - 1L
1,543 SR
Queue Stats
7W - 2L
1,792 Elo+
Party 2
Medusa
Medusa
EiEi69
Medusa
Level 143
God Stats
3W - 2L
1,623 SR
Queue Stats
44W - 45L
1,502 Elo+
Party 2
Set
Set
GrayRyu71
Set
Level 152
God Stats
2W - 2L
1,561 SR
Queue Stats
51W - 50L
1,534 Elo+
Party 2
Ymir
Ymir
YoungLuna
Ymir
Level 156
God Stats
0W - 1L
1,892 SR
Queue Stats
37W - 26L
1,608 Elo+
Party 2
Freya
Freya
thebigtwig
Freya
Level 151
God Stats
6W - 13L
1,575 SR
Queue Stats
699W - 691L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arefresh
Achilles
19
5 / 2 / 6
13,042
767
12,330
15,419
19,136
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
6 / 2 / 9
14,136
832
15,095
18,832
20,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

19
2 / 5 / 6
12,014
707
12,550
11,119
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nemesis
FatherBoy
Nemesis
17
3 / 3 / 6
12,032
708
9,005
14,540
6,331
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
themeowcaster
Xbalanque
19
3 / 3 / 6
11,984
705
16,153
11,760
4,668
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 7
11,326
666
4,488
20,238
20,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
EiEi69
Medusa
18
0 / 4 / 8
11,464
674
12,876
11,889
5,991
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
13 / 4 / 1
15,263
898
22,796
22,280
19,330
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
19
1 / 4 / 9
11,558
680
12,639
23,986
36,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
11
0 / 2 / 1
8,666
510
1,380
2,688
845
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
41
19
Kills
15
15
Deaths
19
33
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Achilles
Arefresh
Achilles
5
2
6
4
L
1
5
7
0.9
W
6
2
9
5.25
W
2
5
6
1
L
Medusa
EiEi69
Medusa
0
4
8
1
W
Nemesis
FatherBoy
Nemesis
3
3
6
2
L
13
4
1
3.38
L
Ymir
1
4
9
1.38
L
Freya
0
2
1
0.25
W
Xbalanque
themeowcaster
Xbalanque
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,133
Damage
54,179
71,670
Taken
81,081
54,642
Mitigated
82,294
14,038
Healing
11,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Arefresh
Achilles
12,330
2,479
0
1,193
15,419
19,136
0
3,598
11,821
384
41,944
L
4,488
1,261
2,356
3,014
20,238
20,104
262
5,907
13,943
2,163
7,177
W
15,095
1,353
0
6,067
18,832
20,663
17
3,517
15,315
53,994
0
W
12,550
2,069
84
1,061
11,119
3,844
1,195
2,731
8,388
39,845
0
L
Medusa
EiEi69
Medusa
12,876
3,871
0
227
11,889
5,991
2,862
4,718
6,988
0
44,802
W
Nemesis
FatherBoy
Nemesis
9,005
4,624
0
3,211
14,540
6,331
2,505
3,270
11,270
0
32,939
L
22,796
13,157
0
4,072
22,280
19,330
1,740
8,861
12,915
1,151
64,388
L
Ymir
12,639
2,214
0
1,236
23,986
36,024
323
7,073
16,634
44,394
0
L
Freya
1,380
402
0
578
2,688
845
0
488
2,200
6,190
0
W
Xbalanque
themeowcaster
Xbalanque
16,153
10,833
0
2,422
11,760
4,668
1,597
2,823
8,937
0
55,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,208
Gold Earned
58,277
367
Minions Killed
293
11
Camps Cleared
5
1,635,494
Distance Traveled
1,278,906
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,042
767
69
4
1
364,606
0
L
Bellona
11,326
666
13
1
0
355,075
0
W
Geb
14,136
832
87
5
2
359,043
1
W
Hera
12,014
707
78
5
2
292,376
2
L
Medusa
11,464
674
87
5
0
285,434
0
W
Nemesis
12,032
708
43
3
4
315,276
5
L
Set
15,263
898
107
6
3
295,395
1
L
Ymir
11,558
680
77
5
1
277,315
2
L
Freya
8,666
510
9
1
1
65,687
1
W
Xbalanque
11,984
705
90
5
2
304,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role