Player Matchup

King Arthur
King Arthur
Edwiin2Raw
King Arthur
Level 89
God Stats
14W - 11L
1,603 SR
Queue Stats
299W - 281L
1,579 Elo+
Party 2
Sol
Sol
Edwin1k
Sol
Level 69
God Stats
3W - 0L
1,717 SR
Queue Stats
322W - 279L
1,624 Elo+
Party 2
Rama
Rama
LegitAceJAM
Rama
Level 105
God Stats
10W - 2L
1,767 SR
Queue Stats
202W - 157L
1,593 Elo+
Party 2
Fenrir
Fenrir
Quake Vibe
Fenrir
Level 122
God Stats
5W - 4L
1,549 SR
Queue Stats
449W - 389L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
the_plug5713
Zhong Kui
Level 143
God Stats
2W - 6L
1,387 SR
Queue Stats
124W - 117L
1,537 Elo+
Solo
Team Averages
Level 106
1,605 SR
1,577 Elo+

VS

Team Averages
Level 132
1,473 SR
1,556 Elo+
Tsukuyomi
Tsukuyomi
Crackbabypower
Tsukuyomi
Level 156
God Stats
5W - 5L
1,593 SR
Queue Stats
285W - 236L
1,613 Elo+
Party 1
Xing Tian
Xing Tian
Darkfundip
Xing Tian
Level 126
God Stats
1W - 1L
1,375 SR
Queue Stats
3W - 9L
1,408 Elo+
Party 1
Raijin
Raijin
MDaze21
Raijin
Level 107
God Stats
3W - 5L
1,370 SR
Queue Stats
343W - 317L
1,548 Elo+
Solo
Amaterasu
Amaterasu
UG Kelso
Amaterasu
Level 144
God Stats
0W - 1L
1,524 SR
Queue Stats
29W - 38L
1,563 Elo+
Party 1
Hachiman
Hachiman
superslink6
Hachiman
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 18L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Edwiin2Raw
King Arthur
10
2 / 3 / 2
6,448
586
6,637
7,708
3,825
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
13
7 / 0 / 5
7,898
718
9,764
6,137
2,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 1 / 1
6,139
558
3,497
4,404
1,275
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Quake Vibe
Fenrir
10
2 / 5 / 5
6,366
579
5,153
9,788
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
the_plug5713
Zhong Kui
10
3 / 0 / 5
6,466
588
4,965
7,143
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Crackbabypower
Tsukuyomi
10
4 / 4 / 2
6,220
565
6,223
10,494
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Xing Tian
Darkfundip
Xing Tian
8
2 / 3 / 2
5,597
509
2,235
10,032
5,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
MDaze21
Raijin
10
1 / 3 / 1
6,087
553
2,746
6,748
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
UG Kelso
Amaterasu
10
2 / 1 / 2
6,198
563
4,450
8,083
5,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
superslink6
Hachiman
9
0 / 4 / 2
5,479
498
4,141
6,420
1,939
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
15
Kills
9
9
Deaths
15
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Crackbabypower
Tsukuyomi
4
4
2
1.25
L
Xing Tian
Darkfundip
Xing Tian
2
3
2
1
W
King Arthur
Edwiin2Raw
King Arthur
2
3
2
1
W
Sol
7
0
5
9.5
W
1
1
1
1.5
L
Raijin
MDaze21
Raijin
1
3
1
0.5
W
Fenrir
Quake Vibe
Fenrir
2
5
5
0.9
L
Amaterasu
UG Kelso
Amaterasu
2
1
2
3
L
Hachiman
superslink6
Hachiman
0
4
2
0.25
W
Zhong Kui
the_plug5713
Zhong Kui
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,016
Damage
19,795
35,180
Taken
41,777
16,493
Mitigated
18,483
16,689
Healing
12,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Crackbabypower
Tsukuyomi
6,223
1,838
0
4,661
10,494
3,094
0
2,751
7,743
0
27,629
L
Xing Tian
Darkfundip
Xing Tian
2,235
163
573
2,428
10,032
5,511
0
4,334
5,698
8,981
0
W
King Arthur
Edwiin2Raw
King Arthur
6,637
1,230
0
2,445
7,708
3,825
180
350
7,350
0
36,602
W
Sol
9,764
4,913
0
5,203
6,137
2,446
620
1,730
4,183
50,321
5,134
W
3,497
3,212
0
1,983
4,404
1,275
0
38
4,366
0
39,823
L
Raijin
MDaze21
Raijin
2,746
0
0
1,453
6,748
2,195
0
3,555
3,193
31,940
0
W
Fenrir
Quake Vibe
Fenrir
5,153
709
0
3,100
9,788
3,103
0
907
8,839
0
32,640
L
Amaterasu
UG Kelso
Amaterasu
4,450
2,007
0
2,090
8,083
5,744
0
116
7,967
0
26,961
L
Hachiman
superslink6
Hachiman
4,141
2,268
0
1,566
6,420
1,939
0
2,698
3,722
0
31,905
W
Zhong Kui
the_plug5713
Zhong Kui
4,965
785
0
3,958
7,143
5,844
17
1,628
5,461
16,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,317
Gold Earned
29,581
344
Minions Killed
275
0
Camps Cleared
0
1,102,335
Distance Traveled
1,118,572
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,220
565
54
5
0
247,477
0
L
Xing Tian
5,597
509
11
1
0
224,867
3
W
King Arthur
6,448
586
77
7
0
210,452
1
W
Sol
7,898
718
97
9
0
244,082
6
W
Rama
6,139
558
95
9
0
191,895
2
L
Raijin
6,087
553
76
7
0
209,327
5
W
Fenrir
6,366
579
57
5
0
240,740
4
L
Amaterasu
6,198
563
61
6
0
226,119
4
L
Hachiman
5,479
498
73
7
0
210,782
2
W
Zhong Kui
6,466
588
18
2
0
215,166
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role