Player Matchup

Chaac
Chaac
AlEjAnDrOh114
Chaac
Level 29
God Stats
14W - 6L
1,682 SR
Queue Stats
251W - 257L
1,507 Elo+
Solo
Sol
Sol
WoodyWitless
Sol
Level 151
God Stats
10W - 13L
1,267 SR
Queue Stats
219W - 226L
1,496 Elo+
Party 1
Neith
Neith
worstedbacchus
Neith
Level 28
God Stats
12W - 17L
1,553 SR
Queue Stats
40W - 42L
1,519 Elo+
Party 1
Team Averages
Level 69
1,501 SR
1,507 Elo+

VS

Team Averages
Level 22
1,558 SR
1,512 Elo+
Ymir
Ymir
JOHAN6969
Ymir
Level 39
God Stats
11W - 11L
1,529 SR
Queue Stats
55W - 74L
1,443 Elo+
Party 2
Danzaburou
Danzaburou
YaksonXD69
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,594 Elo+
Party 2
Merlin
Merlin
sanxd123
Merlin
Level 11
God Stats
1W - 1L
1,643 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 6
8,758
796
13,931
9,632
6,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
5 / 1 / 8
8,492
772
8,348
6,115
1,958
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
1 / 2 / 11
7,702
700
6,018
4,927
1,716
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 2 / 2
6,779
616
1,981
12,644
8,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
YaksonXD69
Danzaburou
10
3 / 5 / 0
7,893
718
8,490
12,054
3,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
sanxd123
Merlin
9
0 / 6 / 1
6,435
585
3,549
6,779
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
13
Kills
3
4
Deaths
13
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
L
Ymir
0
2
2
0.5
W
5
1
8
9
L
Danzaburou
YaksonXD69
Danzaburou
3
5
0
0.6
L
Merlin
sanxd123
Merlin
0
6
1
0.08
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,297
Damage
14,020
20,674
Taken
31,477
10,005
Mitigated
14,515
9,387
Healing
2,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,931
1,258
218
6,306
9,632
6,331
391
3,157
6,233
0
39,798
L
Ymir
1,981
714
0
515
12,644
8,790
0
2,915
9,385
11,219
0
W
8,348
1,873
0
1,935
6,115
1,958
1,429
1,073
4,822
28,837
0
L
Danzaburou
YaksonXD69
Danzaburou
8,490
3,454
0
1,122
12,054
3,771
0
3,173
8,272
0
25,295
L
Merlin
sanxd123
Merlin
3,549
114
0
780
6,779
1,954
0
2,594
4,011
15,416
0
W
6,018
2,463
0
928
4,927
1,716
887
1,528
3,303
0
20,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,952
Gold Earned
21,107
149
Minions Killed
102
8
Camps Cleared
2
615,722
Distance Traveled
573,564
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,758
796
52
5
4
218,402
4
L
Ymir
6,779
616
26
2
0
199,836
2
W
Sol
8,492
772
45
4
3
201,381
0
L
Danzaburou
7,893
718
36
3
2
197,986
3
L
Merlin
6,435
585
40
4
0
175,742
0
W
Neith
7,702
700
52
5
1
195,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role