Player Matchup

Chang'e
Chang'e
Andyboi
Chang'e
Level 27
God Stats
4W - 2L
1,693 SR
Queue Stats
26W - 25L
1,415 Elo+
Solo
Ullr
Ullr
Ar Betocsk
Ullr
Level 29
God Stats
1W - 2L
1,577 SR
Queue Stats
69W - 91L
1,484 Elo+
Solo
Kali
Kali
Emersedgravy
Kali
Level 29
God Stats
3W - 5L
1,475 SR
Queue Stats
144W - 133L
1,507 Elo+
Solo
Medusa
Medusa
RedRabbit8708
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Stellaris2138
Nemesis
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
313W - 295L
1,526 Elo+
Solo
Team Averages
Level 23
1,549 SR
1,487 Elo+

VS

Team Averages
Level 17
1,658 SR
1,534 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
A-JaX-007
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 42L
1,259 Elo+
Solo
Gilgamesh
Gilgamesh
Seaweed1942
Gilgamesh
Level 17
God Stats
2W - 4L
1,828 SR
Queue Stats
15W - 19L
1,653 Elo+
Party 1
Charybdis
Charybdis
Tiamat Only4876
Charybdis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,536 Elo+
Solo
Arachne
Arachne
celewde
Arachne
Level 13
God Stats
6W - 2L
1,962 SR
Queue Stats
204W - 241L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Andyboi
Chang'e
14
7 / 4 / 5
8,998
500
10,689
13,491
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

3
0 / 1 / 0
5,342
297
99
838
152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
11 / 0 / 10
10,761
598
13,090
15,009
7,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 1 / 4
8,592
477
6,748
10,013
3,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Nemesis
17
12 / 4 / 5
10,595
589
13,338
17,143
7,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 7 / 5
7,253
403
6,118
11,001
3,782
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Terra
A-JaX-007
Terra
10
1 / 5 / 2
7,307
406
2,505
11,449
9,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
Seaweed1942
Gilgamesh
15
5 / 5 / 2
10,081
560
10,983
15,078
11,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Tiamat Only4876
Charybdis
15
2 / 4 / 0
8,942
497
7,008
16,063
5,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
celewde
Arachne
13
1 / 9 / 3
8,010
445
4,916
14,097
5,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
30
Kills
10
10
Deaths
30
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
7
5
0.5
L
Terra
A-JaX-007
Terra
1
5
2
0.4
W
Chang'e
Andyboi
Chang'e
7
4
5
2.38
W
0
1
0
0
W
11
0
10
16
W
0
1
4
2
L
Gilgamesh
Seaweed1942
Gilgamesh
5
5
2
1.2
W
Nemesis
12
4
5
3.63
L
Charybdis
Tiamat Only4876
Charybdis
2
4
0
0.5
L
Arachne
celewde
Arachne
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,964
Damage
31,530
56,494
Taken
67,688
22,102
Mitigated
35,813
26,164
Healing
17,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,118
1,450
0
626
11,001
3,782
436
4,032
6,517
22,488
0
L
Terra
A-JaX-007
Terra
2,505
1,059
391
2,642
11,449
9,003
82
1,117
10,277
8,956
0
W
Chang'e
Andyboi
Chang'e
10,689
992
1,933
5,800
13,491
4,530
513
3,450
10,041
49,390
0
W
99
37
11
74
838
152
22
0
838
0
2,567
W
13,090
6,984
0
7,674
15,009
7,268
26
3,242
11,767
0
71,785
W
6,748
2,920
118
4,285
10,013
3,047
674
1,438
8,575
0
63,686
L
Gilgamesh
Seaweed1942
Gilgamesh
10,983
1,789
0
2,880
15,078
11,744
105
1,041
13,796
12,792
42,368
W
Nemesis
13,338
6,479
0
6,269
17,143
7,105
566
3,613
13,530
0
59,756
L
Charybdis
Tiamat Only4876
Charybdis
7,008
2,436
0
8,348
16,063
5,414
402
1,232
14,759
0
70,584
L
Arachne
celewde
Arachne
4,916
3,774
0
2,813
14,097
5,870
0
2,649
11,294
0
52,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,288
Gold Earned
41,593
408
Minions Killed
346
0
Camps Cleared
0
1,478,196
Distance Traveled
1,546,918
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,253
403
30
2
0
280,077
1
L
Terra
7,307
406
9
1
0
337,610
1
W
Chang'e
8,998
500
84
5
0
325,333
5
W
Ullr
5,342
297
7
0
0
36,319
0
W
Kali
10,761
598
104
6
0
406,289
3
W
Medusa
8,592
477
95
5
0
362,043
1
L
Gilgamesh
10,081
560
110
6
0
345,335
1
W
Nemesis
10,595
589
118
7
0
348,212
1
L
Charybdis
8,942
497
114
6
0
275,166
0
L
Arachne
8,010
445
83
5
0
308,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role